Search found 16 matches

by madbunnie13
Fri Sep 15, 2017 1:03 am
Forum: Completed Games
Topic: Flamel's miracle[Romance]
Replies: 0
Views: 1972

Flamel's miracle[Romance]

http://store.steampowered.com/app/599480/Flamels_miracle/ :D After a long long development, the game I worked on as a programmer and translator is finally released. I wasn't the project manager of this game and the timeline was relatively short, but it was definitely a great experience learning ren...
by madbunnie13
Mon Apr 17, 2017 2:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Stop the game from running outside of steam?
Replies: 3
Views: 781

Re: Stop the game from running outside of steam?

Google "renpy steam drm" for more info. As this thread shows, it's not possible. https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=34411 Out of curiosity, do you mind telling us what the name of the game is? I am very interested in seeing what Ren'py games that made it to Steam lo...
by madbunnie13
Sun Apr 16, 2017 3:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Stop the game from running outside of steam?
Replies: 3
Views: 781

Stop the game from running outside of steam?

Hiya,

the game I worked on is finally released on steam! Yay!
however there's one problem, I was wondering if there any way to stop the game from launching from outside of steam...?

Do I need to write python code checks or does renpy support this?

thanks.
by madbunnie13
Mon Mar 09, 2015 3:24 am
Forum: Ren'Py Questions and Announcements
Topic: Readback not displaying narrations
Replies: 7
Views: 1066

Re: Readback not displaying narrations

So I read all the relative posts and apparently to make the dialogues display in history you need to register the narrator as a character.

:D all working now
by madbunnie13
Sat Jan 24, 2015 12:06 am
Forum: Ren'Py Questions and Announcements
Topic: Readback not displaying narrations
Replies: 7
Views: 1066

Re: Readback not displaying narrations

It seems like it's the same file I am using. I will check my dialogue script, thanks :D It's not. There are three blocks of code that fix the issue with using 'extend' -- then again, if you don't use the extend character, there's no point in having it, so. :P Hope things are fixed. I tried your scr...
by madbunnie13
Fri Jan 23, 2015 10:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Readback not displaying narrations
Replies: 7
Views: 1066

Re: Readback not displaying narrations

It seems like it's the same file I am using.
I will check my dialogue script, thanks :D
by madbunnie13
Fri Jan 23, 2015 9:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Readback not displaying narrations
Replies: 7
Views: 1066

Re: Readback not displaying narrations

nothing was changed, but I am writing my game in simplified chinese I wonder if that's the problem...?
by madbunnie13
Fri Jan 23, 2015 9:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Readback not displaying narrations
Replies: 7
Views: 1066

Readback not displaying narrations

http://www.renpy.org/wiki/renpy/doc/cookbook/Text_History so this is the text history script I was using, but for some reason it only logs the character's dialogue but doesn't log any narration. for example: n "Hi, my name is N" "Your average 18 year old school girl." n "Nic...
by madbunnie13
Wed Oct 29, 2014 8:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about timed information overlay
Replies: 10
Views: 1013

Re: Question about timed information overlay

No worries, I'm sure someone will show us a different way to handle it. :D
by madbunnie13
Wed Oct 29, 2014 8:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about timed information overlay
Replies: 10
Views: 1013

Re: Question about timed information overlay

screen show_popup_info: timer 3.0 repeat True action remove_used_info init python: def RemoveUsedInfo(): if(information): information.pop(0) remove_used_info = renpy.curry(RemoveUsedInfo) no luck, doesn't pop the information, also makes the game run funny( clicking once will skip two lines), no err...
by madbunnie13
Wed Oct 29, 2014 8:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about timed information overlay
Replies: 10
Views: 1013

Re: Question about timed information overlay

T-T running out of ideas,
The information.pop should only be called if it's not empty...
by madbunnie13
Wed Oct 29, 2014 6:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about timed information overlay
Replies: 10
Views: 1013

Re: Question about timed information overlay

len(information) > 0 and information so the information needs to exist and has at least one element. Not sure if it is needed, but i put it in just to be save. I tried to remove it and nothing happened, still getting the same error... also the error i get is: File "game/functions.rpy", li...
by madbunnie13
Wed Oct 29, 2014 6:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about timed information overlay
Replies: 10
Views: 1013

Re: Question about timed information overlay

this is all i changed for it to work with one piece of information screen show_popup_info: timer 3.0 action SetVariable("information", "") init python: information = "" def popup_overlay(): if information and hide_popups == False: ui.frame(xanchor="right",xpos...
by madbunnie13
Wed Oct 29, 2014 5:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about timed information overlay
Replies: 10
Views: 1013

Question about timed information overlay

So I am creating a game with an information which displays character information, and each time it updates i want to have an overlay on the top right hand side of the game saying "XXX's profile has been updated" It worked fine when I had only one information at a time, but can't seem to ge...
by madbunnie13
Mon Feb 10, 2014 1:09 am
Forum: Asset Creation: Writing
Topic: Moral Dilemma Ideas
Replies: 7
Views: 2113

Re: Moral Dilemma Ideas

A situation that has been discussed for many years: Trolley Problem Say for example, two groups of people are hanging from two cages above melting lava, the line that carries the cage that contains 5 adults is slowly dropping, in the other cage there is 1 child, the child is safe. There is a trigger...