Sir, you may have just blown my mind a little bit with that post.
I'll test replacing the displayables first thing in the morning.
It's so simple, yet it never crossed my mind to do it!
Search found 25 matches
- Fri Mar 07, 2014 7:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Possible bug: slowdown on show
- Replies: 17
- Views: 1517
- Fri Mar 07, 2014 7:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Possible bug: slowdown on show
- Replies: 17
- Views: 1517
Re: Possible bug: slowdown on show
Yes, this uses both transforms, but doesn't allow changing zorder for the second part of the animation. That's why I need the second show statement.
- Fri Mar 07, 2014 6:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Possible bug: slowdown on show
- Replies: 17
- Views: 1517
Re: Possible bug: slowdown on show
I understand what you mean, but just look at how many words it took me to describe the generic situation here. Now imagine how much more I would have to write in order to get into specifics. :D On a more serious note, I'll try to do what you're asking after getting some sleep, but if you can fix tha...
- Fri Mar 07, 2014 6:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Possible bug: slowdown on show
- Replies: 17
- Views: 1517
Re: Possible bug: slowdown on show
Sorry, my thoughts are a bit scattered because I've been banging my head against this for quite awhile. I can see now that the demo shows what the problem is, but doesn't show very well why it's a problem. My previous explanations haven't been very good either, and I've figured out some new things s...
- Fri Mar 07, 2014 1:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Possible bug: slowdown on show
- Replies: 17
- Views: 1517
Re: Possible bug: slowdown on show
Trouble is that after the pause there are going to be two more show statements for the second parts of each animation, which need to start immediately after the first two. So the situation reverts back to the one in the demo. In other news, I'm becoming more and more convinced that I've chosen a bad...
- Fri Mar 07, 2014 12:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Possible bug: slowdown on show
- Replies: 17
- Views: 1517
Re: Possible bug: slowdown on show
That's a good point, but I also tried to use "with Pause()", which shouldn't do such things and the delay remained.
Is there any other way to pause the execution of code?
Is there any other way to pause the execution of code?
- Fri Mar 07, 2014 12:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Possible bug: slowdown on show
- Replies: 17
- Views: 1517
Re: Possible bug: slowdown on show
I see it regardless of renderer, on a pretty powerful PC. A little experimenting with different lengths for renpy.pause() showed the delay in the demo to be about 0.05 seconds long. I guess I could change my timings to account for that time, but that would work only if the delay was constant.
- Fri Mar 07, 2014 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Possible bug: slowdown on show
- Replies: 17
- Views: 1517
Possible bug: slowdown on show
As I'm trying to finish a small game I've been making, some issues have cropped up. The most serious of them is a tiny slowdown I've noticed and would like to get rid of, if possible. Here's what happens: I've shown a couple of images on the screen. I'd like to manipulate them with ATL transforms, s...
- Fri Mar 07, 2014 4:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: NVL mode retyping [solved]
- Replies: 4
- Views: 747
Re: NVL mode retyping
That's funny, I happened to find something that could be of use to you literally seconds before seeing this thread. Have a look at the second to last code example here, related to "extend".
I hope I've understood what you need correctly.
I hope I've understood what you need correctly.
- Fri Mar 07, 2014 3:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu change problem ? / solved
- Replies: 8
- Views: 942
Re: Menu change problem ?
Sorry for the delay, I've been quite busy these past few days. Here's pretty much the same code, doing the same things in a slightly different way: image bg menu_base = ConditionSwitch( "mm_original", "Menu1.png", "True", "Menu2.png") init: $ mm_original = Tru...
- Wed Mar 05, 2014 5:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Can I put [player name] in a renpy game in android?
- Replies: 3
- Views: 2550
Re: Can I put [player name] in a renpy game in android?
Is that because you don't have a way to input the letters? Huh. I have zero experience with making Android versions, but here are some ideas in case it's not possible to access the OS's virtual keyboard: - create your own virtual keyboard, all you need is a screen with buttons for each letter; - use...
- Wed Mar 05, 2014 12:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu change problem ? / solved
- Replies: 8
- Views: 942
Re: Menu change problem ?
Okay, next theory: Have you changed your game's theme since you implemented the code? When I ran it, at first there were no visible changes, because my theme has a solid background for its main menu. Check the value of mm_root in options.rpy. It should be something like "#0000" or "#0...
- Tue Mar 04, 2014 9:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make all choices visible
- Replies: 2
- Views: 1863
Re: How to make all choices visible
Here's a proposed solution: Use the code from here . Then create your menu like this: menu: "Насытиться, полностью обескровив их тела." if blood_points == 10: # do stuff "Насытиться, полностью обескровив их тела. (disabled)" if blood_points != 10: pass That first choice will be u...
- Tue Mar 04, 2014 9:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu change problem ? / solved
- Replies: 8
- Views: 942
Re: Menu change problem ?
Are you task-switching while you wait to see if it works, by any chance?
I seem to remember having a few issues related to timers and alt+tab awhile back.
I seem to remember having a few issues related to timers and alt+tab awhile back.
- Tue Mar 04, 2014 8:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make options in menu unelectable/grayed out?
- Replies: 7
- Views: 7890
Re: Make options in menu unelectable/grayed out?
I already did something similar in another topic . I believe the same approach can help make this work, too: screen choice: window: style "menu_window" xalign 0.5 yalign 0.5 vbox: style "menu" spacing 2 for caption, action, chosen in items: if action: if " (disabled)" i...