Search found 56 matches

by Vin Howard
Sun Sep 14, 2014 10:25 pm
Forum: Asset Creation: Writing
Topic: How do I write a strong beginning?
Replies: 13
Views: 2738

Re: How do I write a strong beginning?

Edgar Allen Poe commented that he wrote his stories backwards; that is, he decided what would be the mood of his story, how it would end, and THEN he wrote the intro to his stroy in the way that would be the best lead up to this mood and ending. Personally, as I am what is call a "Seat of the pants"...
by Vin Howard
Sun Sep 14, 2014 10:05 pm
Forum: Creator Discussion
Topic: What do you want to see more of in EVNs?
Replies: 54
Views: 5551

Re: What do you want to see more of in EVNs?

Personally, I'm not so interesting learning what an audience wants, but rather with what I can get away with in my writing (and on that note, it gladdens me to see that there is an audience for the works of Gen Urobutchi and Shuzo Oshimi ^_^) If you're gunning for emotional abuse to the first degre...
by Vin Howard
Sun Sep 14, 2014 9:36 pm
Forum: Creator Discussion
Topic: What do you want to see more of in EVNs?
Replies: 54
Views: 5551

Re: What do you want to see more of in EVNs?

Personally, I'm not so interesting learning what an audience wants, but rather with what I can get away with in my writing (and on that note, it gladdens me to see that there is an audience for the works of Gen Urobutchi and Shuzo Oshimi ^_^)
by Vin Howard
Sun Sep 14, 2014 12:26 pm
Forum: Asset Creation: Writing
Topic: How to handle player interaction.
Replies: 6
Views: 1032

Re: How to handle player interaction.

I think you should not really bother with this. If your story don't need interaction that's fine. But if you'r story provides the possibility to interact then that's great, too. In my opinion the story comes first. It's really hard to write one good story. But if you allow the player to make choice...
by Vin Howard
Sun Sep 14, 2014 1:23 am
Forum: Asset Creation: Writing
Topic: How to handle player interaction.
Replies: 6
Views: 1032

How to handle player interaction.

While my current vn project nears its finish, I've been trying to come up with a story for my next vn. But I keep running into a problem: how to write a story where the player can interact and effect the story. Basically, what are some of the ways VN's and their stories handle player choice and inte...
by Vin Howard
Sat Sep 13, 2014 12:16 am
Forum: Asset Creation: Writing
Topic: Four ways to write a great story
Replies: 18
Views: 3569

Re: Four ways to write a great story

I want to give my characters the freedom to write their own story; thus I am very much a SOTP writer. I don't think I'll ever be an "Edit-as-you-go" writer; I've found that I don't really understand my characters (and thus the story) until I've gotten a bit into the story (which means all previous s...
by Vin Howard
Fri Sep 12, 2014 11:58 pm
Forum: Asset Creation: Writing
Topic: Writing in a journal-like style?
Replies: 4
Views: 886

Re: Writing in a journal-like style?

I can think of two stories (neither VN though) that have used this style of writing (and to great effect): the novel-turned-anime "The Tatami Galaxy" and the light novel-turned-anime "My Youth Romantic Comedy is Wrong As I Expected." I absolutely love this style, though I have never actually liked w...
by Vin Howard
Fri Sep 12, 2014 11:40 pm
Forum: Creator Discussion
Topic: Visual Novel Cameo Circle?
Replies: 12
Views: 2044

Re: Visual Novel Cameo Circle?

Too bad this would require having your game actually finished >_>

(First game, the artist is having trouble with her device; second game, I only started writing up a week ago)
by Vin Howard
Tue Aug 12, 2014 12:59 pm
Forum: Works in Progress
Topic: A Digital Ghost Stroy [Sci-fi][Drama]
Replies: 8
Views: 1029

Re: A Digital Ghost Stroy [Sci-fi][Drama]

Sorry for the late update (I scheduled yesterday quite poorly), but here it is now. Me and khanachi are currently in the process of making sure we have all the expressions we need for the game's sprites. This will involve some back and forth over the coming days and will hopefully not take to long. ...
by Vin Howard
Sun Aug 10, 2014 11:48 pm
Forum: Works in Progress
Topic: A Digital Ghost Stroy [Sci-fi][Drama]
Replies: 8
Views: 1029

Re: A Digital Ghost Stroy [Sci-fi][Drama]

Thanks for showing interest; hopefully it can live up to you're expectations :)

I was planning to provide a status update today, but it's late and I'm tired and my attempts at writing said status update turn out bad. So I'll save that for tomorrow ;)
by Vin Howard
Tue Aug 05, 2014 12:02 pm
Forum: Works in Progress
Topic: A Digital Ghost Stroy [Sci-fi][Drama]
Replies: 8
Views: 1029

A Digital Ghost Stroy [Sci-fi][Drama]

http://i49.photobucket.com/albums/f251/puffyami_2008/logo2_zps1aaccfe9.png A semi-kinetic short story about experiencing someone else's past --- "In the early 21st century, humanity developed a means to convert memories into a digital format. But with this advancement came a startling phenomenon......
by Vin Howard
Mon Jul 07, 2014 10:37 am
Forum: Old Threads (– September 2014)
Topic: Looking for artist for small project (WIP release available)
Replies: 3
Views: 1077

Re: Looking for artist for small project (WIP release availa

DerWanderer wrote:hi, I wonder if you're still looking for an artist? :) I could help with the sprites. I'm still learning how to make backgrounds, though.
Thanks for showing interest in the project. I've already found a sprite artist. As for backgrounds, the status of that is still kind of unknown.
by Vin Howard
Thu Jul 03, 2014 9:14 pm
Forum: Creator Discussion
Topic: ExtraCredits on Early Access Games
Replies: 1
Views: 541

Re: ExtraCredits on Early Access Games

Well first of all, I'll point to one game that I consider the role model of "Early Access" done right: Prison Architect. What makes this game so special? 1. The base game is there, that is the base experience of building and manage a prison is there. Early Access seems them building upon that solid ...
by Vin Howard
Tue Jul 01, 2014 8:34 pm
Forum: Creator Discussion
Topic: Need tips for finding artists
Replies: 22
Views: 2405

Re: Need tips for finding artists

Yes, sure, but which artist has ever received negative backlash for refusing to work for free? (Unless said artist was a dick and publicly called the asking person names for even considering something as outrageous as working on a free project, that is.) Artists nowadays are in such a good position...
by Vin Howard
Mon Jun 30, 2014 6:56 pm
Forum: Creator Discussion
Topic: The "Unorthodox" Dating Sim/Otome Game?
Replies: 33
Views: 4953

Re: The "Unorthodox" Dating Sim/Otome Game?

curry nochi rice wrote:you are oxygen, you date the rest of the periodic table, with a chemist as a match maker. :v
Someone just won this topic...