Search found 56 matches
- Sun Sep 14, 2014 10:25 pm
- Forum: Asset Creation: Writing
- Topic: How do I write a strong beginning?
- Replies: 13
- Views: 3880
Re: How do I write a strong beginning?
Edgar Allen Poe commented that he wrote his stories backwards; that is, he decided what would be the mood of his story, how it would end, and THEN he wrote the intro to his stroy in the way that would be the best lead up to this mood and ending. Personally, as I am what is call a "Seat of the p...
- Sun Sep 14, 2014 10:05 pm
- Forum: Creator Discussion
- Topic: What do you want to see more of in EVNs?
- Replies: 54
- Views: 7775
Re: What do you want to see more of in EVNs?
Personally, I'm not so interesting learning what an audience wants, but rather with what I can get away with in my writing (and on that note, it gladdens me to see that there is an audience for the works of Gen Urobutchi and Shuzo Oshimi ^_^) If you're gunning for emotional abuse to the first degre...
- Sun Sep 14, 2014 9:36 pm
- Forum: Creator Discussion
- Topic: What do you want to see more of in EVNs?
- Replies: 54
- Views: 7775
Re: What do you want to see more of in EVNs?
Personally, I'm not so interesting learning what an audience wants, but rather with what I can get away with in my writing (and on that note, it gladdens me to see that there is an audience for the works of Gen Urobutchi and Shuzo Oshimi ^_^)
- Sun Sep 14, 2014 12:26 pm
- Forum: Asset Creation: Writing
- Topic: How to handle player interaction.
- Replies: 6
- Views: 1507
Re: How to handle player interaction.
I think you should not really bother with this. If your story don't need interaction that's fine. But if you'r story provides the possibility to interact then that's great, too. In my opinion the story comes first. It's really hard to write one good story. But if you allow the player to make choice...
- Sun Sep 14, 2014 1:23 am
- Forum: Asset Creation: Writing
- Topic: How to handle player interaction.
- Replies: 6
- Views: 1507
How to handle player interaction.
While my current vn project nears its finish, I've been trying to come up with a story for my next vn. But I keep running into a problem: how to write a story where the player can interact and effect the story. Basically, what are some of the ways VN's and their stories handle player choice and inte...
- Sat Sep 13, 2014 12:16 am
- Forum: Asset Creation: Writing
- Topic: Four ways to write a great story
- Replies: 18
- Views: 5542
Re: Four ways to write a great story
I want to give my characters the freedom to write their own story; thus I am very much a SOTP writer. I don't think I'll ever be an "Edit-as-you-go" writer; I've found that I don't really understand my characters (and thus the story) until I've gotten a bit into the story (which means all ...
- Fri Sep 12, 2014 11:58 pm
- Forum: Asset Creation: Writing
- Topic: Writing in a journal-like style?
- Replies: 4
- Views: 1158
Re: Writing in a journal-like style?
I can think of two stories (neither VN though) that have used this style of writing (and to great effect): the novel-turned-anime "The Tatami Galaxy" and the light novel-turned-anime "My Youth Romantic Comedy is Wrong As I Expected." I absolutely love this style, though I have ne...
- Fri Sep 12, 2014 11:40 pm
- Forum: Creator Discussion
- Topic: Visual Novel Cameo Circle?
- Replies: 12
- Views: 2436
Re: Visual Novel Cameo Circle?
Too bad this would require having your game actually finished >_>
(First game, the artist is having trouble with her device; second game, I only started writing up a week ago)
(First game, the artist is having trouble with her device; second game, I only started writing up a week ago)
- Tue Aug 12, 2014 12:59 pm
- Forum: Works in Progress
- Topic: A Digital Ghost Stroy [Sci-fi][Drama]
- Replies: 8
- Views: 1450
Re: A Digital Ghost Stroy [Sci-fi][Drama]
Sorry for the late update (I scheduled yesterday quite poorly), but here it is now. Me and khanachi are currently in the process of making sure we have all the expressions we need for the game's sprites. This will involve some back and forth over the coming days and will hopefully not take to long. ...
- Sun Aug 10, 2014 11:48 pm
- Forum: Works in Progress
- Topic: A Digital Ghost Stroy [Sci-fi][Drama]
- Replies: 8
- Views: 1450
Re: A Digital Ghost Stroy [Sci-fi][Drama]
Thanks for showing interest; hopefully it can live up to you're expectations
I was planning to provide a status update today, but it's late and I'm tired and my attempts at writing said status update turn out bad. So I'll save that for tomorrow
I was planning to provide a status update today, but it's late and I'm tired and my attempts at writing said status update turn out bad. So I'll save that for tomorrow
- Tue Aug 05, 2014 12:02 pm
- Forum: Works in Progress
- Topic: A Digital Ghost Stroy [Sci-fi][Drama]
- Replies: 8
- Views: 1450
A Digital Ghost Stroy [Sci-fi][Drama]
http://i49.photobucket.com/albums/f251/puffyami_2008/logo2_zps1aaccfe9.png A semi-kinetic short story about experiencing someone else's past --- "In the early 21st century, humanity developed a means to convert memories into a digital format. But with this advancement came a startling phenomen...
- Mon Jul 07, 2014 10:37 am
- Forum: Old Threads (– September 2014)
- Topic: Looking for artist for small project (WIP release available)
- Replies: 3
- Views: 1356
Re: Looking for artist for small project (WIP release availa
Thanks for showing interest in the project. I've already found a sprite artist. As for backgrounds, the status of that is still kind of unknown.DerWanderer wrote:hi, I wonder if you're still looking for an artist? I could help with the sprites. I'm still learning how to make backgrounds, though.
- Thu Jul 03, 2014 9:14 pm
- Forum: Creator Discussion
- Topic: ExtraCredits on Early Access Games
- Replies: 1
- Views: 787
Re: ExtraCredits on Early Access Games
Well first of all, I'll point to one game that I consider the role model of "Early Access" done right: Prison Architect. What makes this game so special? 1. The base game is there, that is the base experience of building and manage a prison is there. Early Access seems them building upon t...
- Tue Jul 01, 2014 8:34 pm
- Forum: Creator Discussion
- Topic: Need tips for finding artists
- Replies: 22
- Views: 3501
Re: Need tips for finding artists
Yes, sure, but which artist has ever received negative backlash for refusing to work for free? (Unless said artist was a dick and publicly called the asking person names for even considering something as outrageous as working on a free project, that is.) Artists nowadays are in such a good position...
- Mon Jun 30, 2014 6:56 pm
- Forum: Creator Discussion
- Topic: The "Unorthodox" Dating Sim/Otome Game?
- Replies: 33
- Views: 6712
Re: The "Unorthodox" Dating Sim/Otome Game?
Someone just won this topic...curry nochi rice wrote:you are oxygen, you date the rest of the periodic table, with a chemist as a match maker. :v