Search found 522 matches

by Zetsubou
Tue Jul 01, 2014 7:57 pm
Forum: Old Threads (– September 2014)
Topic: Looking for Ren'Py programmer! (Nova: Synthesis Creaturum)
Replies: 5
Views: 1415

Re: Looking for Ren'Py programmer! (Nova: Synthesis Creaturu

What do you need in a programmer?
Is this someone just for scripting the dialog, creating the interface, etc? Or do you need a full-blown battle engine?
I understand that you might not have hard-set requirements, but you're more likely to find someone if you outline what's expected of them.
by Zetsubou
Sun Jun 29, 2014 2:49 am
Forum: Creator Discussion
Topic: How many characters in a vn?
Replies: 12
Views: 3987

Re: How many characters in a vn?

I'd say it depends on the length, genre, and how important the characters are. Length is self-explanatory. A short VN with too many characters won't have enough focus on the main character(s), a long VN with only a couple of characters will make it hard to keep the player engaged. Certain genres wil...
by Zetsubou
Tue Jun 24, 2014 9:55 pm
Forum: Creator Discussion
Topic: Good batch resizers?
Replies: 5
Views: 1094

Re: Good batch resizers?

Resize without overwriting the original files (imagemagick): mkdir resized; for file in *.png; do convert $file -resize 50% resized/$file; done That will create a new directory called "resized", then resize all png files in the directory and move them into the new folder. Syntax might vary...
by Zetsubou
Tue Jun 24, 2014 7:11 pm
Forum: Old Threads (– September 2014)
Topic: "Falling Snow, Melting Illusions" collaboration recruitment.
Replies: 5
Views: 1499

Re: "Falling Snow, Melting Illusions" collaboration recruitm

You might have more luck finding a coder if you can give some insight into what you'd need them to do.
For a basic VN you might not even need a coder. Showing characters, dialog, etc. is very simple and really doesn't require any programming knowledge.
by Zetsubou
Mon Jun 23, 2014 8:36 pm
Forum: Creator Discussion
Topic: True Endings
Replies: 10
Views: 2150

Re: True Endings

I don't mind true endings, as long as they're done well. Clannad's true ending annoyed me since it took so much time away from other characters/routes. If you're going to focus so heavily on the true route, then it might be a good idea to just do the true route. In other words, true routes are fine ...
by Zetsubou
Mon Jun 23, 2014 12:02 am
Forum: Creator Discussion
Topic: CGs vs "cartoonized" or filtered photos
Replies: 17
Views: 2815

CGs vs "cartoonized" or filtered photos

My apologies if this has been covered before, but looking around the forum I haven't found any dedicated thread pertaining to the question. A few people have mentioned the notion, I saw some examples, but no real comparison or discussion. Put simply, I'm wondering about how everyone feels about usin...
by Zetsubou
Sun Jun 08, 2014 2:23 am
Forum: Old Threads (– September 2014)
Topic: Looking for a coder and someone to create a GUI! [UNPAID]
Replies: 6
Views: 1672

Re: Looking for a coder! [UNPAID]

You might have better luck looking for two separate people; one for the graphics to use on those screens and another to integrate said graphics.
Or am I misunderstanding your post? It sounds to me like you're looking for a coder who can also draw the GUI graphics.
by Zetsubou
Tue May 06, 2014 10:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Default transition between scenes?
Replies: 3
Views: 2692

Re: Default transition between scenes?

Thanks Asceai, looks like overwriting renpy.scene was the solution after all. I'll need to do some tweaking, but I have the basics working with: def cust_scene(*args, **kwargs): renpy.transition(fade) renpy.scene(*args, **kwargs) return config.scene = cust_scene edit: solution I'm sticking with for ...
by Zetsubou
Tue May 06, 2014 9:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Default transition between scenes?
Replies: 3
Views: 2692

Default transition between scenes?

Hi all, I've searched through the forum and documentation, but I can't seem to find an answer on how to do this. I recently came across the "config.say_attribute_transition" setting, allowing me to define a transition to use by default when changing expressions. Since I was using the same ...
by Zetsubou
Thu Mar 13, 2014 6:05 pm
Forum: Old Threads (– September 2014)
Topic: Art commissions
Replies: 11
Views: 4465

Re: Art commissions or art for music trade

Looks good. I'll query you later down the track, if you're still open at the time.
by Zetsubou
Wed Mar 12, 2014 8:57 pm
Forum: Old Threads (– September 2014)
Topic: Art commissions
Replies: 11
Views: 4465

Re: Art commissions or art for music trade

Do you have any experience with drawing violent scenes?
It wouldn't be for a while yet (at least a few months), but later on I'll need an artist for "kill scenes".
by Zetsubou
Wed Mar 12, 2014 12:58 am
Forum: Old Threads (– September 2014)
Topic: Composer Here!
Replies: 5
Views: 1191

Re: Composer Here!

It's great that the rates are negotiable, but could you give an indication as to the price range, maybe some examples (of cost to track)? eg. This example song of x length with y complexity would cost $z. Also, under what license would the commissioned works be? More specifically, could a commission...