Search found 495 matches
- Fri Jul 31, 2020 9:26 pm
- Forum: Completed Games
- Topic: Sable's Grimoire: A Dragon's Treasure [BxG, Fantasy, Magic, Monster Girls]
- Replies: 0
- Views: 700
Sable's Grimoire: A Dragon's Treasure [BxG, Fantasy, Magic, Monster Girls]
https://i.imgur.com/m93KWJL.png Sable's Grimoire is a visual novel series set in a fantasy world filled with magic and monsters. It follows the adventures of Sable, a young human who wants to become a magic researcher, during his time at Amadronia Academy. A Dragon's Treasure follows the route of D...
- Sat Jun 20, 2020 5:21 am
- Forum: Completed Games
- Topic: Sable's Grimoire: Man And Elf [BxG, Fantasy, Magic, Monster Girls]
- Replies: 0
- Views: 897
Sable's Grimoire: Man And Elf [BxG, Fantasy, Magic, Monster Girls]
https://i.imgur.com/m93KWJL.png Sable's Grimoire is a visual novel series set in a fantasy world filled with magic and monsters. It follows the adventures of Sable, a young human who wants to become a magic researcher, during his time at Amadronia Academy. Man And Elf follows the route of Lisha, th...
- Mon Jun 15, 2020 6:12 pm
- Forum: Creator Discussion
- Topic: Top Ten anime mistakes.
- Replies: 5
- Views: 2161
Re: Top Ten anime mistakes.
Did you check Renpy's own backups? It should backup the script files of any games you run through the launcher.
On Linux (and maybe OSX?) it's in ~/.renpy/backups/
On Windows I think it's in your AppData folder.
On Linux (and maybe OSX?) it's in ~/.renpy/backups/
On Windows I think it's in your AppData folder.
- Tue May 26, 2020 7:39 pm
- Forum: Development of Ren'Py
- Topic: [Suggestion] Enable spell checking by default when using Atom
- Replies: 2
- Views: 2078
Re: [Suggestion] Enable spell checking by default when using Atom
I think part of the problem here is the spell-check package itself (https://github.com/atom/spell-check) There are open issues dating back to 2016 (eg. https://github.com/atom/spell-check/issues/118) regarding only spell-checking some inner scopes. As far as I can tell, it's still not possible. So y...
- Tue May 26, 2020 6:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered Side Image ghosting with dissolve transform
- Replies: 7
- Views: 506
Re: Layered Side Image ghosting with dissolve transform
I ran into this problem when first implementing layered images, but I'm afraid I don't remember the exact cause. I think it was one (or all) of these configs: side_image_change_transform, side_image_same_transform, character_callback IIRC, I removed those and instead used define config.say_attribute...
- Fri Oct 11, 2019 8:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is the Windows/Mac/Linux for Markets Distribution necessary to upload a Mac-only version to Steam?
- Replies: 4
- Views: 560
Re: Is the Windows/Mac/Linux for Markets Distribution necessary to upload a Mac-only version to Steam?
I take back what I said about You don't need to go through the rest of the notarization process for Steam builds. It seems that you do need to at least go through step 2. If you don't go through step 2, then the signed .app from step 1 will give the error "Unnotarized Developer ID" Step 2 doesn't ch...
- Fri Oct 11, 2019 4:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: MacOS Catalina - Releasing on Steam
- Replies: 8
- Views: 896
Re: MacOS Catalina - Releasing on Steam
If I could go back in time 2 weeks, I'd tell myself not to bother. This whole thing has already eaten too much time and money.
But now that I have a developer license, a Catalina VM, and scripts to automate the process, I figure I'll keep at it, if only because I don't want that effort to go to waste.
But now that I have a developer license, a Catalina VM, and scripts to automate the process, I figure I'll keep at it, if only because I don't want that effort to go to waste.
- Fri Oct 11, 2019 6:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is the Windows/Mac/Linux for Markets Distribution necessary to upload a Mac-only version to Steam?
- Replies: 4
- Views: 560
Re: Is the Windows/Mac/Linux for Markets Distribution necessary to upload a Mac-only version to Steam?
I haven't tried with the markets zip. I used the Mac build instead. The one which gives you a -mac.zip file. If you're up to the stage where you're trying to sign a build (I'm assuming you've followed PyTom's patreon article on notarization) you should be able to place your -mac.zip file in the mac-...
- Fri Oct 11, 2019 6:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: MacOS Catalina - Releasing on Steam
- Replies: 8
- Views: 896
Re: MacOS Catalina - Releasing on Steam
Interesting. I'm not sure if I'm having the same problem though. I put a game through review just yesterday and the Valve reviewer didn't have any problem with the MacOS build. I've also been able to play the build through Steam on MacOS without issue. That being said, the above commands do fail on ...
- Wed Oct 02, 2019 12:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: MacOS Catalina - Releasing on Steam
- Replies: 8
- Views: 896
Re: MacOS Catalina - Releasing on Steam
Thanks PyTom, I'll upload the .app for now and see if Steam complains. The .app passes "stapler validate". If I do a "./notarize.sh MyGame status" it comes back as approved. However, it fails "spctl -a -vvv -t install", which suggests that GateKeeper won't accept it. eg. "spctl -a -vvv -t install My...
- Tue Oct 01, 2019 11:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: MacOS Catalina - Releasing on Steam
- Replies: 8
- Views: 896
MacOS Catalina - Releasing on Steam
Let me preface this question by saying that I know very little about MacOS. Maybe I'm doing something wrong, maybe this is just how it works in OSX. Bear with me. I've just gone through the process of notarizing one of my games (following the Patreon article) and uploading it to Steam. I've uploaded...
- Mon Aug 05, 2019 3:57 am
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: OPEN: English to German translations! (FREE/PAID)
- Replies: 7
- Views: 1407
Re: OPEN: English to German translations! (Paid)
I hired Arty to translate my game Tomboys Need Love Too into German. The development went off without a hitch. Arty is familiar with Renpy's translation formats and was able to provide files I could insert as-is into the game. No problems with his work or communication. If you need a German translat...
- Thu Jul 11, 2019 7:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.3.2 Released
- Replies: 24
- Views: 14608
Re: Ren'Py 7.3.2 Released
Android 8 is indeed the target. What I'm saying is that 5 is now the minimum, whereas it used to be lower. So if you have an existing app which supports Android 4, those users won't get the new builds. Hence the warning even after uploading new builds, since users running older systems would still b...
- Thu Jul 11, 2019 5:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.3.2 Released
- Replies: 24
- Views: 14608
Re: Ren'Py 7.3.2 Released
I got another one of those emails yesterday, in spite of the fact that I've uploaded new builds made using Renpy 7.3.2. I suspect it's because the supported API levels have changed since the old builds were uploaded. ie. The old 32bit APKs will still be served to Android 4.x and below, since the new...
- Tue Jul 02, 2019 7:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.3.2 Released
- Replies: 24
- Views: 14608
Re: Ren'Py 7.3.2 Released
Oh, I'm not saying that something isn't broken, or that all old code should be updated. Just trying to help find a fix 
Good to hear that you got it working. Hopefully that should also make it a bit easier for someone to find what's changed in Renpy itself.

Good to hear that you got it working. Hopefully that should also make it a bit easier for someone to find what's changed in Renpy itself.