Search found 469 matches

by Zetsubou
Fri May 18, 2018 9:07 pm
Forum: Completed Games
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls]
Replies: 0
Views: 177

Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls]

f7Y3I7iw6t0 Synopsis When Sable is accepted into Amadronia Magic Academy, he believes that his dream of becoming a world-renowned magic researcher is finally within his grasp. As one of the few pure-blooded humans capable of using magic, Sable is hopeful that he’ll find common ground with the demi-...
by Zetsubou
Mon May 14, 2018 3:53 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 34
Views: 1850

Re: Ren'Py 7.0.0 Prereleased

The LiveComposite faded both the base and the expression out at the same time, but the layeredimage immediately hid the base, then faded out the expression. I didn't have time to check if the movement was a factor or not. I don't believe the movement touches the alpha. I'll play with The Tutorial w...
by Zetsubou
Sun May 13, 2018 9:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 34
Views: 1850

Re: Ren'Py 7.0.0 Prereleased

I won't be able to test it until I get home this evening (~7 hours), but from memory, I compared two versions of the same image, one LiveComposite and one layeredimage. Something like: image eileen smile = LiveComposite(dims, (0,0), "base", (0,0), "smile") image eileen neutral = LiveComposite(dims, ...
by Zetsubou
Sun May 13, 2018 5:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 34
Views: 1850

Re: Ren'Py 7.0.0 Prereleased

Thanks Pytom, I guess it's my misunderstanding of how groups work then. I thought groups were mandatory, ie. you had to satisfy them or the image wouldn't show. Otherwise you could unintentionally show a sprite without an essential layer, like clothing or an expression. Particularly with side images...
by Zetsubou
Sun May 13, 2018 5:51 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 34
Views: 1850

Re: Ren'Py 7.0.0 Prereleased

I believe I've found a bug in LayeredImageProxy, or at least a behavior change from how side images usually work. If you define a side image, but don't supply any attributes with a say statement, it'll show the side image anyway minus any attributes. eg. define barth = Character("Bartholomew", kind=...
by Zetsubou
Sun May 13, 2018 3:04 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 34
Views: 1850

Re: Ren'Py 7.0.0 Prereleased

Very nice! Just started testing LayeredImageProxy and it's working great. Thanks Pytom!
My sprite definitions have never been cleaner. One character just went from 115 lines (10,027 chars) to 17 lines (450 chars).
by Zetsubou
Sat May 12, 2018 7:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 34
Views: 1850

Re: Ren'Py 7.0.0 Prereleased

Is there a straightforward way to create a side image derived from a full sized layeredimage sprite? ie. Create a sprite as a layeredimage, then crop it to make a side image, with tags working as expected across both. I could make a side image in the same manner as a full sprite, but I couldn't get ...
by Zetsubou
Sun Apr 01, 2018 7:58 pm
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 22
Views: 2588

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]

Writing is now complete. Still more proofreading and editing to do though.
CGs, BGs and sprites are all complete. Music is getting close.
At this point it's mostly just a matter of doing lots of testing. With the target release being in June, there's fortunately plenty of time for that.
by Zetsubou
Tue Mar 20, 2018 6:48 pm
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 22
Views: 2588

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]

The main character routes are now written, and most of the assets are ready. I've decided to postpone/drop Tix's route and see how reception goes before committing to any additional content. http://i.imgur.com/BsIBKcEm.jpg http://i.imgur.com/OaFs7Dwm.jpg http://i.imgur.com/2Uq2salm.jpg http://i.imgu...
by Zetsubou
Sat Feb 24, 2018 2:46 am
Forum: Ren'Py Questions and Announcements
Topic: 6.99.14.2 Prereleased
Replies: 40
Views: 1727

Re: 6.99.14.2 Prereleased

It looks like a few auto-completions are in there: https://github.com/renpy/language-renpy/blob/master/snippets/language-renpy.cson I think it would be worth having the syntax fall back to source.python. That would allow for a significant chunk of the code to be removed from https://github.com/renpy...
by Zetsubou
Tue Feb 20, 2018 5:53 am
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 22
Views: 2588

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]

One more character introduction. This might be the last one. We'll see. https://i.imgur.com/N6xj4If.png Progress is going smoothly. Eth & Rei's routes are now complete. I'm back to working on Jorou's route right now. I expect to have all routes written by the end of March, at which point it'll be ti...
by Zetsubou
Sun Feb 18, 2018 3:38 pm
Forum: Ren'Py Cookbook
Topic: button "Continue game"
Replies: 1
Views: 368

Re: button "Continue game"

If you want a button that will continue from your last save of any variety (quick save, normal save, auto save) rather than just auto saves, you can use this instead: init +1 python: class LoadMostRecent(Action): def __init__(self): self.slot = renpy.newest_slot() def __call__(self): renpy.load(self...
by Zetsubou
Sat Feb 17, 2018 4:21 am
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 22
Views: 2588

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]

The Steam page for Sable's Grimoire is now up: http://store.steampowered.com/app/717850/Sables_Grimoire/ I've been coding in achievements, making badges, and working on controller support. I'm pretty happy with the controller support now, and I plan to finish off the trading cards, backgrounds, emot...
by Zetsubou
Sat Feb 10, 2018 8:23 pm
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 22
Views: 2588

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]

Relationships in SG tend to be more about close friendships, with a few routes hinting at or leading to romance, rather than full-on dating, sex scenes, etc. In this case, their route is mostly "shared" in that any split would be quite late, derived from choices made while going down the shared path...