Search found 475 matches

by Zetsubou
Mon Sep 03, 2018 3:23 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.1.0 Prereleased
Replies: 83
Views: 5990

Re: Ren'Py 7.1.0 Prereleased

Thanks Pytom, making gradlew executable did the trick. I tried both downloading rapt manually and letting the Renpy launcher download it. In both cases, gradlew wasn't set as executable. I guess it could be a security restriction of the OS? I haven't set up anything special which should have stopped...
by Zetsubou
Sat Sep 01, 2018 2:23 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.1.0 Prereleased
Replies: 83
Views: 5990

Re: Ren'Py 7.1.0 Prereleased

Fresh download from the pre-release channel. Linux Mint 19. Python 2.7 is installed. /data is writeable. Error occurs when trying to build an Android app. I'm sorry, but an uncaught exception occurred. While running game code: File "game/android.rpy", line 483, in <module> File "game/android.rpy", l...
by Zetsubou
Sat Jul 14, 2018 10:28 pm
Forum: Completed Games
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls]
Replies: 4
Views: 2163

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls]

First new content update: https://steamcommunity.com/games/717850 ... 2205350689
One new (happier) ending added for Jorou. Work has now begun on Tix's route.
by Zetsubou
Wed Jul 11, 2018 4:33 am
Forum: I am an Artist
Topic: Luna Chai - GUI, Logos, Websites!
Replies: 27
Views: 7639

Re: Luna Chai - GUI, Logos, Websites!

Just got a new studio logo from Luna and I'm in the middle of rolling it out everywhere.
Luna provides quick results and is very easy to work with. I'd definitely recommend her services.
by Zetsubou
Mon Jun 11, 2018 2:18 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 41
Views: 4206

Re: Ren'Py 7.0.0 Prereleased

The LiveComposite faded both the base and the expression out at the same time, but the layeredimage immediately hid the base, then faded out the expression. I didn't have time to check if the movement was a factor or not. I don't believe the movement touches the alpha. I'll play with The Tutorial w...
by Zetsubou
Wed May 23, 2018 3:38 am
Forum: Completed Games
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls]
Replies: 4
Views: 2163

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls]

Thanks Philip! I'm glad you enjoyed playing SG. Are the two exceptions one near the start of Drakan's route, and one part way through Jorou's route? If so, they've since been fixed (both Steam and Itch.io). Both were syntax errors with animation, so "ignore" would have let you continue on without is...
by Zetsubou
Fri May 18, 2018 9:07 pm
Forum: Completed Games
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls]
Replies: 4
Views: 2163

Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls]

f7Y3I7iw6t0 Synopsis When Sable is accepted into Amadronia Magic Academy, he believes that his dream of becoming a world-renowned magic researcher is finally within his grasp. As one of the few pure-blooded humans capable of using magic, Sable is hopeful that he’ll find common ground with the demi-...
by Zetsubou
Mon May 14, 2018 3:53 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 41
Views: 4206

Re: Ren'Py 7.0.0 Prereleased

The LiveComposite faded both the base and the expression out at the same time, but the layeredimage immediately hid the base, then faded out the expression. I didn't have time to check if the movement was a factor or not. I don't believe the movement touches the alpha. I'll play with The Tutorial w...
by Zetsubou
Sun May 13, 2018 9:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 41
Views: 4206

Re: Ren'Py 7.0.0 Prereleased

I won't be able to test it until I get home this evening (~7 hours), but from memory, I compared two versions of the same image, one LiveComposite and one layeredimage. Something like: image eileen smile = LiveComposite(dims, (0,0), "base", (0,0), "smile") image eileen neutral = LiveComposite(dims, ...
by Zetsubou
Sun May 13, 2018 5:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 41
Views: 4206

Re: Ren'Py 7.0.0 Prereleased

Thanks Pytom, I guess it's my misunderstanding of how groups work then. I thought groups were mandatory, ie. you had to satisfy them or the image wouldn't show. Otherwise you could unintentionally show a sprite without an essential layer, like clothing or an expression. Particularly with side images...
by Zetsubou
Sun May 13, 2018 5:51 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 41
Views: 4206

Re: Ren'Py 7.0.0 Prereleased

I believe I've found a bug in LayeredImageProxy, or at least a behavior change from how side images usually work. If you define a side image, but don't supply any attributes with a say statement, it'll show the side image anyway minus any attributes. eg. define barth = Character("Bartholomew", kind=...
by Zetsubou
Sun May 13, 2018 3:04 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 41
Views: 4206

Re: Ren'Py 7.0.0 Prereleased

Very nice! Just started testing LayeredImageProxy and it's working great. Thanks Pytom!
My sprite definitions have never been cleaner. One character just went from 115 lines (10,027 chars) to 17 lines (450 chars).
by Zetsubou
Sat May 12, 2018 7:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.0 Prereleased
Replies: 41
Views: 4206

Re: Ren'Py 7.0.0 Prereleased

Is there a straightforward way to create a side image derived from a full sized layeredimage sprite? ie. Create a sprite as a layeredimage, then crop it to make a side image, with tags working as expected across both. I could make a side image in the same manner as a full sprite, but I couldn't get ...
by Zetsubou
Sun Apr 01, 2018 7:58 pm
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 22
Views: 3494

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]

Writing is now complete. Still more proofreading and editing to do though.
CGs, BGs and sprites are all complete. Music is getting close.
At this point it's mostly just a matter of doing lots of testing. With the target release being in June, there's fortunately plenty of time for that.