Search found 459 matches

by Zetsubou
Sat Feb 24, 2018 2:46 am
Forum: Ren'Py Questions and Announcements
Topic: 6.99.14.2 Prereleased
Replies: 6
Views: 71

Re: 6.99.14.2 Prereleased

It looks like a few auto-completions are in there: https://github.com/renpy/language-renpy/blob/master/snippets/language-renpy.cson I think it would be worth having the syntax fall back to source.python. That would allow for a significant chunk of the code to be removed from https://github.com/renpy...
by Zetsubou
Tue Feb 20, 2018 5:53 am
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 19
Views: 1918

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]

One more character introduction. This might be the last one. We'll see. https://i.imgur.com/N6xj4If.png Progress is going smoothly. Eth & Rei's routes are now complete. I'm back to working on Jorou's route right now. I expect to have all routes written by the end of March, at which point it'll be ti...
by Zetsubou
Sun Feb 18, 2018 3:38 pm
Forum: Ren'Py Cookbook
Topic: button "Continue game"
Replies: 1
Views: 91

Re: button "Continue game"

If you want a button that will continue from your last save of any variety (quick save, normal save, auto save) rather than just auto saves, you can use this instead: init +1 python: class LoadMostRecent(Action): def __init__(self): self.slot = renpy.newest_slot() def __call__(self): renpy.load(self...
by Zetsubou
Sat Feb 17, 2018 4:21 am
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 19
Views: 1918

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]

The Steam page for Sable's Grimoire is now up: http://store.steampowered.com/app/717850/Sables_Grimoire/ I've been coding in achievements, making badges, and working on controller support. I'm pretty happy with the controller support now, and I plan to finish off the trading cards, backgrounds, emot...
by Zetsubou
Sat Feb 10, 2018 8:23 pm
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 19
Views: 1918

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]

Relationships in SG tend to be more about close friendships, with a few routes hinting at or leading to romance, rather than full-on dating, sex scenes, etc. In this case, their route is mostly "shared" in that any split would be quite late, derived from choices made while going down the shared path...
by Zetsubou
Fri Feb 09, 2018 2:28 am
Forum: Works in Progress
Topic: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]
Replies: 19
Views: 1918

Re: Sable's Grimoire [BxG][Magic/Fantasy/Monster Girls] [Demo available]

Thanks Zelan! The routes are currently: -Lisha (complete) -Drakan (90% complete) -Jorou (50% complete) -Eth/Rei (75% complete) -Tix (20% complete) Eth and Rei more or less share a route. I haven't decided if there will be a late split or not. I'm not planning on adding a route for Hel. She does have...
by Zetsubou
Fri Feb 02, 2018 5:49 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.14.1 Prereleased
Replies: 20
Views: 860

Re: Ren'Py 6.99.14.1 Prereleased

With all the recent improvements to image prediction, do you have any plans to allow prediction for a call followed by a return in the future? In my particular case, the code I use to show certain backgrounds is repetitive, so I've put it inside a label that I call whenever that background is shown...
by Zetsubou
Mon Jan 22, 2018 3:25 pm
Forum: Ren'Py Cookbook
Topic: Automatic character, background, etc. image defining script
Replies: 44
Views: 8566

Re: Automatic character, background, etc. image defining script

Personally, I haven't used either of these scripts for a long time. I wrote them for 6.99.8 originally, IIRC, used them in one game, then changed the way I do things. The problem is, it slows down the launch (if you leave it in as-is when shipping the final build, instead of just for testing) and ma...
by Zetsubou
Sun Jan 21, 2018 4:00 pm
Forum: Ren'Py Cookbook
Topic: Automatic character, background, etc. image defining script
Replies: 44
Views: 8566

Re: Automatic character, background, etc. image defining script

Maybe try changing the priority of the init python block? eg. "init +1 python:" I'm guessing the script is running before some other part of Renpy is initialized. From the stacktrace File "game/define-characters-livecomposite.rpy", line 36, in define_image renpy.image(path_tuple, LiveComposite(size,...
by Zetsubou
Fri Jan 19, 2018 8:01 pm
Forum: Ren'Py Cookbook
Topic: Automatic character, background, etc. image defining script
Replies: 44
Views: 8566

Re: Automatic character, background, etc. image defining script

For your backgrounds (eg. "bg washington"), I'd recommend not using this script. Images in the "images" directory are automatically defined by Renpy itself nowadays anyway. So you'd be better off having something like "game/images/bg/bg washington.png". Renpy would see the file "bg washington.png" a...
by Zetsubou
Thu Jan 18, 2018 10:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Circular Save/Load Screenshots - Can it be done?
Replies: 2
Views: 122

Re: Circular Save/Load Screenshots - Can it be done?

You could also use two images to achieve this. Leave the thumbnail as a rectangle, then have another image displayed over the top of it with a transparent circle. So it looks like a circular image, but it's actually two rectangular images, with the bottom one only visible through the transparent cir...
by Zetsubou
Mon Jan 15, 2018 6:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Sprite Transitions when using minimal show/hide statements [SOLVED...mostly]
Replies: 8
Views: 296

Re: Sprite Transitions when using minimal show/hide statements [SOLVED...mostly]

Renpy 6.99.14 implements the above feature, and that appears to be enough for what you want. define config.say_attribute_transition_layer = "master" define config.say_attribute_transition = dissolve With those two lines of code in my options.rpy file I have expressions dissolve into one another with...
by Zetsubou
Sat Dec 16, 2017 6:58 pm
Forum: Ren'Py Questions and Announcements
Topic: calendar text style from class
Replies: 2
Views: 112

Re: calendar text style from class

Write a function which iterates event_list. Check each object in the list for those two fields (month and day). If they match, have the function return the object. If not, have it return False. Run this function and assign the return value to a variable at the start of your if..else block. Add a che...