Search found 201 matches

by Jackkel Dragon
Thu Jul 09, 2020 3:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Translating a font for everything
Replies: 7
Views: 90

Re: Translating a font for everything

Found the file where I did this, so here's what I've done in my translation experiments so far (or at least the relevant bits): translate japanese python: style.quick_button.xsize = 140 ### etc... ## important part ## this is based on the GUI post-7.0 Ren'Py. If you're using the old GUI system, you ...
by Jackkel Dragon
Thu Jul 09, 2020 3:00 pm
Forum: Ren'Py Questions and Announcements
Topic: How does one properly use the "Tight" audio command?
Replies: 5
Views: 130

Re: How does one properly use the "Tight" audio command?

Taking a closer look at the documentation, you may have to use the python command version of starting music (renpy.music.play) to use "tight", as far as I can tell. (Haven't taken the time to test it myself yet. Not sure how the base command could do it... Maybe "tight=True"?) So you'd have to have ...
by Jackkel Dragon
Wed Jul 08, 2020 12:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Translating a font for everything
Replies: 7
Views: 90

Re: Translating a font for everything

Away from my main computer at the moment so no code samples, but what I did was define several font groups where the gui.rpy usually generates the default font. Then, in the translate block for the other language, I changed the font attribute of the related text styles. Pseudocode: translate japanes...
by Jackkel Dragon
Tue Jul 07, 2020 3:01 pm
Forum: Ren'Py Questions and Announcements
Topic: How does one properly use the "Tight" audio command?
Replies: 5
Views: 130

Re: How does one properly use the "Tight" audio command?

When I swap between BGM tracks without silence between them, I usually do something like: play music <2nd track> fadein 1.0 fadeout 1.0 This should fade out the first track, then fade in the second. Not sure if this helps directly, but it can at least cut down the number of commands you need for qui...
by Jackkel Dragon
Tue Jul 07, 2020 1:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Music on a Screen?
Replies: 2
Views: 58

Re: Music on a Screen?

The simple idea that comes to mind is to use multiple actions. On the button to enter the gallery, instead of action <action> use: action [<action>, <action>] This will play the actions from the list, in order. As long as you play music before you switch screens, it should carry over. For returning ...
by Jackkel Dragon
Sun Jul 05, 2020 8:06 pm
Forum: Ren'Py Questions and Announcements
Topic: How does Ren'Py generate the Android Icons?
Replies: 3
Views: 93

Re: How does Ren'Py generate the Android Icons?

That is useful, I'll see what I can do with this information. It may be a good idea to have this linked to in the Ren'Py documentation about Android icons...
by Jackkel Dragon
Sun Jul 05, 2020 3:18 am
Forum: Ren'Py Questions and Announcements
Topic: How does Ren'Py generate the Android Icons?
Replies: 3
Views: 93

How does Ren'Py generate the Android Icons?

A lot of the time, it's difficult for me to figure out what a game's Android icon will look like until I package it, put it on my phone, then install it. And it seems like a lot of services that claim to preview adaptive icons also require money or some other kind of commitment. In order to save tim...
by Jackkel Dragon
Sun Jul 05, 2020 3:11 am
Forum: Asset Creation: Art
Topic: Royalty-free Background Sources (searching for)
Replies: 2
Views: 165

Re: Royalty-free Background Sources (searching for)

That group looks interesting, and it had a number of links to other resources as well. Unfortunately, it seems none of them really have what I'm looking for...
by Jackkel Dragon
Fri Jul 03, 2020 6:31 pm
Forum: Asset Creation: Art
Topic: Royalty-free Background Sources (searching for)
Replies: 2
Views: 165

Royalty-free Background Sources (searching for)

I had a hard time figuring out where this thread belonged, since I'm not necessarily recruiting at the moment nor is this related to CC materials... First part of my question is "Where did the thread of links to resources go?" I was certain there was a list of resources (not just CC resources) for ...
by Jackkel Dragon
Fri Jul 03, 2020 5:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How do you get the attribute (?) of an item?
Replies: 10
Views: 168

Re: How do you get the attribute (?) of an item?

If "item" is defined in a screen, the way you would check the "fruit" attribute of "item" is:

Code: Select all

if item.fruit == True:
    ## action
or, if you're just checking for it being true:

Code: Select all

if item.fruit:
    ## action
by Jackkel Dragon
Fri Jul 03, 2020 4:12 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How do you get the attribute (?) of an item?
Replies: 10
Views: 168

Re: How do you get the attribute (?) of an item?

Like someone else said, we'd need to see more of your code to know what is going on. Also, as far as I can tell, the lunch() screen should be throwing errors whenever you show it because it's not initializing or importing "item" from anywhere. If you're calling the screen with a specific item in min...
by Jackkel Dragon
Fri Jun 26, 2020 7:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Translating with CAT tools
Replies: 4
Views: 310

Re: Translating with CAT tools

I don't know anything about CAT tools, but the way Ren'py's translation works is to add the translation for each string into the generated files in the /tl/[language] folder. So it would look like: # game/scripts/boat.rpy:13 translate russian boat_c87765bd: # player "Hey, you. What are you doing on ...
by Jackkel Dragon
Tue Jun 16, 2020 7:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Why textbutton don`t translated on other language?
Replies: 5
Views: 243

Re: Why textbutton don`t translated on other language?

Has "Yes" and "No" ever been translated in any other file? Ren'Py translations only translate each string once. If you need variants, you have to specify them in the base code with a tag. I forgot the exact formatting, but it's something like "{month}May" and "{name}May". The tag will then be used i...
by Jackkel Dragon
Fri Jun 12, 2020 11:33 am
Forum: Completed Games
Topic: Eldritch University [Horror][GxG][Commercial]
Replies: 1
Views: 325

Eldritch University [Horror][GxG][Commercial]

https://jackkeldragon.files.wordpress.com/2019/05/eu-cover-mini.png The nightmare is not over. Kasumi Kawamura just wants to get through university while rekindling her relationship with her girlfriend. But not long after she arrives at school, a strange epidemic starts to infect the city, causing ...
by Jackkel Dragon
Tue Jun 09, 2020 10:12 pm
Forum: Ideas
Topic: Feedback on Future Project Ideas
Replies: 8
Views: 531

Re: Feedback on Future Project Ideas

As can be seen in the edits I've been making to the previous post, I've been crossing off bits and pieces of functionality for the girl group game and refactoring the existing code to be easier to extend later. And now, the game is "fully playable". You can start a game, experience story scenes base...