Search found 147 matches

by Jackkel Dragon
Fri Sep 06, 2019 5:18 pm
Forum: Completed Games
Topic: Blooming Nightshade [GxG Romance][Free/Donationware]
Replies: 1
Views: 533

Re: Blooming Nightshade [GxG Romance][Free/Donationware]

The Steam version of the game is out now, so the opening post has been edited to include a link to that version.
by Jackkel Dragon
Tue Aug 27, 2019 4:54 pm
Forum: Completed Games
Topic: Blooming Nightshade [GxG Romance][Free/Donationware]
Replies: 1
Views: 533

Blooming Nightshade [GxG Romance][Free/Donationware]

https://img.itch.zone/aW1nLzE1NDk2MTMucG5n/original/S6Kbug.png After hearing about a number of student couples forming at her school, Himeka Uchida decides to look for a girlfriend of her own. As she gets wrapped up in the daily lives of her friends and classmates at Solana Academy, will she find t...
by Jackkel Dragon
Thu Aug 15, 2019 5:05 pm
Forum: Creative Commons
Topic: Looking for Japanese City Interior BGs
Replies: 4
Views: 194

Re: Looking for Japanese City Interior BGs

Thanks for the input. For now, I've decided to go with buying some more royalty-free packs from Minikle, since I found most of what I need among their other packs. I just wish I didn't need to spend almost $100 to get what I need... (At least I can use them in other projects as well, as opposed to c...
by Jackkel Dragon
Wed Aug 14, 2019 11:26 pm
Forum: Creative Commons
Topic: Looking for Japanese City Interior BGs
Replies: 4
Views: 194

Looking for Japanese City Interior BGs

Not sure if this is the right subforum, but I couldn't tell where else would be best... I'm looking for some background assets that are roughly 1280x720 or that aspect ratio, with the main part of the background being centered for cropping (like portrait mode). These particular backgrounds I don't f...
by Jackkel Dragon
Sat Aug 03, 2019 12:01 pm
Forum: Works in Progress
Topic: Eldritch University [Horror][GxG][Commercial]
Replies: 1
Views: 338

Re: Eldritch University [Horror][GxG][Commercial]

The game now has a Steam Store Page, which has been added to the top post. (The Steam page also has the same demo as the itch.io page, for those who prefer to stay in the Steam ecosystem but want to check out the demo.)
by Jackkel Dragon
Mon Jul 22, 2019 5:50 pm
Forum: Completed Games
Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
Replies: 5
Views: 2058

Re: Eldritch Academy [GxG Romance/Paranormal][Commercial]

For those who have an interest in discussing Eldritch Academy or would like to ask questions about how the game came to be the way it is, I've set up a new Discord server focused on my projects. Aside from channels for Eldritch Academy and Eldritch University, it also has channels for my other writi...
by Jackkel Dragon
Sat Jun 22, 2019 9:30 pm
Forum: Demos & Beta Testing
Topic: Blooming Nightshade Demo [Yuri Game Jam 2017/2018]
Replies: 7
Views: 1236

Re: Blooming Nightshade Demo [Yuri Game Jam 2017/2018]

Been a while since I updated this thread, but Demo v8 is out now! This update adds character art to the game, among a few other things. The devlogs on itch.io have more information on what has changed since Demo v5.
by Jackkel Dragon
Sun Jun 02, 2019 11:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.3.0 Prereleased
Replies: 9
Views: 1781

Re: Ren'Py 7.3.0 Prereleased

I look forward to seeing how the HTML 5 stuff works. I've been thinking about how it would be cool to have Ren'Py web apps lately.
by Jackkel Dragon
Thu May 02, 2019 5:17 pm
Forum: Works in Progress
Topic: Eldritch University [Horror][GxG][Commercial]
Replies: 1
Views: 338

Eldritch University [Horror][GxG][Commercial]

https://jackkeldragon.files.wordpress.com/2019/05/eu-cover-mini.png The nightmare is not over. Kasumi Kawamura just wants to get through university while rekindling her relationship with her girlfriend. But not long after she arrives at school, a strange epidemic starts to infect the city, causing ...
by Jackkel Dragon
Fri Mar 22, 2019 12:20 am
Forum: Completed Games
Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
Replies: 5
Views: 2058

Re: Eldritch Academy [GxG Romance/Paranormal][Commercial]

Eldritch Academy is now live on Steam! (An hour early, but still.) The game has a 10% launch discount, and the itch.io version will also have a 10% sale for roughly the same period. The itch.io sale will begin in about an hour, but the Steam discount is live now.

I hope people enjoy the game!
by Jackkel Dragon
Tue Mar 19, 2019 8:45 pm
Forum: Completed Games
Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
Replies: 5
Views: 2058

Re: Eldritch Academy [GxG Romance/Paranormal][Commercial]

Just a few days left until the Steam release; the plan is to go live sometime on the 22nd of March.
by Jackkel Dragon
Thu Feb 14, 2019 5:56 pm
Forum: Completed Games
Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
Replies: 5
Views: 2058

Re: Eldritch Academy [GxG Romance/Paranormal][Commercial]

I've been working on putting together a Steam release for the game, which is looking to happen sometime in either March or April. A link to the Steam store page is now in the opening post.
by Jackkel Dragon
Tue Feb 12, 2019 6:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Define a transition based on device variant?
Replies: 5
Views: 173

Re: Define a transition based on device variant?

That kind of syntax looks more familiar to me, so I might try that one. That's exactly the kind of thing I'm looking for, so thanks for the help!
by Jackkel Dragon
Sun Feb 10, 2019 6:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Define a transition based on device variant?
Replies: 5
Views: 173

Re: Define a transition based on device variant?

That seems to work for me, thanks! Luckily, I think I only need to change the position/alignment values based on the device type. I'm not really familiar with the syntax used, but at least it seems to work the way I needed it to.
by Jackkel Dragon
Sun Feb 10, 2019 3:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Define a transition based on device variant?
Replies: 5
Views: 173

Define a transition based on device variant?

I couldn't find an answer to this myself or in any of the places I looked, so I figured I'd ask here: Is there a way to have transforms defined differently based on which type of device a game is being played on? (Similar to how some screen language can be modified based on which device the game is ...