Search found 137 matches

by Jackkel Dragon
Tue Mar 19, 2019 8:45 pm
Forum: Completed Games
Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
Replies: 3
Views: 1106

Re: Eldritch Academy [GxG Romance/Paranormal][Commercial]

Just a few days left until the Steam release; the plan is to go live sometime on the 22nd of March.
by Jackkel Dragon
Thu Feb 14, 2019 5:56 pm
Forum: Completed Games
Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
Replies: 3
Views: 1106

Re: Eldritch Academy [GxG Romance/Paranormal][Commercial]

I've been working on putting together a Steam release for the game, which is looking to happen sometime in either March or April. A link to the Steam store page is now in the opening post.
by Jackkel Dragon
Tue Feb 12, 2019 6:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Define a transition based on device variant?
Replies: 5
Views: 137

Re: Define a transition based on device variant?

That kind of syntax looks more familiar to me, so I might try that one. That's exactly the kind of thing I'm looking for, so thanks for the help!
by Jackkel Dragon
Sun Feb 10, 2019 6:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Define a transition based on device variant?
Replies: 5
Views: 137

Re: Define a transition based on device variant?

That seems to work for me, thanks! Luckily, I think I only need to change the position/alignment values based on the device type. I'm not really familiar with the syntax used, but at least it seems to work the way I needed it to.
by Jackkel Dragon
Sun Feb 10, 2019 3:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Define a transition based on device variant?
Replies: 5
Views: 137

Define a transition based on device variant?

I couldn't find an answer to this myself or in any of the places I looked, so I figured I'd ask here: Is there a way to have transforms defined differently based on which type of device a game is being played on? (Similar to how some screen language can be modified based on which device the game is ...
by Jackkel Dragon
Fri Jan 04, 2019 5:31 pm
Forum: Completed Games
Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
Replies: 3
Views: 1106

Eldritch Academy [GxG Romance/Paranormal][Commercial]

https://66.media.tumblr.com/e8dbeaf08890bfe31edc00a37fc21fca/tumblr_pis50i2UcC1sw0byfo1_540.png Solana Academy is a prestigious all-girl boarding school in a remote corner of Japan. Despite its distance from major cities, it never wants for students or funding. However, the ideal school life at Sol...
by Jackkel Dragon
Sat Dec 22, 2018 11:05 pm
Forum: Works in Progress
Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
Replies: 37
Views: 13329

Re: Eldritch Academy [GxG Romance/Paranormal][Commercial]

A release date has been set: January 4th, 2019. Unless a game-breaking issue comes up in testing before then, the game will go live sometime on the 4th. I'll also post a new thread for the game in the "Completed Works" section of the forum at that time.
by Jackkel Dragon
Wed Nov 21, 2018 6:47 pm
Forum: Works in Progress
Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
Replies: 37
Views: 13329

Re: Eldritch Academy [GxG Romance/Paranormal][Commercial]

The itch.io page for the game is now up. Final testing is underway right now, so hopefully the release might be soon. I'm hoping to release either sometime this year or sometime early next year. The current planned price for the game is $15 USD. I hope some people are looking forward to the game! I ...
by Jackkel Dragon
Sun Nov 04, 2018 4:47 pm
Forum: Works in Progress
Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
Replies: 37
Views: 13329

Re: Eldritch Academy [GxG Romance/Paranormal][Commercial]

All of the game except for one bonus scene now has art. Once the last few art assets are finished sometime this month, all that will be left are final fixes and adjustments before the game is ready for release. I might consider looking for a beta tester or two to help with the final checks to make s...
by Jackkel Dragon
Sun Oct 21, 2018 9:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Interactive Director: Removing Attributes from a Layered Image
Replies: 0
Views: 100

Interactive Director: Removing Attributes from a Layered Image

I've been trying to get the hang of using the interactive director to make doing a first draft of portrait placement in my games easier, but I've run into a bit of a snag. While a lot of the layered image functionality is really well done in the director, I can't seem to figure out how to remove an ...
by Jackkel Dragon
Wed Oct 17, 2018 4:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.1.1 Released
Replies: 16
Views: 2643

Re: Ren'Py 7.1.1 Released

Okay, I installed a 64-bit version of the JDK and got past my previous issue. I ran into a different issue before I went back to create a key to sign the APK files with, though. I had assumed the step was optional, but it causes an error if you skip creating a key and then try to build a package: Re...
by Jackkel Dragon
Tue Oct 16, 2018 11:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.1.1 Released
Replies: 16
Views: 2643

Re: Ren'Py 7.1.1 Released

@PyTom: How do I switch to a 64-bit version of Java? I've been checking my Java versions and such, and I thought I was already using a 64-bit version... Is there a specific way to do it for non-browser applications?
by Jackkel Dragon
Mon Oct 15, 2018 9:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.1.1 Released
Replies: 16
Views: 2643

Re: Ren'Py 7.1.1 Released

Ever since updating to this build, I've been having trouble exporting the Android versions of my game. I deleted and re-installed RAPT, but I still keep getting this: Ren'Py 7.1.1.929 Updating project. Creating assets directory. Packaging internal data. I'm using Gradle to build the package. Startin...
by Jackkel Dragon
Sat Oct 13, 2018 12:53 am
Forum: Asset Creation: Music, Sound, and Movies
Topic: Poor Sound Design or No Sounds?
Replies: 5
Views: 5943

Re: Poor Sound Design or No Sounds?

Since I have a related (though belated) followup question, I figured I'd necro this instead of starting a new thread. What would be people's opinions on a game that released without sound effects (or with limited sound effects) that later got an update to include full sound? Would that be something ...
by Jackkel Dragon
Tue Oct 09, 2018 4:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Toggle Skip Mode from Python Call [Resolved]
Replies: 2
Views: 125

Re: Toggle Skip Mode from Python Call

Had to mess around with them a bit, but that code plus my existing code seems to work. One can still skip the credits by pressing tab (toggle skip mode) after the credits start in my current build, but my original problem (skipping the credits by accident) is fixed. Since clicking and the control bu...