Search found 283 matches
- Sat Dec 30, 2023 10:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to "force" tablet version on phones?
- Replies: 3
- Views: 442
Re: How to "force" tablet version on phones?
It sounds like you'll want to look into changing the screen variants for your screens and their styles: https://www.renpy.org/doc/html/screens.html#screen-variants Basically, the default UI is split between the default and the "small" variant. Most phones (including the emulator within Ren...
- Thu Dec 28, 2023 11:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating temporary characters
- Replies: 3
- Views: 533
Re: Creating temporary characters
I'm not an expert on the topic, but unless you're saving long lists/dicts of big classes, the default Python and Ren'Py garbage collection are going to be doing most of the heavy lifting here. [for more info: https://www.geeksforgeeks.org/garbage-collection-python/] For instance, if you have somethi...
- Mon Dec 11, 2023 9:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jumping or Calling
- Replies: 2
- Views: 1638
Re: Jumping or Calling
I think the title of the thread and your actual question might be mismatched, so for now I'll answer the question from the post. By default, when Ren'Py starts a game it will always start with the label "start" unless your menu button gives it a different value. I'd recommend not diving to...
- Thu Oct 19, 2023 6:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Request?] Aspect Ratio and Screen Layout changing based on selected mobile orientation
- Replies: 0
- Views: 8361
[Request?] Aspect Ratio and Screen Layout changing based on selected mobile orientation
Not sure where to ask this, so I'm going to put it here for now... Basically, I have a few games that I've made in Ren'Py for Android devices that I've tried to allow for having different screen layouts based on the preferred orientation. However, right now the only way to swap between the portrait ...
- Sun May 14, 2023 5:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 8.1 and Ren'Py 7.6 Prereleases
- Replies: 30
- Views: 15811
Re: Ren'Py 8.1 and Ren'Py 7.6 Prereleases
I'll take a look at the example, but I have a few follow-up questions:
- What is a CDD? It's apparently a common acronym...
- I was trying to do a search on the Ren'Py documentation site, but no searches return results for me on Chrome anymore. Is the issue on my end or is it a site issue?
- What is a CDD? It's apparently a common acronym...
- I was trying to do a search on the Ren'Py documentation site, but no searches return results for me on Chrome anymore. Is the issue on my end or is it a site issue?
- Sun May 14, 2023 12:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 8.1 and Ren'Py 7.6 Prereleases
- Replies: 30
- Views: 15811
Re: Ren'Py 8.1 and Ren'Py 7.6 Prereleases
pygame_sdl2 now supports dragging of files from the OS to the game Does this mean a player could drag a file over the game window and "drop" it into the game, and there is a way to get information from the file in that way? Is there documentation on how such a thing would work? (Not sure ...
- Wed Apr 26, 2023 5:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 8.1 and Ren'Py 7.6 Prereleases
- Replies: 30
- Views: 15811
Re: Ren'Py 8.1 and Ren'Py 7.6 Prereleases
Not sure which is the "canonical" version of the preference value, but there's a mismatch between the documentation and the actual prerelease for the new web cache value: https://www.renpy.org/dev-doc/html/screen_actions.html#Preference The documentation uses [web preload cache]. In 00pref...
- Thu Apr 20, 2023 1:37 pm
- Forum: Asset Creation: Writing
- Topic: Should choices be omitted when there are no POV characters?
- Replies: 3
- Views: 1564
Re: Should choices be omitted when there are no POV characters?
One option for allowing choices while keeping a limited number of actual story consequences could be to have mostly cosmetic choices like in the games by the old Telltale Games (before they went bankrupt and the name was acquired by another company). In particular, their Game of Thrones game follows...
- Wed Apr 19, 2023 1:53 pm
- Forum: Asset Creation: Writing
- Topic: Should choices be omitted when there are no POV characters?
- Replies: 3
- Views: 1564
Re: Should choices be omitted when there are no POV characters?
If there is no need for branching paths or alternate endings, I'd say don't force them. From my experience, people WILL complain about the lack of choices, but it's not worth diluting your focus if you have no ideas or reasons for other routes. As for the actual question, I'd say you don't need a fi...
- Mon Feb 27, 2023 6:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to have two instances of 'show text' simultaneously
- Replies: 7
- Views: 820
Re: How to have two instances of 'show text' simultaneously
I don't know if it works with text displayables, but maybe try using the "as" keyword? That's how images can be duplicated, at least.
Example:
show character as c1 at left
show character as c2 at right
Example:
show character as c1 at left
show character as c2 at right
- Thu Jan 26, 2023 3:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cut letters on previous sentences
- Replies: 3
- Views: 446
Re: Cut letters on previous sentences
For the kerning thing, one thing to note is that, depending on the font, the glyphs may have more blank space than you'd expect. The only way to fully resolve that would be to modify the font glyphs yourself, which is probably more trouble than it would be worth here. (There may be more to the verti...
- Fri Jan 13, 2023 1:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: RenPy updated the old translation. Why?
- Replies: 5
- Views: 687
Re: RenPy updated the old translation. Why?
I'd need someone with a deeper understanding of the inner workings of Ren'Py to confirm or deny, but I wonder if deleting the rpyc files is what causes the translation IDs to be re-generated. Unless you're using the new-ish "id" clause to manually set translation IDs, I'm not sure where el...
- Thu Jan 12, 2023 1:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: RenPy updated the old translation. Why?
- Replies: 5
- Views: 687
Re: RenPy updated the old translation. Why?
Are you using Python blocks in the translation files? That is what that line is referring to, which I think is separate from what is happening to you. Code in the base labels shouldn't even be added to the translation files by the auto-generation. (An example of what that line means would be if, say...
- Wed Jan 11, 2023 5:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: RenPy updated the old translation. Why?
- Replies: 5
- Views: 687
Re: RenPy updated the old translation. Why?
Every change to the original language's dialogue strings in a Ren'Py game gives that string a new identifier when compiled, since the ID is created at compile time and (used to) have no way of setting a permanent ID to indicate it's the same line as before if they were not identical. While checking ...
- Thu Oct 06, 2022 11:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rock band scenario - could this be made in Ren'Py ? ❤
- Replies: 4
- Views: 756
Re: Rock band scenario - could this be made in Ren'Py ? ❤
The game tracks different things than you're looking at, but you may want to look into Rock Robin:
https://happybackwards.itch.io/rockrobin
https://happybackwards.itch.io/rockrobin