Search found 251 matches

by Jackkel Dragon
Sun Sep 12, 2021 7:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Can you make a Ren'Py-made game with a collection of non-continuous stories?
Replies: 3
Views: 166

Re: Can you make a Ren'Py-made game with a collection of non-continuous stories?

I feel like a potentially simpler way to do this (without needing a separate game for each scene) is to make a custom screen that can play individual labels. In particular, the Replay action would be a great choice since it blocks saving and will return to the screen where it began once the replay e...
by Jackkel Dragon
Sat Sep 11, 2021 1:33 pm
Forum: I am a Musician, Sound Editor, or Video Editor
Topic: [Open] Yegor April | JadeVater | VN music composer for hire
Replies: 17
Views: 4060

Re: [Open] Yegor April | JadeVater | VN music composer for hire

I once again recommend JadeVater, thanks to his help on my most recent projects. He did a great job helping me find the right sounds from happy to creepy to action-themed tracks for Eldritch Academy, Flowering Nightshade, and Life as Designed. If you like what you hear in his portfolio, I highly enc...
by Jackkel Dragon
Thu Aug 26, 2021 12:06 am
Forum: Ren'Py Questions and Announcements
Topic: Interactive Director: Statements don't always save properly
Replies: 0
Views: 1152

Interactive Director: Statements don't always save properly

In Ren'Py 7.4.8 (and a few builds beforehand), I've had on-and-off issues with the Interactive Director where selecting certain attributes would not work the way I'd expect. Some examples: - Select a new image attribute. Image updates in the game, but the line created will not have the correct attri...
by Jackkel Dragon
Tue Aug 24, 2021 10:12 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator
Replies: 16
Views: 1401

Re: [Solved]Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator

Glad we finally figured out what was going wrong. Hopefully this solution helps solve your problem with the variant selections on "medium" phones.
by Jackkel Dragon
Tue Aug 24, 2021 9:00 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator
Replies: 16
Views: 1401

Re: Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator

Okay, I think I might see the issue. The code you posted is drawing the button before the background, so the background is being placed on top of it. Try putting the background code before the button and see if that helps.
by Jackkel Dragon
Tue Aug 24, 2021 12:13 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator
Replies: 16
Views: 1401

Re: Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator

Minor things first; the example code with "someVar" is basically just setting a variable if that condition is true. Your use of "renpy.variant("small")" is pretty much the same thing as that conditional in the end, so that one has served its purpose. As for the for loop, I went and tested it myself ...
by Jackkel Dragon
Sun Aug 22, 2021 3:47 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator
Replies: 16
Views: 1401

Re: Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator

In the button code, the align values are different between the two layouts. (Align is a tuple in the form (x,y)) In big mode, it's in the top-right. In small mode, it's in the bottom middle. That's one of the parts you may want to change for your own game, specifically you may want to make it the sa...
by Jackkel Dragon
Sat Aug 21, 2021 11:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator
Replies: 16
Views: 1401

Re: Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator

The issue with using the code as I gave it to you is that it doesn't solve the original problem (renpy.variant having "medium" instead of "small", most likely) on its own. The code in my previous post would be a better replacement if you just want all mobile devices to use the "small" variant, but I...
by Jackkel Dragon
Sat Aug 21, 2021 4:47 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator
Replies: 16
Views: 1401

Re: Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator

The default GUI images for desktop and mobile devices are two separate folders, so it's possible that the broken textbox is a result of using the mobile text size on the desktop textbox image. As for the code that I posted, I either forgot to mention the details of how it worked or forgot to clean i...
by Jackkel Dragon
Fri Aug 20, 2021 7:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator
Replies: 16
Views: 1401

Re: Quick Menu in Android is tiny on hardware but not on Renpy Android Emulator

This may be related to a problem I've been told of with my Android releases. What is the size of the phone you're using? If Ren'Py thinks your phone is bigger than the cutoff for "small" phones, it may be running the "medium" tablet variant. (You can add a check somewhere to show the active variants...
by Jackkel Dragon
Fri Aug 13, 2021 9:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.8 Released
Replies: 6
Views: 3124

Re: Ren'Py 7.4.8 Released

Some updates on my issue: - It seems like "move" and "ease" are both broken once the 3D stage is enabled. - I can't find any way to disable the 3D stage once enabled, and setting perspective to False just makes nothing appear on the 3D layer. I also had some issues with a custom layer and the "scene...
by Jackkel Dragon
Tue Aug 10, 2021 7:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.8 Released
Replies: 6
Views: 3124

Re: Ren'Py 7.4.8 Released

I'm noticing a weird issue since switching to 7.4.8, though I'm not sure if it's fully new or not. Basically, I've been using this code between scenes to reset the camera from camera transforms: camera at camera_reset transform camera_reset: perspective True xpos 0 However, after doing this I can no...
by Jackkel Dragon
Mon Jul 19, 2021 10:41 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Using player input as points?
Replies: 2
Views: 638

Re: Using player input as points?

It looks like you're saving as a string, so it's doing string comparisons in most cases. Not sure why it's not just giving errors, really.

You may need to cast the string to an integer with

Code: Select all

int("100") ## converts "100" to 100
by Jackkel Dragon
Sun Jul 18, 2021 2:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Can't upload to Steam: "Public Default Branch Includes 'MarineX.exe'"
Replies: 2
Views: 612

Re: Can't upload to Steam: "Public Default Branch Includes 'MarineX.exe'"

When you open the local directory of the downloaded build, what does the file path look like? Based on your screenshot, Steam is looking for: [Steam Library Path]/[MarineX Steam App Folder]/MarineX-Full-pc*/MarineX.exe (Also, I'm not sure that the working directory is formatted properly. It might be...
by Jackkel Dragon
Sat Jul 10, 2021 9:29 pm
Forum: Ren'Py Questions and Announcements
Topic: images floating when given a simple transform
Replies: 3
Views: 692

Re: images floating when given a simple transform

Weird, but at least the problem is gone. If the problem returns, it may be a good idea to check the code of the default transforms to see what may be missing from your custom ones that could be causing the issue. (Also, sometimes I've had animation bugs that I can't replicate on the same line, which...