Search found 78 matches
- Sat Nov 15, 2014 5:07 pm
- Forum: Completed Games
- Topic: ToA: Seasons Of The Wolf (RPG/all combos)
- Replies: 19
- Views: 15435
Re: ToA: Seasons Of The Wolf (RPG/all combos)
Great work! This game caught me right away! Loving the RPG battle system and the presentation! I wish you success in all of your projects, very inspiring!
- Sat Oct 11, 2014 1:22 pm
- Forum: Completed Games
- Topic: Win The Game [Battle Royale Sim]
- Replies: 63
- Views: 25438
Re: Win The Game [Battle Royale Sim]
Thank you very much for open-sourcing this! Great game by the way!
- Sat Oct 11, 2014 1:16 pm
- Forum: Completed Games
- Topic: Sunrider: First Arrival [Free][Mecha][BxG][Steam]
- Replies: 56
- Views: 52191
Re: Sunrider: First Arrival [Free][Mecha][BxG][Steam]
Just played this and it is awesome!
The battle system is very good and art is great too! Great work! I can't wait to see more of this! Reminds me a lot of gundam. Maybe we can have male pilots too? Seems to have too much of a harem feel to it, not that that's a bad thing!
The battle system is very good and art is great too! Great work! I can't wait to see more of this! Reminds me a lot of gundam. Maybe we can have male pilots too? Seems to have too much of a harem feel to it, not that that's a bad thing!
- Sat Nov 30, 2013 4:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to hide/disable the main dailogue box? [SOLVED]
- Replies: 2
- Views: 664
Re: How to hide/disable the main dailogue box?
Got it! Thanks!
- Sat Nov 30, 2013 11:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to hide/disable the main dailogue box? [SOLVED]
- Replies: 2
- Views: 664
How to hide/disable the main dailogue box? [SOLVED]
Stupid question but I can't find the answer by searching, sorry. How do I hide the main dialogue box? Is there a way to set a variable $ hide_screen = True to hide it?
I have tried 'hide screen say' but it doesn't do anything. Any help?
Thanks
I have tried 'hide screen say' but it doesn't do anything. Any help?
Thanks
- Sat Sep 01, 2012 8:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a sidebar menu/frame on the game screen
- Replies: 5
- Views: 2500
Re: Creating a sidebar menu/frame on the game screen
Can't see image but from the description you can try ui.frame and the use of imagebuttons. So there could be a button that lets you turn that menu on (default to on) and off (whilst playing the game as normal) to view your inventory, health etc. But before I suggest any code the picture would help.
- Sun Aug 19, 2012 6:08 am
- Forum: Works in Progress
- Topic: [Magical girl RPG] Star Maiden Astraea Rio v0.99 (R-15+)
- Replies: 52
- Views: 13996
Re: [Magical girl RPG] Star Maiden Astraea Rio v0.99 (R-15+)
Thank you for making this game, it is very good. I really like the effects and free exploration. I am still on level 1 but a map would be very handy whilst exploring. Reminds me alot of Raidy. Great work!
- Sat Aug 18, 2012 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Uncaught exception: KeyError 'screens' [SOLVED]
- Replies: 2
- Views: 639
Re: Uncaught exception: KeyError 'screens'
There is another object named "screens" in ren'py 6.11~ IIRC, so it may be incompatible to them. Actually, many old complicated codes designed for ren'py 6.10 or before are incompatible to laters Thank you for the reply, the link below is a better tile engine. http://eviscerate.net/articl...
- Mon Aug 06, 2012 12:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Uncaught exception: KeyError 'screens' [SOLVED]
- Replies: 2
- Views: 639
Uncaught exception: KeyError 'screens' [SOLVED]
The tile and unit engine demo which can be found here: http://www.renpy.org/wiki/renpy/doc/cookbook/Tile_and_Unit_Engines When I run this game on its own it works. But when I launch this game from Renpy it gives the following traceback: I'm sorry, but an uncaught exception occurred. While running ga...
- Fri Aug 03, 2012 3:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help on renpy.show? [Solved]
- Replies: 2
- Views: 632
Re: Help on renpy.show?
Thanks!PyTom wrote:Code: Select all
$ renpy.show("sampleimage", at_list=[ thisposition ])
- Fri Aug 03, 2012 10:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help on renpy.show? [Solved]
- Replies: 2
- Views: 632
Help on renpy.show? [Solved]
Following the example of http://www.renpy.org/wiki/renpy/doc/ref ... renpy.show.
Is it possible to show the image at a certain location?
Normally I would do:
How would I do the same wth renpy.show?
Thanks
Is it possible to show the image at a certain location?
Normally I would do:
Code: Select all
show sampleimage at thisposition
Thanks
- Sun Jul 22, 2012 7:42 am
- Forum: Development of Ren'Py
- Topic: RAPT - Ren'Py Android Packaging Tool
- Replies: 270
- Views: 98430
Re: RAPT - Ren'Py Android Packaging Tool
Ugh, It looks like I overlooked an earlier errormessage, something like "Error: Target id android-8 is not valid. Use 'android list targets' to get the target ids". I found the solution here: http://techpad.co.uk/content.php?sid=96 Anyone with the same problem should 1. run android-sdk/to...
- Sat Oct 01, 2011 10:32 am
- Forum: Completed Games
- Topic: MAN-AT-ARMS
- Replies: 4
- Views: 3447
Re: MAN-AT-ARMS
Congrats on releasing the game. One of your best works.
- Tue Aug 30, 2011 6:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved ~ Thanks!] Starting game from scratch
- Replies: 3
- Views: 624
Re: Starting game from scratch
Delete persistent data using renpy tools, hover over your saves and press delete (and delete all of them). Should be good as new!
- Sun Jun 12, 2011 10:14 am
- Forum: Completed Games
- Topic: Bleach Battle Ignition RPG/VN v3.27 (Non-H version)
- Replies: 10
- Views: 13799
Re: Bleach Battle Ignition RPG/VN v3.27 (Non-H version)
Linux version added due to request.