That worked, thanks!Alex wrote:It should behttps://www.renpy.org/doc/html/menus.htmlCode: Select all
menu: "Ask Adriana" if adriana_love == 100: call adriana_ending
Search found 30 matches
- Sat Apr 08, 2017 1:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If statement in a menu [SOLVED]
- Replies: 3
- Views: 7832
Re: If statement in a menu
- Sat Apr 08, 2017 1:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If statement in a menu [SOLVED]
- Replies: 3
- Views: 7832
If statement in a menu [SOLVED]
I've run into a dilemma. For the date sim I'm working on, you can choose a girl via a menu at the end. The choice will only show up if the girl's love points are equal to 100. So I tried doing this: menu: if adriana_love == 100: "Ask Adriana": call adriana_ending if cassie_love == 100: &qu...
- Sun Jul 05, 2015 11:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Triggering events during certain times of the day
- Replies: 10
- Views: 1170
Re: Triggering events during certain times of the day
Hm, I guess I should have done that early on...we had someone else implement the code and set up a template for us to follow, but didn't explain all of the nooks and crannies to us.
But I tried weekday and everything ran smoothly. Thank you very much!
But I tried weekday and everything ran smoothly. Thank you very much!
- Sun Jul 05, 2015 9:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Triggering events during certain times of the day
- Replies: 10
- Views: 1170
Re: Triggering events during certain times of the day
Okay, so I see what I did wrong. I was wording the if statements incorrectly before. So I tried the way you suggested. I've tried both if calendar.day == number and if calendar.day == "day" , (just to test it out before inputting the phases) but my script seems to be ignoring it. I've trie...
- Sun Jul 05, 2015 8:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Triggering events during certain times of the day
- Replies: 10
- Views: 1170
Re: Triggering events during certain times of the day
Kitsalai, your code returns the real time in real life...I think the OP wants to how to make events based on game time, not real time. JaxxyLupei, use if statements. You go to the shop and when arrive there is a if statement. If it is the game time/day you want, you do the event you want. I've trie...
- Sun Jul 05, 2015 3:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can Ren'Py be used on a chromebook?
- Replies: 4
- Views: 2721
Re: Can Ren'Py be used on a chromebook?
Man that's unfortunate. I too have a Chromebook that I take to school with me. It'd be amazing to be able to develop a game while in between classes.
- Sun Jul 05, 2015 3:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Triggering events during certain times of the day
- Replies: 10
- Views: 1170
(Solved) Triggering events during certain times of the day
Hello again ren'py forums, I've come with a new dilemma. During the weekends in our games, the player has a choice to explore different areas of the town (mall+various stores inside, movies, park, fast food place, etc) and because it's a date sim, the player also has a choice to interact with differ...
- Fri Mar 06, 2015 2:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Explain to me like I'm 5: Inventory System
- Replies: 21
- Views: 8083
Re: Explain to me like I'm 5: Inventory System
Yikes...seems there was a lot more underlying problems than I realized. My friend and I aren't anywhere near experts at coding; most of the stuff we have on here are through trial and error/copying and pasting and worst case scenario we have someone look at our codes if we're stuck. I suppose we sho...
- Thu Mar 05, 2015 10:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Explain to me like I'm 5: Inventory System
- Replies: 21
- Views: 8083
Re: Explain to me like I'm 5: Inventory System
Here you go: https://www.mediafire.com/?oncfdqc377ca2i2 the file itself is large so I apologize in advance I'm hoping the solution is simple though.
- Thu Mar 05, 2015 7:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Explain to me like I'm 5: Inventory System
- Replies: 21
- Views: 8083
Re: Explain to me like I'm 5: Inventory System
I've tried deleting the returns and fixing the calls to jumps...I'm still getting the same error unfortunately.
- Thu Mar 05, 2015 12:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Explain to me like I'm 5: Inventory System
- Replies: 21
- Views: 8083
Re: Explain to me like I'm 5: Inventory System
Okay, I've run into a frustrating problem. trooper6, I've made a few shops in my game with the code you've presented...however, there's an issue whenever I try to go to a menu of purchasable items. I get this error here: http://i.imgur.com/POQcV1b.png Here's what I was doing: label giftShop: "W...
- Mon Mar 02, 2015 4:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Explain to me like I'm 5: Inventory System
- Replies: 21
- Views: 8083
Re: Explain to me like I'm 5: Inventory System
yes! This should be spread.
- Mon Mar 02, 2015 4:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Explain to me like I'm 5: Inventory System
- Replies: 21
- Views: 8083
Re: Explain to me like I'm 5: Inventory System
I agree with Samu; this helped a lot more than any other shop or inventory codes/threads I've found. Thank you very much! I appreciate that you took the time to explain this to me
- Sun Mar 01, 2015 8:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Explain to me like I'm 5: Inventory System
- Replies: 21
- Views: 8083
Explain to me like I'm 5: Inventory System
So for the game my friend and I are working on, we've pretty much got everything covered...except one thing: a shop and inventory system. I've tried the method from the wiki, didn't get really far because I got confused on what I was supposed to do. Then I tried this one: http://lemmasoft.renai.us/f...
- Mon Jan 26, 2015 1:32 am
- Forum: Ren'Py Cookbook
- Topic: [A (short) Tutorial on Bars]
- Replies: 13
- Views: 31919
Re: [A (short) Tutorial on Bars]
Thank you so much! That worked pretty well.