Search found 14 matches

by Eligar
Sat Feb 10, 2018 8:29 am
Forum: Ren'Py Questions and Announcements
Topic: Screen text area size
Replies: 1
Views: 355

Screen text area size

This (I think) should be a pretty straight forward question. I define a screen like this: screen ExampleScreen(); text "Here goes a bit of text to give you an example. Right now it will just keep going until it leaves the frame of the game unless I manually enter break lines with \n" show ...
by Eligar
Sun Jan 28, 2018 6:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Variable string not changing inside image
Replies: 3
Views: 641

Re: Variable string not changing inside image

Hi there, thanks for the feedback. Instead of using define for my variables. What do you suggest I use?
And are there any alternatives / suggestions you could give me for my problem?
by Eligar
Sun Jan 28, 2018 11:37 am
Forum: Ren'Py Questions and Announcements
Topic: Variable string not changing inside image
Replies: 3
Views: 641

Variable string not changing inside image

So I'm trying to show off text on screen using: define textVariable = "Hello" image mytext=Text("[textVariable]", xalign=0.0, yalign=0.0, xsize=440, xpos=55, ypos=120, size=20) show mytext pause The above given code works, but when I want to change the variable. For example: $ te...
by Eligar
Wed Sep 14, 2016 11:39 am
Forum: Ren'Py Questions and Announcements
Topic: Positioning large blocks of text
Replies: 13
Views: 1258

Re: Positioning large blocks of text

The x-size= 200 thing worked!

Nial, that does look useful, but I get this error message:
http://imgur.com/QnXIMWs
by Eligar
Wed Sep 14, 2016 8:37 am
Forum: Ren'Py Questions and Announcements
Topic: Positioning large blocks of text
Replies: 13
Views: 1258

Re: Positioning large blocks of text

Hey there, thanks! Another question though. Can I restrict the size of the field that the text appears in?

Say for example:

http://imgur.com/GLkk7nm
by Eligar
Wed Sep 14, 2016 6:36 am
Forum: Ren'Py Questions and Announcements
Topic: Positioning large blocks of text
Replies: 13
Views: 1258

Positioning large blocks of text

I'm trying to position large amount of text on screen likes this:

http://imgur.com/a/8UKEC

What tag do I use for that? And how can I position it?
I tried using

Code: Select all

show text "Test"
But this just centers it.
by Eligar
Wed Sep 07, 2016 6:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Using a 'frame' menu. Causing issues with caching?
Replies: 2
Views: 358

Re: Using a 'frame' menu. Causing issues with caching?

I think having put the if statement 'before' the frame might have fixed it! I'll experiment a bit more with it tomorrow, but thanks for the help!
by Eligar
Wed Sep 07, 2016 5:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Using a 'frame' menu. Causing issues with caching?
Replies: 2
Views: 358

Using a 'frame' menu. Causing issues with caching?

Hey there! So I decided to have a dropdown menu for my game using something like this: define bool = True screen menu1(): frame: pos (107, 30) has vbox if bool == True: textbutton "Option 1": clicked Hide("menu1"), Jump("label1") if bool == False: textbutton "Optio...
by Eligar
Tue Apr 29, 2014 8:33 am
Forum: Ren'Py Questions and Announcements
Topic: Day Counter, Using it, multiple sheets & Python
Replies: 5
Views: 3624

Re: Day Counter, Using it, multiple sheets & Python

Thanks for the quick reply guys! I did it! I kept getting a message saying: "Say is not defined" eventhough at the start of the script I wrote $ day = 0.
Suddenly I realised it just need a "define" before day = 0.

haha, alright cool, it's a new day. Time to get some coding done!
by Eligar
Mon Apr 28, 2014 8:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Day Counter, Using it, multiple sheets & Python
Replies: 5
Views: 3624

Day Counter, Using it, multiple sheets & Python

Alright, so I have a couple of questions: ########################################### ################ QUESTION 1############### ########################################### Having spend another good two hours googling, browsing the wiki and just trying to figure this out. I've noticed that I lack th...
by Eligar
Sun Apr 27, 2014 5:56 pm
Forum: Ren'Py Cookbook
Topic: A simple navigation map tutorial
Replies: 19
Views: 69076

Re: A simple navigation map tutorial

I moved the coordinates from their original position and moved the y axis up a bit. Have you changed all the images used for the imagemap to make them fit the new coordinates? If so, try to clear the cache - http://www.renpy.org/wiki/renpy/FAQ#Why_does_my_imagemap_look_screwed_up_even_though_the_co...
by Eligar
Sun Apr 27, 2014 5:37 pm
Forum: Ren'Py Cookbook
Topic: A simple navigation map tutorial
Replies: 19
Views: 69076

Re: A simple navigation map tutorial

Right, so I'm still having trouble with this. In your tutorial you give a specific set of coordinates. However if I move those coordinates, it takes the Hover map with it. (See picture) http://i.imgur.com/sehdXxF.png I moved the coordinates from their original position and moved the y axis up a bit....
by Eligar
Thu Apr 24, 2014 11:59 pm
Forum: Ren'Py Cookbook
Topic: A simple navigation map tutorial
Replies: 19
Views: 69076

Re: A simple navigation map tutorial

I'm wondering, if I want more then 1 overworld map, how would I go about doing that? Seeing as "screen planets: #Preparing the imagemap imagemap: ground "planets.jpg" hover "planets-hover.png" etc. Happeneds 'before' your labels. I want 2 overworld maps. 1 located in town, t...
by Eligar
Thu Apr 24, 2014 12:02 pm
Forum: Ren'Py Cookbook
Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
Replies: 75
Views: 53429

Re: Infinite, Stackable Inventory, Crafting, and Vendor Scre

This couldn't have been more perfect, thank you so much!