Search found 129 matches

by KuroOneHalf
Thu Sep 22, 2022 10:59 pm
Forum: We are a Commercial Project looking for Partners
Topic: [Closed][Paid] Looking for a composer to make music for my VN
Replies: 5
Views: 1348

Re: [Open][Paid] Looking for a composer to make music for my VN

highintheautumnsky wrote: Thu Sep 22, 2022 9:45 pm Do you have a preferred method of contact? Discord, email, etc? I'd like to sent you my portfolio and discuss if my style would fit for your game.
DMs here or discord is fine, yeah. My discord is Kuro#9893
by KuroOneHalf
Wed Sep 21, 2022 4:39 pm
Forum: We are a Commercial Project looking for Partners
Topic: [Closed][Paid] Looking for a composer to make music for my VN
Replies: 5
Views: 1348

Re: [Open][Paid] Looking for a composer to make music for my VN

brightbone wrote: Wed Sep 21, 2022 3:12 pm DM'ed you on Twitter! Hope that's okay :)
That's totally fine. Thank you! I'll try to go through it and reply soon. :>
by KuroOneHalf
Wed Sep 21, 2022 12:37 am
Forum: We are a Commercial Project looking for Partners
Topic: [Closed][Paid] Looking for a composer to make music for my VN
Replies: 5
Views: 1348

[Closed][Paid] Looking for a composer to make music for my VN

Hi! I've been working on my second big visual novel for a few years now, and I've done all the writing, scripting, art (still temp. It's gonna be all redone at the end), and code, and I've even done alpha tests recently with the game fully playable. However, it's still missing music - the one thing ...
by KuroOneHalf
Thu May 26, 2022 5:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Arbitrary ATL on textbox show/hide transitions
Replies: 10
Views: 1010

Re: Arbitrary ATL on textbox show/hide transitions

Okay, and the final problem is solved. It feels a little clumsy but I think it may be the most simple solution. I just applied ATL that makes the quickmenu and co. invisible until the textbox animation is done, e.g. transform quickmenu_transform: on show: alpha 0.0 pause textbox_animation_duration l...
by KuroOneHalf
Thu May 26, 2022 4:57 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Arbitrary ATL on textbox show/hide transitions
Replies: 10
Views: 1010

Re: Arbitrary ATL on textbox show/hide transitions

One line per scene change can be a lot of lines if your script is of any meaningful length. :p And again it's just extra unwanted syntax and more room for error if you have separate writers and programmers. The best solution is to have it happen automatically, which it does with the initial solution...
by KuroOneHalf
Thu May 26, 2022 10:13 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Arbitrary ATL on textbox show/hide transitions
Replies: 10
Views: 1010

Re: Arbitrary ATL on textbox show/hide transitions

Well, having to replace default scripting syntax seems a bit less than ideal. And it doesn't automatically trigger in situations where window auto triggers events, such as when changing scenes. The initial solution seems overall simpler and more robust. At the moment there's just two problems I'm aw...
by KuroOneHalf
Wed May 25, 2022 6:21 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Arbitrary ATL on textbox show/hide transitions
Replies: 10
Views: 1010

Re: Arbitrary ATL on textbox show/hide transitions

Oh, that's great! That solves the biggest problem. Thank you! I've found some other kinks to iron out. One of them is the say screen won't wait for the textbox animation to play before it shows up. However, you can delay the appearance of the text by doing: transform say_show_hide_delay(new_widget=...
by KuroOneHalf
Tue May 24, 2022 6:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with Python in Renpy Label
Replies: 4
Views: 444

Re: Need help with Python in Renpy Label

I'm not certain what you're trying to achieve. Like, why do you want to read plain text files? Why not just put that script in labels? For this case of having a scene that you want to come up multiple times, you can just put it in its own label. And then to decide which kind of photoshoot variant yo...
by KuroOneHalf
Mon May 23, 2022 9:27 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Hide CTC when auto-reading enabled.
Replies: 1
Views: 284

Re: Hide CTC when auto-reading enabled.

Code: Select all

screen ctc():
	if not (_preferences.afm_enable or renpy.is_skipping()): # disables it on auto and skip mode
		# add your ctc thingy here
by KuroOneHalf
Sun May 22, 2022 5:02 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Arbitrary ATL on textbox show/hide transitions
Replies: 10
Views: 1010

Re: Arbitrary ATL on textbox show/hide transitions

Bumping this thread to see if we can hopefully figure out a solution this time! To reiterate the problem: I want arbitrary animations to play on multiple textbox images during the window show and hide events. An extremely basic example of this is the Persona 4 textbox . There's the orange rectangle ...
by KuroOneHalf
Mon Mar 07, 2022 3:29 pm
Forum: General Discussion
Topic: Generally good size for a game?
Replies: 1
Views: 2773

Re: Generally good size for a game?

In terms of word count to time ratio, I personally find it's roughly 8k words = 1 hour. Your type of writing may vary. As far as size of assets, you should want to minimize/optimize that as much as possible so it downloads quicker and the game loads faster. Using good codecs like webp for images or ...
by KuroOneHalf
Sun Mar 06, 2022 11:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Side Image transition & Position: Issue/Bug (?) with config.side_image_same_transform / _change_transform
Replies: 3
Views: 1056

Re: Side Image transition & Position: Issue/Bug (?) with config.side_image_same_transform / _change_transform

Dunno if you're still looking for the fix, but if so, I think it could have to do with config.side_image_null not being set. You should set it to the size of your sprite, like

Code: Select all

define config.side_image_null = Null(width=2000, height=3300)
Went through the problem myself this week.
by KuroOneHalf
Sun Feb 14, 2021 7:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Pickling error in adding new function to history callback
Replies: 2
Views: 1010

Re: Pickling error in adding new function to history callback

renpy.display.draw.screenshot and renpy.display.scale.smoothscale aren't documented parts of Ren'Py. Er, meaning you don't support the solving of problems that involve those functions? Are there documented functions that would let me capture a screenshot and save it to the history list? From my res...
by KuroOneHalf
Sun Feb 14, 2021 4:40 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Who / Say_label Colour Override
Replies: 6
Views: 883

Re: Who / Say_label Colour Override

Why not have an if statement inside "text who:"?

Code: Select all

text who:
    if persistent.contrast:
        color "#000"
ps: "if persistent.contrast == True:" is the same as just doing "if persistent.contrast:".
by KuroOneHalf
Sun Feb 14, 2021 2:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Pickling error in adding new function to history callback
Replies: 2
Views: 1010

Pickling error in adding new function to history callback

I've been trying to implement the ability for the history system to store a screenshot with each rollback state, so that in the history/text log screen I could show what the game looked like during any given line, and thanks to the help of Rhyme on the discord server I was able to get it working, wi...