Search found 132 matches
- Sun Mar 14, 2021 6:41 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Live2d compared to other software
- Replies: 0
- Views: 5310
Live2d compared to other software
I have a question. What is the benefit of using Live2D over other animating software like After Effects or even Adobe Animate? Is it better optimized? Are there other features possible? Is it easier to program? Higher quality? In the past I've used AE, Toonboom and Adobe Animate. So I'm curious if I...
- Fri Jan 29, 2021 7:19 am
- Forum: We are offering Paid Work
- Topic: [PAID] [OPEN] [18+] Looking for animator / puppeteer (Flash, Toonboom, etc.)
- Replies: 1
- Views: 722
[PAID] [OPEN] [18+] Looking for animator / puppeteer (Flash, Toonboom, etc.)
https://i.imgur.com/cPbKxp0.jpg Project: Paprika Trainer (95% complete, in the last stages of development) Developer: Exiscoming Looking for: An animator / puppeteer who can animate still images and lip sync to audio. Employment Type: Commission(s) Work commitment: 1 animation per month. Two animat...
- Wed Jan 27, 2021 2:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Program won't load
- Replies: 2
- Views: 969
Re: Program won't load
I've had this reported aswell. Turns out some anti-virus see the .exe of the game as a virus and block it. That could be the problem.
- Wed Jan 27, 2021 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy 7.4 Exception: Properties are not allowed here. [Solved]
- Replies: 5
- Views: 1578
Re: Renpy 7.4 Exception: Properties are not allowed here. [Solved]
Sorry to necro this thread, but I found out what's causing the error message. It was actually part of a different bit of code that I didn't link. The error was here: if itemsSelectButton == 3: modal True # <- Conflict default x = renpy.get_mouse_pos()[0] default y = renpy.get_mouse_pos()[1] frame: p...
- Thu Nov 05, 2020 5:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy 7.4 Exception: Properties are not allowed here. [Solved]
- Replies: 5
- Views: 1578
Renpy 7.4 Exception: Properties are not allowed here. [Solved]
Just downloaded v7.4 and when trying to launch my game I get: After initialization, but before game start. File "game/items.rpy", line 2856, in prepare_screen screen items: Exception: Properties are not allowed here. When I look in the code, it's just a normal screen with imagebuttons. Her...
- Wed Nov 04, 2020 8:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a clickable moving button
- Replies: 2
- Views: 424
Re: How to make a clickable moving button
That's an excellent tutorial. Thanks!
- Tue Nov 03, 2020 7:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a clickable moving button
- Replies: 2
- Views: 424
How to make a clickable moving button
I'm making a side scrolling game where the player can randomly encounter an event along the way. That means the encounter spawns somewhere along the path and comes into frame as you move from left to right. Now what I want to do is make the encounter a button that you can click on. The problem I nor...
- Sun Nov 01, 2020 3:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Walking when holding down key
- Replies: 2
- Views: 525
Re: Walking when holding down key
Thanks! I'll check it out later tonight.
- Sun Nov 01, 2020 2:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Walking when holding down key
- Replies: 2
- Views: 525
Walking when holding down key
Two questions. 1. I'm trying to add a movement mechanic, but I want the background to move instead of the character. For this I'm using a screen with a viewport. What do I need to add to make the background move in sync with the amount of dungSteps taken? 2. Right now I've got a BOOL that activates ...
- Fri Oct 09, 2020 10:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Edgescroll speed
- Replies: 2
- Views: 402
Re: Edgescroll speed
Edit: Now I get it. I've been doing it all wrong.
I thought the 1 parameters was the X axis and the second the Y. Then the third being the speed.
Turns out the first is just the distance to the edge of your screen and the second is your speed.
Okay it's fixed now. Thank you!
I thought the 1 parameters was the X axis and the second the Y. Then the third being the speed.
Turns out the first is just the distance to the edge of your screen and the second is your speed.
Okay it's fixed now. Thank you!
- Fri Oct 09, 2020 8:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Edgescroll speed
- Replies: 2
- Views: 402
Edgescroll speed
I'm trying to make a map where you can look around in by moving your cursor to the edge of the screen. However, right now the speed at which the map moves is really slow. The wiki says: If present, the third element is a function that adjusts the scrolling speed, based on how close to the pointer is...
- Wed Sep 02, 2020 11:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Frame greyed out text
- Replies: 2
- Views: 375
- Wed Sep 02, 2020 10:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Frame greyed out text
- Replies: 2
- Views: 375
Frame greyed out text
So I've got a drop down menu and it's working fine. However, whenever you select an option, it becomes greyed out. Making players think the option is disabled eventhough it's not. Renpy automatically seems to remember what item was selected last and assign a new color to it. Is there a way to change...
- Sat Aug 29, 2020 11:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable TAB to skip [SOLVED]
- Replies: 2
- Views: 348
Re: Disable TAB to skip
Right, I understand now. Thank you!
- Sat Aug 29, 2020 10:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Allow movie to finish after keypress
- Replies: 4
- Views: 498
Re: Allow movie to finish after keypress
Okay, found an easier way: default movieStage = 1 screen animationButton: key "K_SPACE" action SetVariable("movieStage", movieStage + 1) label animation: show screen animationButton # Call screen we just made if movieStage == 1: # Checks what stage the animation is in. $ renpy.mo...