Search found 132 matches

by Exiscoming
Sun Mar 14, 2021 6:41 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Live2d compared to other software
Replies: 0
Views: 5310

Live2d compared to other software

I have a question. What is the benefit of using Live2D over other animating software like After Effects or even Adobe Animate? Is it better optimized? Are there other features possible? Is it easier to program? Higher quality? In the past I've used AE, Toonboom and Adobe Animate. So I'm curious if I...
by Exiscoming
Fri Jan 29, 2021 7:19 am
Forum: We are offering Paid Work
Topic: [PAID] [OPEN] [18+] Looking for animator / puppeteer (Flash, Toonboom, etc.)
Replies: 1
Views: 722

[PAID] [OPEN] [18+] Looking for animator / puppeteer (Flash, Toonboom, etc.)

https://i.imgur.com/cPbKxp0.jpg Project: Paprika Trainer (95% complete, in the last stages of development) Developer: Exiscoming Looking for: An animator / puppeteer who can animate still images and lip sync to audio. Employment Type: Commission(s) Work commitment: 1 animation per month. Two animat...
by Exiscoming
Wed Jan 27, 2021 2:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Program won't load
Replies: 2
Views: 969

Re: Program won't load

I've had this reported aswell. Turns out some anti-virus see the .exe of the game as a virus and block it. That could be the problem.
by Exiscoming
Wed Jan 27, 2021 2:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy 7.4 Exception: Properties are not allowed here. [Solved]
Replies: 5
Views: 1578

Re: Renpy 7.4 Exception: Properties are not allowed here. [Solved]

Sorry to necro this thread, but I found out what's causing the error message. It was actually part of a different bit of code that I didn't link. The error was here: if itemsSelectButton == 3: modal True # <- Conflict default x = renpy.get_mouse_pos()[0] default y = renpy.get_mouse_pos()[1] frame: p...
by Exiscoming
Thu Nov 05, 2020 5:59 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy 7.4 Exception: Properties are not allowed here. [Solved]
Replies: 5
Views: 1578

Renpy 7.4 Exception: Properties are not allowed here. [Solved]

Just downloaded v7.4 and when trying to launch my game I get: After initialization, but before game start. File "game/items.rpy", line 2856, in prepare_screen screen items: Exception: Properties are not allowed here. When I look in the code, it's just a normal screen with imagebuttons. Her...
by Exiscoming
Wed Nov 04, 2020 8:06 am
Forum: Ren'Py Questions and Announcements
Topic: How to make a clickable moving button
Replies: 2
Views: 424

Re: How to make a clickable moving button

That's an excellent tutorial. Thanks!
by Exiscoming
Tue Nov 03, 2020 7:21 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a clickable moving button
Replies: 2
Views: 424

How to make a clickable moving button

I'm making a side scrolling game where the player can randomly encounter an event along the way. That means the encounter spawns somewhere along the path and comes into frame as you move from left to right. Now what I want to do is make the encounter a button that you can click on. The problem I nor...
by Exiscoming
Sun Nov 01, 2020 3:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Walking when holding down key
Replies: 2
Views: 525

Re: Walking when holding down key

Thanks! I'll check it out later tonight.
by Exiscoming
Sun Nov 01, 2020 2:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Walking when holding down key
Replies: 2
Views: 525

Walking when holding down key

Two questions. 1. I'm trying to add a movement mechanic, but I want the background to move instead of the character. For this I'm using a screen with a viewport. What do I need to add to make the background move in sync with the amount of dungSteps taken? 2. Right now I've got a BOOL that activates ...
by Exiscoming
Fri Oct 09, 2020 10:54 am
Forum: Ren'Py Questions and Announcements
Topic: Edgescroll speed
Replies: 2
Views: 402

Re: Edgescroll speed

Edit: Now I get it. I've been doing it all wrong.

I thought the 1 parameters was the X axis and the second the Y. Then the third being the speed.
Turns out the first is just the distance to the edge of your screen and the second is your speed.

Okay it's fixed now. Thank you!
by Exiscoming
Fri Oct 09, 2020 8:29 am
Forum: Ren'Py Questions and Announcements
Topic: Edgescroll speed
Replies: 2
Views: 402

Edgescroll speed

I'm trying to make a map where you can look around in by moving your cursor to the edge of the screen. However, right now the speed at which the map moves is really slow. The wiki says: If present, the third element is a function that adjusts the scrolling speed, based on how close to the pointer is...
by Exiscoming
Wed Sep 02, 2020 11:17 am
Forum: Ren'Py Questions and Announcements
Topic: Frame greyed out text
Replies: 2
Views: 375

Re: Frame greyed out text

Remix wrote: Wed Sep 02, 2020 11:10 am It greys them out because it recognizes them as selected (due to the SetVariable already being the value it will be set to)

You could either reset gadgetUsed to zero when showing the screen or add selected False to each button
Thanks, I'll try that!
by Exiscoming
Wed Sep 02, 2020 10:47 am
Forum: Ren'Py Questions and Announcements
Topic: Frame greyed out text
Replies: 2
Views: 375

Frame greyed out text

So I've got a drop down menu and it's working fine. However, whenever you select an option, it becomes greyed out. Making players think the option is disabled eventhough it's not. Renpy automatically seems to remember what item was selected last and assign a new color to it. Is there a way to change...
by Exiscoming
Sat Aug 29, 2020 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: Disable TAB to skip [SOLVED]
Replies: 2
Views: 348

Re: Disable TAB to skip

Right, I understand now. Thank you!
by Exiscoming
Sat Aug 29, 2020 10:46 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Allow movie to finish after keypress
Replies: 4
Views: 498

Re: Allow movie to finish after keypress

Okay, found an easier way: default movieStage = 1 screen animationButton: key "K_SPACE" action SetVariable("movieStage", movieStage + 1) label animation: show screen animationButton # Call screen we just made if movieStage == 1: # Checks what stage the animation is in. $ renpy.mo...