Search found 127 matches
- Tue Sep 13, 2022 9:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Drag & Drop Question #1: Activating and Deactivating
- Replies: 0
- Views: 272
Drag & Drop Question #1: Activating and Deactivating
I'm experimenting with the Drag & Drop feature, but there's been a bunch of things I haven't been able to figure out. I'll probably make a few threads about this, but now for my first question: How to activate and de-activate object? I want a player to be able to place berries into a bowl. 1. Create...
- Sat Jul 16, 2022 9:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Deleting persistent data before compiling?
- Replies: 3
- Views: 245
Re: Deleting persistent data before compiling?
Thanks for your replies guys. Okay, that's great to know.
- Fri Jul 15, 2022 12:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Deleting persistent data before compiling?
- Replies: 3
- Views: 245
Deleting persistent data before compiling?
When compiling a new version of my game, should I click the "Clear Persistent" button first? I'm using a gallery that uses $ persistent.photo1 = True type of code. If I do not clear my persistent data, will it then get put into the compile? In other words, will my players have all of the photos unlo...
- Tue Aug 24, 2021 7:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic font select (language translation)
- Replies: 7
- Views: 895
Re: Dynamic font select (language translation)
Oh I'm glad I checked back here! Thank you for the updated code. It works flawlessly. I'll be using this in my game. Thank you for taking the time to help me out. Both of you.
- Sun Aug 22, 2021 5:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic font select (language translation)
- Replies: 7
- Views: 895
Re: Dynamic font select (language translation)
All right, I think this is above my level of coding expertise. Thanks for the suggestions guys, but I think I might re-work this part of the game to make it less complex.
- Fri Aug 20, 2021 6:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic font select (language translation)
- Replies: 7
- Views: 895
Re: Dynamic font select (language translation)
Thank you! I'm going to try this out first thing in the morning! 
- Fri Aug 20, 2021 10:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic font select (language translation)
- Replies: 7
- Views: 895
Re: Dynamic font select (language translation)
Hey there, thanks for the suggestion! So the problem with changing the font would be that the player cannot read what is being said. The idea is that the player can learn words while playing the game, so when reading something, it would be default hello = "*****" label some_label: $ hello = "hello" ...
- Thu Aug 19, 2021 4:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic font select (language translation)
- Replies: 7
- Views: 895
Dynamic font select (language translation)
For my next game, I've been hoping to implement a language that you can learn while playing the game. Right now, this is how I do it. For the foreign language, I use a new font called Glagolitsa. Which looks like this: https://i.imgur.com/N1mcNeJ.jpeg I define a bunch of variables with the words the...
- Wed May 05, 2021 8:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pause voice acting? {w} in text
- Replies: 0
- Views: 1670
Pause voice acting? {w} in text
So I know that you can pause text by doing this:
However, if I decide to add voice acting to the above line. Then how would I make sure it pauses during the {w}?
Code: Select all
Hello my name is{w} Bob.- Fri Apr 16, 2021 11:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Game crashing and .exe not booting up anymore [SOLVED]
- Replies: 1
- Views: 256
Game crashing and .exe not booting up anymore [SOLVED]
Solution edit: The problem lies within the save files. So far this has had a 90% resolve rate for me. 1. Go into your %appdata% 2. Locate Renpy > <game name> > persistent file 3. Delete the persistent file. The game should boot up again now. ------- OLD POST ------- This is a problem that has been ...
- Sun Mar 14, 2021 6:41 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Live2d compared to other software
- Replies: 0
- Views: 3997
Live2d compared to other software
I have a question. What is the benefit of using Live2D over other animating software like After Effects or even Adobe Animate? Is it better optimized? Are there other features possible? Is it easier to program? Higher quality? In the past I've used AE, Toonboom and Adobe Animate. So I'm curious if I...
- Fri Jan 29, 2021 7:19 am
- Forum: We are offering Paid Work
- Topic: [PAID] [OPEN] [18+] Looking for animator / puppeteer (Flash, Toonboom, etc.)
- Replies: 1
- Views: 575
[PAID] [OPEN] [18+] Looking for animator / puppeteer (Flash, Toonboom, etc.)
https://i.imgur.com/cPbKxp0.jpg Project: Paprika Trainer (95% complete, in the last stages of development) Developer: Exiscoming Looking for: An animator / puppeteer who can animate still images and lip sync to audio. Employment Type: Commission(s) Work commitment: 1 animation per month. Two animat...
- Wed Jan 27, 2021 2:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Program won't load
- Replies: 2
- Views: 712
Re: Program won't load
I've had this reported aswell. Turns out some anti-virus see the .exe of the game as a virus and block it. That could be the problem.
- Wed Jan 27, 2021 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy 7.4 Exception: Properties are not allowed here. [Solved]
- Replies: 5
- Views: 1191
Re: Renpy 7.4 Exception: Properties are not allowed here. [Solved]
Sorry to necro this thread, but I found out what's causing the error message. It was actually part of a different bit of code that I didn't link. The error was here: if itemsSelectButton == 3: modal True # <- Conflict default x = renpy.get_mouse_pos()[0] default y = renpy.get_mouse_pos()[1] frame: p...
- Thu Nov 05, 2020 5:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy 7.4 Exception: Properties are not allowed here. [Solved]
- Replies: 5
- Views: 1191
Renpy 7.4 Exception: Properties are not allowed here. [Solved]
Just downloaded v7.4 and when trying to launch my game I get: After initialization, but before game start. File "game/items.rpy", line 2856, in prepare_screen screen items: Exception: Properties are not allowed here. When I look in the code, it's just a normal screen with imagebuttons. Here's a snip...