Search found 127 matches

by Exiscoming
Tue Sep 13, 2022 9:09 am
Forum: Ren'Py Questions and Announcements
Topic: Drag & Drop Question #1: Activating and Deactivating
Replies: 0
Views: 154

Drag & Drop Question #1: Activating and Deactivating

I'm experimenting with the Drag & Drop feature, but there's been a bunch of things I haven't been able to figure out. I'll probably make a few threads about this, but now for my first question: How to activate and de-activate object? I want a player to be able to place berries into a bowl. 1. Create...
by Exiscoming
Sat Jul 16, 2022 9:01 am
Forum: Ren'Py Questions and Announcements
Topic: Deleting persistent data before compiling?
Replies: 3
Views: 241

Re: Deleting persistent data before compiling?

Thanks for your replies guys. Okay, that's great to know.
by Exiscoming
Fri Jul 15, 2022 12:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Deleting persistent data before compiling?
Replies: 3
Views: 241

Deleting persistent data before compiling?

When compiling a new version of my game, should I click the "Clear Persistent" button first? I'm using a gallery that uses $ persistent.photo1 = True type of code. If I do not clear my persistent data, will it then get put into the compile? In other words, will my players have all of the photos unlo...
by Exiscoming
Tue Aug 24, 2021 7:23 am
Forum: Ren'Py Questions and Announcements
Topic: Dynamic font select (language translation)
Replies: 7
Views: 892

Re: Dynamic font select (language translation)

Oh I'm glad I checked back here! Thank you for the updated code. It works flawlessly. I'll be using this in my game. Thank you for taking the time to help me out. Both of you.
by Exiscoming
Sun Aug 22, 2021 5:37 am
Forum: Ren'Py Questions and Announcements
Topic: Dynamic font select (language translation)
Replies: 7
Views: 892

Re: Dynamic font select (language translation)

All right, I think this is above my level of coding expertise. Thanks for the suggestions guys, but I think I might re-work this part of the game to make it less complex.
by Exiscoming
Fri Aug 20, 2021 6:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Dynamic font select (language translation)
Replies: 7
Views: 892

Re: Dynamic font select (language translation)

Thank you! I'm going to try this out first thing in the morning! :D
by Exiscoming
Fri Aug 20, 2021 10:39 am
Forum: Ren'Py Questions and Announcements
Topic: Dynamic font select (language translation)
Replies: 7
Views: 892

Re: Dynamic font select (language translation)

Hey there, thanks for the suggestion! So the problem with changing the font would be that the player cannot read what is being said. The idea is that the player can learn words while playing the game, so when reading something, it would be default hello = "*****" label some_label: $ hello = "hello" ...
by Exiscoming
Thu Aug 19, 2021 4:39 am
Forum: Ren'Py Questions and Announcements
Topic: Dynamic font select (language translation)
Replies: 7
Views: 892

Dynamic font select (language translation)

For my next game, I've been hoping to implement a language that you can learn while playing the game. Right now, this is how I do it. For the foreign language, I use a new font called Glagolitsa. Which looks like this: https://i.imgur.com/N1mcNeJ.jpeg I define a bunch of variables with the words the...
by Exiscoming
Wed May 05, 2021 8:52 am
Forum: Ren'Py Questions and Announcements
Topic: Pause voice acting? {w} in text
Replies: 0
Views: 1670

Pause voice acting? {w} in text

So I know that you can pause text by doing this:

Code: Select all

Hello my name is{w} Bob.
However, if I decide to add voice acting to the above line. Then how would I make sure it pauses during the {w}?
by Exiscoming
Fri Apr 16, 2021 11:02 am
Forum: Ren'Py Questions and Announcements
Topic: Game crashing and .exe not booting up anymore [SOLVED]
Replies: 1
Views: 254

Game crashing and .exe not booting up anymore [SOLVED]

Solution edit: The problem lies within the save files. So far this has had a 90% resolve rate for me. 1. Go into your %appdata% 2. Locate Renpy > <game name> > persistent file 3. Delete the persistent file. The game should boot up again now. ------- OLD POST ------- This is a problem that has been ...
by Exiscoming
Sun Mar 14, 2021 6:41 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Live2d compared to other software
Replies: 0
Views: 3841

Live2d compared to other software

I have a question. What is the benefit of using Live2D over other animating software like After Effects or even Adobe Animate? Is it better optimized? Are there other features possible? Is it easier to program? Higher quality? In the past I've used AE, Toonboom and Adobe Animate. So I'm curious if I...
by Exiscoming
Fri Jan 29, 2021 7:19 am
Forum: We are offering Paid Work
Topic: [PAID] [OPEN] [18+] Looking for animator / puppeteer (Flash, Toonboom, etc.)
Replies: 1
Views: 572

[PAID] [OPEN] [18+] Looking for animator / puppeteer (Flash, Toonboom, etc.)

https://i.imgur.com/cPbKxp0.jpg Project: Paprika Trainer (95% complete, in the last stages of development) Developer: Exiscoming Looking for: An animator / puppeteer who can animate still images and lip sync to audio. Employment Type: Commission(s) Work commitment: 1 animation per month. Two animat...
by Exiscoming
Wed Jan 27, 2021 2:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Program won't load
Replies: 2
Views: 694

Re: Program won't load

I've had this reported aswell. Turns out some anti-virus see the .exe of the game as a virus and block it. That could be the problem.
by Exiscoming
Wed Jan 27, 2021 2:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy 7.4 Exception: Properties are not allowed here. [Solved]
Replies: 5
Views: 1173

Re: Renpy 7.4 Exception: Properties are not allowed here. [Solved]

Sorry to necro this thread, but I found out what's causing the error message. It was actually part of a different bit of code that I didn't link. The error was here: if itemsSelectButton == 3: modal True # <- Conflict default x = renpy.get_mouse_pos()[0] default y = renpy.get_mouse_pos()[1] frame: p...
by Exiscoming
Thu Nov 05, 2020 5:59 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy 7.4 Exception: Properties are not allowed here. [Solved]
Replies: 5
Views: 1173

Renpy 7.4 Exception: Properties are not allowed here. [Solved]

Just downloaded v7.4 and when trying to launch my game I get: After initialization, but before game start. File "game/items.rpy", line 2856, in prepare_screen screen items: Exception: Properties are not allowed here. When I look in the code, it's just a normal screen with imagebuttons. Here's a snip...