Search found 35 matches
- Sun Dec 14, 2014 3:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying a Line of Text for a set time before progressing
- Replies: 6
- Views: 7065
Re: Displaying a Line of Text for a set time before progress
That was making the line disappear as soon as it appeared since I don't have slow-type on. But I figured it out! n_n Gotta put an amount of time to wait (same way you put a pause between two strings in the same line when you want a pausing effect) followed by the {nw} tag. That does the trick.
- Sun Dec 14, 2014 1:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying a Line of Text for a set time before progressing
- Replies: 6
- Views: 7065
Re: Displaying a Line of Text for a set time before progress
EDIT - ARG, I am so dumb, it is right there on the screen in the main game. XD I still can't find out how to set auto-advance-mode to be on by default though? I am looking everywhere trying to figure out exactly how to do this and have no idea what super obvious thing you saw that you're referring ...
- Fri Dec 12, 2014 12:10 am
- Forum: Ren'Py Cookbook
- Topic: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials etc]
- Replies: 96
- Views: 59153
Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
Hey, I really like your idea about making age-specific screens as opposed to entirely different calendar systems. That makes a lot more sense. X) So far everything I've tinkered with has been purely text-based and I haven't even made my own screen yet; the coding is a bit intimidating but I need to ...
- Thu Dec 11, 2014 12:32 am
- Forum: Ren'Py Cookbook
- Topic: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials etc]
- Replies: 96
- Views: 59153
Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials
This is such a great help! I'm eagerly looking forward to each new update! I'm currently working on a PM2-inspired raising sim that starts with an infant and goes to adulthood... a bit too ambitious for my first game project ever, but I hear that's a common mistake so at least I'm not alone. ;) I'm ...
- Mon Dec 08, 2014 4:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On coding a complex stat system... [Solved]
- Replies: 11
- Views: 1130
Re: On coding a complex stat system...
Thank you, I really like the look of that one too (it's a bit easier to wrap my head around lol). I'm gonna experiment with both of them! I really appreciate all the help.
- Mon Dec 08, 2014 3:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: On coding a complex stat system... [Solved]
- Replies: 11
- Views: 1130
Re: On coding a complex stat system...
Wooow... the mind boggles at fancymath! Thank you so much!! XD Hopefully if I ever actually turn this into a game it'll make more sense haha.
- Sun Dec 07, 2014 9:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On coding a complex stat system... [Solved]
- Replies: 11
- Views: 1130
Re: On coding a complex stat system...
Yeah, the code I posted in my original was a mock-up example of the part of code in my Class system I'm having trouble with. It doesn't have the renpy scripting in the actual one. For that matter, "love" isn't an actual variable for my code either. Let me try to clear things up cause I kno...
- Sun Dec 07, 2014 7:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On coding a complex stat system... [Solved]
- Replies: 11
- Views: 1130
Re: On coding a complex stat system...
I'm guessing it probably involves using the current value of "love" with the maximum value (50) and somehow mashing that to determine how many points should be reduced based on how many there already are... but then that might be too straightforward. I still want to have a 'step system' wh...
- Sun Dec 07, 2014 7:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On coding a complex stat system... [Solved]
- Replies: 11
- Views: 1130
Re: On coding a complex stat system...
Ohh, I see. Thanks for that then. n_n Well since my code is actually happening within a pretty complicated Class function, I'm not sure how I would utilize that. I'm only needing to write the code over and over into different sections of the Class, then using the results in the if-statements outside...
- Sun Dec 07, 2014 5:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On coding a complex stat system... [Solved]
- Replies: 11
- Views: 1130
Re: On coding a complex stat system...
Um... I'm not sure how that's supposed to help me. I'm not having problems keeping mins and maxes within their defined limits.. can you explain?
- Sun Dec 07, 2014 4:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On coding a complex stat system... [Solved]
- Replies: 11
- Views: 1130
On coding a complex stat system... [Solved]
Well, complex for this newbie anyway. n_n I'm trying to code a stat system for my game and would really appreciate some feedback from more advanced programmers to see if my method is good or if there is a more efficient one I could be using instead. Here's an example of what I'm going for... if love...
- Fri Dec 05, 2014 8:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Combining a defined character with a class/function call?
- Replies: 8
- Views: 1073
Re: Combining a defined character with a class/function call
Haha, awesome! I got a fair ways through Codecademy too, should probably go back and finish the python course before I continue asking questions here. XD Thanks for all your help!
- Fri Dec 05, 2014 8:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Combining a defined character with a class/function call?
- Replies: 8
- Views: 1073
Re: Combining a defined character with a class/function call
Ohh, neat! Thanks again. All the foo stuff is kind of confusing, I assume that's like the programmer version of saying "blahblah" or does it mean more than that?
- Fri Dec 05, 2014 7:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Combining a defined character with a class/function call?
- Replies: 8
- Views: 1073
Re: Combining a defined character with a class/function call
Alright, so all of that's working, and now I've combined it with the Character function by using the info on the link you posted. All working great! Now I need to be able to update a global variable that would determine the kid's reaction in an if statement. Cropping all the other stuff out of the c...
- Fri Dec 05, 2014 5:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Combining a defined character with a class/function call?
- Replies: 8
- Views: 1073
Re: Combining a defined character with a class/function call
Oh wow, you're amazing!! Thanks so much! You have this humble newbie's admiration.