Search found 27 matches
- Thu Apr 09, 2020 3:14 pm
- Forum: Ren'Py Cookbook
- Topic: story text to renpy text 2: code/program to change normal story text to renpy recognizable text
- Replies: 0
- Views: 938
story text to renpy text 2: code/program to change normal story text to renpy recognizable text
Hi all, this is a code/program to change your written story into renpy recognizable text. I built this specially cater to my own writing style. so you might not write like this at all. I REALLY HATE after i wrote the story, i have to go and edit line by like so renpy can recognize. This is how i usu...
- Wed Jul 03, 2019 3:53 pm
- Forum: Ren'Py Cookbook
- Topic: Tool: Converting normal story text into renpy text.
- Replies: 3
- Views: 1704
Re: Tool: Converting normal story text into renpy text.
Wow! Great work! This looks really useful! I have plenty of domains, but I just got rid of my hosting plans as I tend to use Blogger and Google Sites recently. I am sure someone here must have their own server or hosting and perhaps some idea of how to run your script on a website. Maybe someday I ...
- Tue Jul 02, 2019 10:19 am
- Forum: Ren'Py Cookbook
- Topic: Tool: Converting normal story text into renpy text.
- Replies: 3
- Views: 1704
Tool: Converting normal story text into renpy text.
I posted at the creator's corner, and verysunshine suggested me to put it here. so here goes. Basically, this is a code to change this: label start: Jack walked into the office. "Morning." Jack greeted. Jesse looked up, "Oh Hi!" "Did you saw the news?" Jacked asked. &qu...
- Tue Jul 02, 2019 9:33 am
- Forum: Creator Discussion
- Topic: Resource: Translation from normal text into renpy text.
- Replies: 2
- Views: 3924
Re: Resource: Translation from normal text into renpy text.
Oh, verysunshine, thank you so much!verysunshine wrote: ↑Mon Jul 01, 2019 6:47 pm Hi, there! It seems you put this in the wrong section. This should be in the Ren'Py Cookbook area of the forum.
This will be very useful.
I DID not realised there is such an area on the forum.
copying this article there...
- Mon Jul 01, 2019 2:13 am
- Forum: Creator Discussion
- Topic: How do you do market research for a new project?
- Replies: 2
- Views: 4147
Re: How do you do market research for a new project?
One of the thing I saw for entrepreneur is an advice to make a product you like. the guy used the example of apps, so i don't know how relatable to games. The guy mentioned facebook, twitter, and other apps all started really small, serving only 1 community. (i think facebook first only served Stanf...
- Sun Jun 30, 2019 11:24 am
- Forum: Creator Discussion
- Topic: Resource: Translation from normal text into renpy text.
- Replies: 2
- Views: 3924
Resource: Translation from normal text into renpy text.
Basically, this is a code to change this: label start: Jack walked into the office. "Morning." Jack greeted. Jesse looked up, "Oh Hi!" "Did you saw the news?" Jacked asked. "The one about the game?" Jesse shook her head. "Nope. let me google." She st...
- Tue Jun 11, 2019 2:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to change sprite location via python?
- Replies: 3
- Views: 737
Re: How to change sprite location via python?
ok, ypos works wonderfully
this post/question is solved
how to i add a [solved] on my topic?
this post/question is solved
how to i add a [solved] on my topic?
- Sun Jun 09, 2019 1:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to change sprite location via python?
- Replies: 3
- Views: 737
Re: How to change sprite location via python?
I think i have got it... renpy.show(item.sprite, at_list = [sprite_height_change]) yay, the code ran and the sprite i desired change its position accordingly (some what high in this test, because i am using ypos at 0.2) but something weird happened... ALL sprites changed their position... I mean, th...
- Sun Jun 09, 2019 10:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to change sprite location via python?
- Replies: 3
- Views: 737
Re: How to change sprite location via python?
I am checking renpy documentation and bump into this: https://www.renpy.org/doc/html/statement_equivalents.html#renpy.show so i did some changes: def wear(self, item): renpy.show(item.sprite) player_height_difference = (1.1, 1.1) renpy.show(item.sprite, at_list = sprite_height_change) ==============...
- Sun Jun 09, 2019 5:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to change sprite location via python?
- Replies: 3
- Views: 737
How to change sprite location via python?
Hi, I am trying to make a player height change according to a variable. Basically the character height will change every night. I want the character sprite height to change accordingly I have figured out how to do it in renpy. but i want to automate it in python. basically it is like this now: init ...
- Thu May 02, 2019 8:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Why does my textbutton work in a weird way?
- Replies: 11
- Views: 897
Re: Why does my textbutton work in a weird way?
why does separating the "inventory.buy" and the "selected_item" (and turn it to item=selected_item) works? they stop the screen prediction? I don't know how exactly it works, I was simply reading the docs: https://www.renpy.org/doc/html/screen_actions.html#Function Hi xavimat, a...
- Thu May 02, 2019 7:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Why does my textbutton work in a weird way?
- Replies: 11
- Views: 897
Re: Why does my textbutton work in a weird way?
why does separating the "inventory.buy" and the "selected_item" (and turn it to item=selected_item) works? they stop the screen prediction? I thought it would be the same as "action Function(inventory.buy(selected_item))"? Again, the inventory.buy(selected_item)) call ...
- Thu May 02, 2019 7:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Why does my textbutton work in a weird way?
- Replies: 11
- Views: 897
Re: Why does my textbutton work in a weird way?
why does separating the "inventory.buy" and the "selected_item" (and turn it to item=selected_item) works? they stop the screen prediction? I don't know how exactly it works, I was simply reading the docs: https://www.renpy.org/doc/html/screen_actions.html#Function Thank you so ...
- Tue Apr 30, 2019 10:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Why does my textbutton work in a weird way?
- Replies: 11
- Views: 897
Re: Why does my textbutton work in a weird way?
If Alex solution does not work, try passing the argument in the "Function" action: textbutton "BUY": xalign 0.7 yalign 0.95 sensitive selected if selected_item != None: action Function(inventory.buy, item=selected_item) Explanation: Your weird behavior probably is caused by &quo...
- Tue Apr 30, 2019 10:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Why does my textbutton work in a weird way?
- Replies: 11
- Views: 897
Re: Why does my textbutton work in a weird way?
If Alex solution does not work, try passing the argument in the "Function" action: textbutton "BUY": xalign 0.7 yalign 0.95 sensitive selected if selected_item != None: action Function(inventory.buy, item=selected_item) Explanation: Your weird behavior probably is caused by &quo...