Search found 33 matches

by Erotome
Mon May 28, 2018 12:33 am
Forum: Other Visual Novel Engines
Topic: Novelty: ScrollCanvas and Buttons Issue
Replies: 1
Views: 1420

Novelty: ScrollCanvas and Buttons Issue

So I've encountered a little technical hurdle in Novelty and I'm wondering if anyone has any suggestions: I have a ScrollCanvas filled with buttons. The buttons are supposed to direct to different pages (it's a Chapter Select). The buttons have an assigned position so that they're the same distance ...
by Erotome
Sat Feb 25, 2017 5:12 pm
Forum: Other Visual Novel Engines
Topic: Visual Novelty: Dynamic Character Color Change / Game Log
Replies: 5
Views: 2058

Re: Visual Novelty: Dynamic Character Color Change / Game Lo

Hey 8oni, Thanks for the reply. Did you happen to figure out the second issue regarding a scrolling game log? I'm imagining that it requires setting up a canvas, linking the canvas to a "text" child-object that displays the game log, attaching a slider to the canvas, and setting the slider...
by Erotome
Mon Apr 18, 2016 5:20 pm
Forum: Other Visual Novel Engines
Topic: Visual Novelty: Dynamic Character Color Change / Game Log
Replies: 5
Views: 2058

Re: Visual Novelty: Dynamic Character Color Change / Game Lo

Thanks, fleet. Maybe I'll see what 8oni has to say. If I find solutions, I'll post them here in case other people are interested.
by Erotome
Mon Apr 18, 2016 4:21 pm
Forum: WiP: Short Noncommercial Games
Topic: Paws & Effect: My Dogs Are Human!
Replies: 1
Views: 2626

Paws & Effect: My Dogs Are Human!

I don't know if this technically counts as a double-post, since I already created this thread in NanoReno16, but it's a short non-commercial game and we're still curious to hear people's thoughts on the demo while we continue to develop the full game. Thanks! http://www.fallenapple.biz/erotome/Paws_...
by Erotome
Mon Apr 18, 2016 11:29 am
Forum: Other Visual Novel Engines
Topic: patting head & touching, how?
Replies: 4
Views: 1546

Re: patting head & touching, how?

To follow up on fleet's post, you could possibly do something like this: > Set the character's arm as its own actor (you'll of course have to crop it the right way so that it can be positioned how you want on screen when the actor "enters" the scene) > Create your page where the character ...
by Erotome
Fri Apr 15, 2016 10:09 pm
Forum: Other Visual Novel Engines
Topic: Visual Novelty: Dynamic Character Color Change / Game Log
Replies: 5
Views: 2058

Visual Novelty: Dynamic Character Color Change / Game Log

Hey there (fleet, most likely), I'm trying to perform a few tricks in Novelty and I'm curious if anyone has suggestions. 1) I want to have characters take on a slight color change when they're the ones speaking, similar to what Fire Emblem does . Obviously, I could do the manual work of doing a chan...
by Erotome
Sun Apr 10, 2016 9:57 pm
Forum: Asset Creation: Writing
Topic: Present Tense or Past Tense?
Replies: 12
Views: 2189

Re: Present Tense or Past Tense?

English is not my first language, so I am having the same problems as you. I remember when I was in High School my English teacher said many times we always write stories with past tense. And that's pretty much what I did all the time back in High School. So I am writing my own VN currently with a ...
by Erotome
Sat Apr 09, 2016 10:34 pm
Forum: WiP: NaNoRenO
Topic: Paws & Effect (Comedy) (NaNo2016) (DEMO AVAILABLE)
Replies: 18
Views: 6818

Re: Paws & Effect (Comedy) (NaNo2016) (DEMO AVAILABLE)

I've updated the Itch page with a slightly revised version of the demo - it fixes some small details and includes a proper attribution page. We are, of course, happy to anyone's thoughts on the demo, so please share here or elsewhere.
by Erotome
Fri Apr 08, 2016 3:39 pm
Forum: Other Visual Novel Engines
Topic: Visual Novelty: BGM Crossfade Issue
Replies: 7
Views: 1560

Re: Visual Novelty: BGM Crossfade Issue

Yeah, absolutely. Those forums seem kinda dead, but hopefully someone will find it helpful. I'll add that I still followed your advice of using "Stop BGM" and setting the fade out to a few seconds, but it seemed like using the crossfade option also worked. So it's more about how much contr...
by Erotome
Fri Apr 08, 2016 12:52 am
Forum: Other Visual Novel Engines
Topic: Visual Novelty: BGM Crossfade Issue
Replies: 7
Views: 1560

Re: Visual Novelty: BGM Crossfade Issue

Thanks, fleet. I did find a workaround, actually, after much hassle. Basically, I had to tweak the Master Volume and BGM volume in the Novel Properties to be very low, and keep the BGM's volume relatively high, and that seemed to negate the spiking volume effect. It's strange, but it worked.
by Erotome
Fri Apr 08, 2016 12:49 am
Forum: WiP: NaNoRenO
Topic: Paws & Effect (Comedy) (NaNo2016) (DEMO AVAILABLE)
Replies: 18
Views: 6818

Re: Paws & Effect (Comedy) (NaNo2016) (DEMO AVAILABLE)

The demo is now available! Feel free to download it here and provide your comments and feedback on our Twitter (@ErotomeSoft), Tumblr (ErotomeSoft), the Itch.io page, or here on the forums. Thank you!
by Erotome
Thu Apr 07, 2016 8:50 pm
Forum: Other Visual Novel Engines
Topic: Visual Novelty: BGM Crossfade Issue
Replies: 7
Views: 1560

Re: Visual Novelty: BGM Crossfade Issue

Thanks for the response again, fleet. Yeah, I tried using the Stop BGM action before initiating a new track, but that same issue occurs as the crossfade. It's weird - for something so apparent, I would have thought there'd be more talk about it on the Novelty forums (maybe I'm assuming too much). I ...
by Erotome
Thu Apr 07, 2016 3:47 pm
Forum: WiP: NaNoRenO
Topic: Paws & Effect (Comedy) (NaNo2016) (DEMO AVAILABLE)
Replies: 18
Views: 6818

Re: Paws & Effect (Comedy) (NaNo2016) (Up2: Title, Save Scre

Haha! I recognize where those background objects comes from. The Sims, right? (Looks to be Sims 3.) I was thinking about doing the same thing for a future project. It's a good way to save time. Good eye. Out of curiosity, how do you think you would approach attribution in such a case? Seems a littl...
by Erotome
Thu Apr 07, 2016 3:44 pm
Forum: Other Visual Novel Engines
Topic: Visual Novelty: BGM Crossfade Issue
Replies: 7
Views: 1560

Visual Novelty: BGM Crossfade Issue

Hey there, While implementing BGM tracks in Novelty, I've encountered an issue where a track set to crossfade into another will spike in volume before fading away, rather than simply fade away at its current volume. I'm not sure if this is an issue with my settings or computer, and browsing the Nove...
by Erotome
Thu Apr 07, 2016 3:22 pm
Forum: WiP: NaNoRenO
Topic: Paws & Effect (Comedy) (NaNo2016) (DEMO AVAILABLE)
Replies: 18
Views: 6818

Re: Paws & Effect (Comedy) (NaNo2016) (Up2: Title, Save Scre

The demo is very nearly done, and just before the deadline to submit. Hoping to send it out into the world later tonight or early tomorrow. Our artist derived a rather creative solution to creating custom backgrounds (trade secret). Here's an example of an in-game background, before and after shadin...