Search found 12 matches

by storymasterq
Sun Jun 08, 2014 10:22 pm
Forum: Ren'Py Cookbook
Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
Replies: 75
Views: 53114

Re: Infinite, Stackable Inventory, Crafting, and Vendor Scre

Also, what about crafting is allowed only if you have a certain item? Or in fact, recipes that can only be completed if you are holding the item required, but said required item is not expended? So, maybe, if you have a nut and a bolt, you'll need a screwdriver to do things with them, but the screwd...
by storymasterq
Fri Jun 06, 2014 4:21 am
Forum: Old Threads (– September 2014)
Topic: Indonesian to English Translator!
Replies: 2
Views: 2259

Re: Indonesian to English Translator!

Hey, I'm Indonesian and my English grammar is awesome, too (come on, just admit it. Your grammar is not 'not perfect', it's 'awesome' :D) Let me join you in offering translation services, then. I used to write for fanfiction.net back in the day, but work and bills got the best of that, pity. Look me...
by storymasterq
Sun Jun 01, 2014 7:11 pm
Forum: Ren'Py Questions and Announcements
Topic: yes_action and no_action aren't returning my screen [Solved]
Replies: 7
Views: 943

Re: yes_action and no_action aren't returning my screen [Sol

For noobs such as myself, can anyone explain tag menu (and other tags, if there are any) or point at the docs where it is explained?

Thanks
SQ
by storymasterq
Tue May 27, 2014 8:44 am
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 58117

Re: Basic Message System

Hmm, alright, so something to the effect of call_in_new_context with a return, then?

Attachments of images or text should be handled by the called label, either by displaying the image or narrating the text.
by storymasterq
Tue May 27, 2014 2:35 am
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 58117

Re: Basic Message System

Me again, sorry for double posting. I wanted to ask you to do this for me, but I found it to be such good programming practice, I did it myself :D Here's a little addition to the Messaging system, Attachments! def __init__(self, subject, sender, body, reply_label=False, delay=False, view=True, read=...
by storymasterq
Mon May 26, 2014 9:50 pm
Forum: Old Threads (– September 2014)
Topic: Offering Proofreading services for FREE
Replies: 1
Views: 708

Offering Proofreading services for FREE

Hi, I can proofread your script, either in paragraphs or dialogue format. I'm a stickler for precise grammar rules, so you can count on me. I'm currently offering my services for FREE! for projects up to 10,000 words, which will be delivered in a weekend or less. Projects larger than 10,000 words wi...
by storymasterq
Thu May 22, 2014 9:02 pm
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 58117

Re: Basic Message System

Oh, yay! Knowledge! Thanks, Asceai!
by storymasterq
Thu May 22, 2014 8:32 pm
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 58117

Re: Basic Message System

Hmm, custom popup. I'll probably try it this weekend. Can you tell me why I can't send current_message.subject into yesno_prompt's message? Show("yesno_prompt",message="Delete [current_message.subject]?",yes_action=current_message.delete,Hide("yesno_prompt") This fails ...
by storymasterq
Thu May 22, 2014 12:03 am
Forum: Ren'Py Cookbook
Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
Replies: 75
Views: 53114

Re: Infinite, Stackable Inventory, Crafting, and Vendor Scre

Hi, I've managed to code myself out of one of the things I asked, how to transfer money instead of inventory items. I code it thusly: ... def real_transfer(seller, buyer, money): if seller.money > money: seller.money -= money buyer.money += money renpy.restart_interaction() transfer = renpy.curry(re...
by storymasterq
Wed May 21, 2014 11:58 pm
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 58117

Re: Basic Message System

Awesome! I'll look into it right now. Meanwhile, I tinkered with the code to add a delete confirmation. Do you think it'd be a good way to do it like so? screen mailbox_commands: hbox: ... if current_message: textbutton "Delete" action [Show("yesno_prompt",message="Delete me...
by storymasterq
Tue May 20, 2014 1:24 am
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 58117

Re: Basic Message System

Hi,

Is there a way to incorporate some sort contact list? I want to be able to add some senders to the list and be able to compose new messages to said contacts. Would it be too hard and/or complex?
by storymasterq
Mon May 19, 2014 10:50 pm
Forum: Ren'Py Cookbook
Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
Replies: 75
Views: 53114

Re: Infinite, Stackable Inventory, Crafting, and Vendor Scre

Hi! This is an amazing system. So good that I've slightly changed my game just so I can use it :D

A question, is there an easy way to make selling to a vendor gains only half of an item's declared value? A second question, is there a way to transfer only the money to a vendor (or, a chest, actually)?