Search found 12 matches
- Sun Jun 08, 2014 10:22 pm
- Forum: Ren'Py Cookbook
- Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
- Replies: 75
- Views: 53114
Re: Infinite, Stackable Inventory, Crafting, and Vendor Scre
Also, what about crafting is allowed only if you have a certain item? Or in fact, recipes that can only be completed if you are holding the item required, but said required item is not expended? So, maybe, if you have a nut and a bolt, you'll need a screwdriver to do things with them, but the screwd...
- Fri Jun 06, 2014 4:21 am
- Forum: Old Threads (– September 2014)
- Topic: Indonesian to English Translator!
- Replies: 2
- Views: 2259
Re: Indonesian to English Translator!
Hey, I'm Indonesian and my English grammar is awesome, too (come on, just admit it. Your grammar is not 'not perfect', it's 'awesome' :D) Let me join you in offering translation services, then. I used to write for fanfiction.net back in the day, but work and bills got the best of that, pity. Look me...
- Sun Jun 01, 2014 7:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: yes_action and no_action aren't returning my screen [Solved]
- Replies: 7
- Views: 943
Re: yes_action and no_action aren't returning my screen [Sol
For noobs such as myself, can anyone explain tag menu (and other tags, if there are any) or point at the docs where it is explained?
Thanks
SQ
Thanks
SQ
- Tue May 27, 2014 8:44 am
- Forum: Ren'Py Cookbook
- Topic: Basic Message System
- Replies: 93
- Views: 58117
Re: Basic Message System
Hmm, alright, so something to the effect of call_in_new_context with a return, then?
Attachments of images or text should be handled by the called label, either by displaying the image or narrating the text.
Attachments of images or text should be handled by the called label, either by displaying the image or narrating the text.
- Tue May 27, 2014 2:35 am
- Forum: Ren'Py Cookbook
- Topic: Basic Message System
- Replies: 93
- Views: 58117
Re: Basic Message System
Me again, sorry for double posting. I wanted to ask you to do this for me, but I found it to be such good programming practice, I did it myself :D Here's a little addition to the Messaging system, Attachments! def __init__(self, subject, sender, body, reply_label=False, delay=False, view=True, read=...
- Mon May 26, 2014 9:50 pm
- Forum: Old Threads (– September 2014)
- Topic: Offering Proofreading services for FREE
- Replies: 1
- Views: 708
Offering Proofreading services for FREE
Hi, I can proofread your script, either in paragraphs or dialogue format. I'm a stickler for precise grammar rules, so you can count on me. I'm currently offering my services for FREE! for projects up to 10,000 words, which will be delivered in a weekend or less. Projects larger than 10,000 words wi...
- Thu May 22, 2014 9:02 pm
- Forum: Ren'Py Cookbook
- Topic: Basic Message System
- Replies: 93
- Views: 58117
Re: Basic Message System
Oh, yay! Knowledge! Thanks, Asceai!
- Thu May 22, 2014 8:32 pm
- Forum: Ren'Py Cookbook
- Topic: Basic Message System
- Replies: 93
- Views: 58117
Re: Basic Message System
Hmm, custom popup. I'll probably try it this weekend. Can you tell me why I can't send current_message.subject into yesno_prompt's message? Show("yesno_prompt",message="Delete [current_message.subject]?",yes_action=current_message.delete,Hide("yesno_prompt") This fails ...
- Thu May 22, 2014 12:03 am
- Forum: Ren'Py Cookbook
- Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
- Replies: 75
- Views: 53114
Re: Infinite, Stackable Inventory, Crafting, and Vendor Scre
Hi, I've managed to code myself out of one of the things I asked, how to transfer money instead of inventory items. I code it thusly: ... def real_transfer(seller, buyer, money): if seller.money > money: seller.money -= money buyer.money += money renpy.restart_interaction() transfer = renpy.curry(re...
- Wed May 21, 2014 11:58 pm
- Forum: Ren'Py Cookbook
- Topic: Basic Message System
- Replies: 93
- Views: 58117
Re: Basic Message System
Awesome! I'll look into it right now. Meanwhile, I tinkered with the code to add a delete confirmation. Do you think it'd be a good way to do it like so? screen mailbox_commands: hbox: ... if current_message: textbutton "Delete" action [Show("yesno_prompt",message="Delete me...
- Tue May 20, 2014 1:24 am
- Forum: Ren'Py Cookbook
- Topic: Basic Message System
- Replies: 93
- Views: 58117
Re: Basic Message System
Hi,
Is there a way to incorporate some sort contact list? I want to be able to add some senders to the list and be able to compose new messages to said contacts. Would it be too hard and/or complex?
Is there a way to incorporate some sort contact list? I want to be able to add some senders to the list and be able to compose new messages to said contacts. Would it be too hard and/or complex?
- Mon May 19, 2014 10:50 pm
- Forum: Ren'Py Cookbook
- Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
- Replies: 75
- Views: 53114
Re: Infinite, Stackable Inventory, Crafting, and Vendor Scre
Hi! This is an amazing system. So good that I've slightly changed my game just so I can use it
A question, is there an easy way to make selling to a vendor gains only half of an item's declared value? A second question, is there a way to transfer only the money to a vendor (or, a chest, actually)?
A question, is there an easy way to make selling to a vendor gains only half of an item's declared value? A second question, is there a way to transfer only the money to a vendor (or, a chest, actually)?