Search found 44 matches
- Mon Oct 02, 2023 10:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] "char not defined" Error with Battle part of Dungeon Crawler RPG Framework
- Replies: 2
- Views: 242
Re: "char not defined" Error with Battle part of Dungeon Crawler RPG Framework
screen battle_ui: # Screen which shows battle status use battle_frame(char=player, position=(.95,.05)) use battle_frame(char=enemy, position=(.05,.05)) # ... label battle(player, enemy): # To start battling, call this label with 2 actor objects: player and enemy. # Preparation # Copying enemy objec...
- Fri Sep 29, 2023 7:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] "char not defined" Error with Battle part of Dungeon Crawler RPG Framework
- Replies: 2
- Views: 242
[SOLVED] "char not defined" Error with Battle part of Dungeon Crawler RPG Framework
Good evening! I'm having trouble getting the Dungeon Crawler RPG Framework (Forum post here: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=19245 ) working and I'm hoping to ask the forums for some help! To start off, I created a new renpy project (Renpy v8.1.1 for reference) and moved t...
- Thu Sep 21, 2023 9:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Request/Help] Is There a Way To Highlight Text Using Text Tags?
- Replies: 2
- Views: 451
Re: [Request/Help] Is There a Way To Highlight Text Using Text Tags?
You can always generate your text as an image then place that in your screen/say window etc using a combination of maybe a frame, https://www.renpy.org/doc/html/screens.html#frame, Text() https://www.renpy.org/doc/html/text.html#text and other things. Or, a less ideal way (because you may run into ...
- Thu Sep 14, 2023 6:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Request/Help] Is There a Way To Highlight Text Using Text Tags?
- Replies: 2
- Views: 451
[Request/Help] Is There a Way To Highlight Text Using Text Tags?
Good evening! I'm wondering if there is a way to highlight text. By this, I mean not changing the colour of the text but actually apply a colour behind the text) in a renpy say box. (Extra points if I can still change the text colour!) Highlighting sample: https://i.imgur.com/zKUoc6I.png Maybe it's ...
- Sat May 13, 2023 11:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Match 1 in 3 Minigame: Rows + Columns and Point Distribution
- Replies: 2
- Views: 285
Re: Match 1 in 3 Minigame Help: Controlling Rows + Columns
Another little bump! I've managed to solve the win conditions issue, could really use the timer fix. ;w; )9
- Fri May 12, 2023 12:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Match 1 in 3 Minigame: Rows + Columns and Point Distribution
- Replies: 2
- Views: 285
Re: Match 1 in 3 Minigame Help: Rows + Columns
Managed to find the spot to relocate the game in the window, but still looking for help in adding/removing rows and columns and adding dynamic score endpoints. (Hitting 600 points the first round, hitting 800 points the second to win, etc.) Will be looking into adjusting timer position/score position.
- Wed May 10, 2023 8:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lip Flap Using Layered Images - Lip Flap Text Syncing Help
- Replies: 2
- Views: 738
- Wed May 10, 2023 7:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Match 1 in 3 Minigame: Rows + Columns and Point Distribution
- Replies: 2
- Views: 285
Match 1 in 3 Minigame: Rows + Columns and Point Distribution
Good evening! I've been trying to implement a match-3 minigame found on the forums: OG Forum Post: https://lemmasoft.renai.us/forums/viewtopic.php?p=486054#p486054 OG Code Source (DL Links are broken) https://m.vk.com/wall-7553243_41708?post_add Post with a dl'able project and images. https://lemmas...
- Fri Mar 10, 2023 5:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Applying a Glowing Effect to a Character Sprite?
- Replies: 5
- Views: 450
Re: Applying a Glowing Effect to a Character Sprite?
Hmm, we haven't quite gotten the glowing effect desired using direct png images. Maybe if we layer two images with the bottom being white. You can play with created png image and atl. Something like this: transform glowing: alpha 0.0 matrixcolor HueMatrix(0) easeout 1.0 alpha 1.0 matrixcolor HueMat...
- Fri Mar 10, 2023 4:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Applying a Glowing Effect to a Character Sprite?
- Replies: 5
- Views: 450
Re: Applying a Glowing Effect to a Character Sprite?
As m_from_space suggested, creating an image in an image editor is the best approach. A glowing effect with a static image can be sometimes hard to achieve. Think of neon colors, which typically work only on dark backgrounds. For a better result, you can apply some ATL with lopped transparency or s...
- Wed Mar 08, 2023 3:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Applying a Glowing Effect to a Character Sprite?
- Replies: 5
- Views: 450
[Solved] Applying a Glowing Effect to a Character Sprite?
Hello! I'm working on a project that involves some characters having glowing effects on their person, such as eyes or markings on the body. That said, it doesn't exactly have to be an animated glow but at least have the illusion that the part in question is giving off light. I'm wondering if it's po...
- Tue Mar 01, 2022 7:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lip Flap Using Layered Images - Lip Flap Text Syncing Help
- Replies: 2
- Views: 738
Lip Flap Using Layered Images - Lip Flap Text Syncing Help
Good evening! I've seen a lot of references and the og cookbook page with blinking/lip-flaps using CompositeImages which was how I used to do old sprites, but seeing as Renpy has LayeredImages now I've been working on getting character blinking + lip flap working with LayeredImage sprites. So far, b...
- Fri Feb 08, 2019 5:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Creating Preference Screen Options (change game font, adjust opacity, change text colour)
- Replies: 4
- Views: 585
Re: Creating Preference Screen Options (change game font, adjust opacity, change text colour)
Thanks so much to both of you! I really appreciate it. ^v^ )/
- Wed Feb 06, 2019 10:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Creating Preference Screen Options (change game font, adjust opacity, change text colour)
- Replies: 4
- Views: 585
[Solved] Creating Preference Screen Options (change game font, adjust opacity, change text colour)
Greetings! I've been wondering about how to make a game a little more user-friendly in terms of visuals. I know that generally we can change the game window size, edit the font for the whole game in the rpy file, and other basic features but what about something like: - Choosing between two or three...
- Sun May 27, 2018 5:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Side Image: Implementing Blink/Lip Flap Help
- Replies: 3
- Views: 986
Re: Side Image: Implementing Blink/Lip Flap Help
Argh, I've had one of those smack head against wall moments. I've read that documentation so many times but I failed to remember to include "side" to the image definition in my code. :| That's what's been giving me problems... @_@;; Thanks for that! Solution found! EDIT: For anyone who com...