Search found 35 matches
- Sat Jun 25, 2022 12:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved][chat system] how to make a message show on screen before you send it
- Replies: 10
- Views: 664
Re: [Solved][chat system] how to make a message show on screen before you send it
Just tell me if something still doesn't work. Works like a charm! It looks amazing! Thank you so much, once again! The only thing that happens now when the game starts is that it shows the ADV dialogue box for a split second before the phonescreen appears. Could that have something to do with the w...
- Fri Jun 24, 2022 9:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved][chat system] how to make a message show on screen before you send it
- Replies: 10
- Views: 664
Re: [Solved][chat system] how to make a message show on screen before you send it
Glad you like it. The sending sound is played using a callback at the moment. That means whenever the MC is done talking, the sound plays. That worked for the original phone, but not for this mod. But we can easily fix it I think. We just play the sound whenever we hit the button instead of using t...
- Fri Jun 24, 2022 1:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved][chat system] how to make a message show on screen before you send it
- Replies: 10
- Views: 664
Re: [chat system] how to make a message show on screen before you send it
I just improved what I suggested earlier: The text you will put in and send will automatically show up now after 1 seconds and is also "typed in" using slow_cps. Furthermore all other messages are called in after 1 second, so you don't have to click for every one of it. It's like the othe...
- Tue Jun 21, 2022 5:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Seeking advise on if ambitious mobile project is doable for noob[tips on how][or rough pricing if not]
- Replies: 3
- Views: 370
Re: Seeking advise on if ambitious mobile project is doable for noob[tips on how][or rough pricing if not]
Depending on amount of work you are looking at least 4-figure price tag. Often you might be able to find someone willing to work at reduced rate or even free, if your project would interest them, but as you have a commercial project, this option is not for you. If you ever find someone willing to w...
- Tue Jun 21, 2022 4:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved][chat system] how to make a message show on screen before you send it
- Replies: 10
- Views: 664
[Solved][chat system] how to make a message show on screen before you send it
(Edit² for anyone who finds this: Problem got solved and there are lots of new features provided by m_from_space below if you're interested! Including a typing animation and automatically receiving the next text! :D) Hi! I am using Nighten's messaging system and I have a little problem with figurin...
- Mon Jun 20, 2022 6:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Seeking advise on if ambitious mobile project is doable for noob[tips on how][or rough pricing if not]
- Replies: 3
- Views: 370
Seeking advise on if ambitious mobile project is doable for noob[tips on how][or rough pricing if not]
Hello, first of all I'm sorry if I did not title it correctly I tried to make it understandable. There will be a few questions however they all co-relate to the same two(or technically three) questions: Can this be done & where do I start if this can be done. Or if it cannot be done (by me) what...
- Mon Mar 16, 2020 6:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to make a safe mode functional in preferences?
- Replies: 3
- Views: 417
Re: How to make a safe mode functional in preferences?
Ah, thank you both so much! I got it to work exactly how I wanted now.
- Mon Mar 16, 2020 2:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to make a safe mode functional in preferences?
- Replies: 3
- Views: 417
[Solved] How to make a safe mode functional in preferences?
Hey! I am busy making a game and I want to include an option in the game Preferences where you can turn off things like NSFW content, or violence. I imagined being able to write something like if violence == True: in my code then, so I can skip certain scenes or parts of them if it contains such thi...
- Thu Feb 20, 2020 10:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: DSE Help. Calendar imagemap... can't figure out how to make it pop up an extra screen and make it functional
- Replies: 0
- Views: 342
DSE Help. Calendar imagemap... can't figure out how to make it pop up an extra screen and make it functional
Hi. Okay so in the last few days I've finally started to figure out how the DSE works and I like it a lot, but what I did not like as much was the way everything looked. I really wanted to use an imagemap instead of all the buttons. It took me way too long to figure this out, but finally I figured o...
- Wed Mar 29, 2017 6:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How do you change the name input screen
- Replies: 6
- Views: 2557
Re: How do you change the name input screen
If you want to put it at the center of the screen, just add at truecenter in your input screen's window. Or you can put it wherever you want; just search renpy's documentation about screen and the positional properties. You could also add a background image for this window. Perhaps something like t...
- Tue Mar 28, 2017 5:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How do you change the name input screen
- Replies: 6
- Views: 2557
Re: How do you change the name input screen
What is the problem exactly? You have a screen. You can do anything to it, add everything you like, completely rework it. You just need to keep input part, because it wouldn't be an input screen without a way to input text, right? The problem is that I don't know how to go about it. So I'm wonderin...
- Mon Mar 27, 2017 4:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How do you change the name input screen
- Replies: 6
- Views: 2557
Re: How do you change the name input screen
Check input screen is screens.rpy . It is used to actually display input promt. You would need to include input id "input" displayable to make it work with renpy.input . screen input(prompt): window style "input_window": has vbox text prompt style "input_prompt" input ...
- Mon Mar 27, 2017 10:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How do you change the name input screen
- Replies: 6
- Views: 2557
[Solved] How do you change the name input screen
Hello, I've added this code to my game: label start: $ name = renpy.input(_("###"),length=##) or _("###") $ name = name.strip() And of course it works fine, but I'd like to make a screen out of it that looks different and where you can input the text in the center. Something like...
- Sat Oct 10, 2015 9:26 am
- Forum: General Discussion
- Topic: Yuri Game Jam
- Replies: 71
- Views: 18096
Re: Yuri Game Jam
I have a question. Since I was obviously very much too late in finding out about this jam: will there be one again next year? I'd love to participate.
- Sun Jul 12, 2015 6:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to skip the intro only after you've already seen it
- Replies: 3
- Views: 823
Re: How to skip the intro only after you've already seen it
I see! Thank you, I've finally got it to work now.