Search found 95 matches

by InvertMouse
Fri May 26, 2017 8:03 pm
Forum: Ren'Py Questions and Announcements
Topic: In-game buttons flickering to disabled state
Replies: 6
Views: 764

Re: In-game buttons flickering to disabled state

Okay, the problem was that Ren'Py was never marking with statements as seen. https://github.com/renpy/renpy/commit/db5d595e773d57035645124236404913e09d73aa has the fix for it. It's a one liner, so you can probably edit it into renpy/display/core.py yourself. Yeah, that seems to have fixed it Tom. T...
by InvertMouse
Fri May 19, 2017 10:39 pm
Forum: Ren'Py Questions and Announcements
Topic: In-game buttons flickering to disabled state
Replies: 6
Views: 764

Re: In-game buttons flickering to disabled state

Hello again. I tried changing into imagebuttons, but unfortunately the issue persists. Here is a clip to show what I mean: https://drive.google.com/file/d/0BxueVyvfBx4WZjJiaGhnVXNMVEU/view?usp=sharing The code looks like this: screen say: # Included only one button as an example. imagebutton: auto "...
by InvertMouse
Tue May 16, 2017 5:04 am
Forum: Ren'Py Questions and Announcements
Topic: In-game buttons flickering to disabled state
Replies: 6
Views: 764

Re: In-game buttons flickering to disabled state

Imperf3kt wrote:Use imagebuttons instead of imagemaps
Thank you! Let me give this a go :).
by InvertMouse
Mon May 15, 2017 4:17 am
Forum: Ren'Py Questions and Announcements
Topic: In-game buttons flickering to disabled state
Replies: 6
Views: 764

In-game buttons flickering to disabled state

Hi there :). To my understanding, you can assign ground, hover, idle etc states for your buttons. I have them set up for my in-game UI. My ground buttons are set to 50% opacity to indicate they cannot be pressed on in that state. Let's say I have this scene: * * * scene test "Hi!" scene test2 with d...
by InvertMouse
Fri Apr 21, 2017 4:18 pm
Forum: We are offering Paid Work
Topic: Looking to program/code a Mass Effect style Codex (closed)
Replies: 2
Views: 489

Re: Looking to program/code a Mass Effect style Codex

Hi there! Thank you for all of your responses. I have picked a candidate for now, because there is someone who has coded the exact same thing before. Thanks :).
by InvertMouse
Thu Apr 20, 2017 8:28 pm
Forum: We are offering Paid Work
Topic: Looking to program/code a Mass Effect style Codex (closed)
Replies: 2
Views: 489

Looking to program/code a Mass Effect style Codex (closed)

(Note: Submission is now closed) Hi there everyone :). I have a Renpy game template on Bitbucket that I hope to share, and after that, I would like to add a glossary screen to the project. The concept is similar to the Codex from Mass Effect: http://i.imgur.com/givHZf1l.png A series of buttons you c...
by InvertMouse
Sat Mar 11, 2017 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Fade to black when you start a new game?
Replies: 7
Views: 1490

Re: Fade to black when you start a new game?

Thanks again everyone :). indoneko, yes, your response works! I had no idea putting them on separate lines made a difference. Thank you.
by InvertMouse
Sat Mar 11, 2017 3:22 am
Forum: Ren'Py Questions and Announcements
Topic: Fade to black when you start a new game?
Replies: 7
Views: 1490

Re: Fade to black when you start a new game?

Thank you for the responses :). Yeah, you can start the scene with fade, but the menu will still jump to black first without fading.
by InvertMouse
Fri Mar 10, 2017 9:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Fade to black when you start a new game?
Replies: 7
Views: 1490

Fade to black when you start a new game?

Hi there :). When you call Start() to begin a new game, is it possible to make the menu slowly fade to black first? I have tried to set up the transition config here: https://www.renpy.org/doc/html/config.html But none of them seem to do the trick. Sorry for not knowing something so basic. I tried t...
by InvertMouse
Tue Feb 28, 2017 6:12 am
Forum: We are offering Paid Work
Topic: Seeking artist for Without Within 3
Replies: 3
Views: 867

Re: Seeking artist for Without Within 3

Hi everyone! Just posting again to clarify submissions have now closed. Thank you!
by InvertMouse
Tue Feb 28, 2017 6:06 am
Forum: We are offering Paid Work
Topic: Seeking music composer for Without Within 3
Replies: 3
Views: 642

Re: Seeking music composer for Without Within 3

Hi everyone! Just posting again to clarify submissions have now closed. Thank you!
by InvertMouse
Thu Feb 23, 2017 3:35 am
Forum: We are offering Paid Work
Topic: Seeking music composer for Without Within 3
Replies: 3
Views: 642

Seeking music composer for Without Within 3

Hi everyone :). I posted on the LSF a while back in search of an artist for Without Within 3, so thank you to everyone who participated. This time, I would like to look for a composer to join our team. For your reference, here are the links to Without Within 1 and 2: http://store.steampowered.com/ap...
by InvertMouse
Tue Feb 14, 2017 4:09 am
Forum: I am a Programmer, Director, or Other
Topic: [OPEN for Commission] Programmer for Hire!
Replies: 37
Views: 6954

Re: Programmer for Hire!

DragoonHP coded the puzzle mini-games for my most recent project, Unhack 2. He was patient throughout and went back and forth with me as necessary to produce the best possible result. He has my recommendation :).
by InvertMouse
Fri Feb 10, 2017 4:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing textbox appearance at runtime for a scene
Replies: 3
Views: 340

Re: Changing textbox appearance at runtime for a scene

Yep, those solutions work Divona. Thank you so much you expert :)!
by InvertMouse
Fri Feb 10, 2017 7:34 am
Forum: Ren'Py Questions and Announcements
Topic: Changing textbox appearance at runtime for a scene
Replies: 3
Views: 340

Changing textbox appearance at runtime for a scene

Hello :). I want to ask if it is possible to change the appearance of a textbox at runtime. For instance, with cursors, I can call: def changeCursor(): setattr(config, "mouse", {'default' : [('assets/images/cursor_alt.png', 0, 0)]}) changeCursor() And with the textbox, I can customize it using: styl...