Search found 95 matches
- Fri May 26, 2017 8:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game buttons flickering to disabled state
- Replies: 6
- Views: 1715
Re: In-game buttons flickering to disabled state
Okay, the problem was that Ren'Py was never marking with statements as seen. https://github.com/renpy/renpy/commit/db5d595e773d57035645124236404913e09d73aa has the fix for it. It's a one liner, so you can probably edit it into renpy/display/core.py yourself. Yeah, that seems to have fixed it Tom. T...
- Fri May 19, 2017 10:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game buttons flickering to disabled state
- Replies: 6
- Views: 1715
Re: In-game buttons flickering to disabled state
Hello again. I tried changing into imagebuttons, but unfortunately the issue persists. Here is a clip to show what I mean: https://drive.google.com/file/d/0BxueVyvfBx4WZjJiaGhnVXNMVEU/view?usp=sharing The code looks like this: screen say: # Included only one button as an example. imagebutton: auto &...
- Tue May 16, 2017 5:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: In-game buttons flickering to disabled state
- Replies: 6
- Views: 1715
Re: In-game buttons flickering to disabled state
Thank you! Let me give this a go .Imperf3kt wrote:Use imagebuttons instead of imagemaps
- Mon May 15, 2017 4:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: In-game buttons flickering to disabled state
- Replies: 6
- Views: 1715
In-game buttons flickering to disabled state
Hi there :). To my understanding, you can assign ground, hover, idle etc states for your buttons. I have them set up for my in-game UI. My ground buttons are set to 50% opacity to indicate they cannot be pressed on in that state. Let's say I have this scene: * * * scene test "Hi!" scene te...
- Fri Apr 21, 2017 4:18 pm
- Forum: We are offering Paid Work
- Topic: Looking to program/code a Mass Effect style Codex (closed)
- Replies: 2
- Views: 783
Re: Looking to program/code a Mass Effect style Codex
Hi there! Thank you for all of your responses. I have picked a candidate for now, because there is someone who has coded the exact same thing before. Thanks .
- Thu Apr 20, 2017 8:28 pm
- Forum: We are offering Paid Work
- Topic: Looking to program/code a Mass Effect style Codex (closed)
- Replies: 2
- Views: 783
Looking to program/code a Mass Effect style Codex (closed)
(Note: Submission is now closed) Hi there everyone :). I have a Renpy game template on Bitbucket that I hope to share, and after that, I would like to add a glossary screen to the project. The concept is similar to the Codex from Mass Effect: http://i.imgur.com/givHZf1l.png A series of buttons you c...
- Sat Mar 11, 2017 3:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fade to black when you start a new game?
- Replies: 7
- Views: 6057
Re: Fade to black when you start a new game?
Thanks again everyone . indoneko, yes, your response works! I had no idea putting them on separate lines made a difference. Thank you.
- Sat Mar 11, 2017 3:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fade to black when you start a new game?
- Replies: 7
- Views: 6057
Re: Fade to black when you start a new game?
Thank you for the responses . Yeah, you can start the scene with fade, but the menu will still jump to black first without fading.
- Fri Mar 10, 2017 9:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fade to black when you start a new game?
- Replies: 7
- Views: 6057
Fade to black when you start a new game?
Hi there :). When you call Start() to begin a new game, is it possible to make the menu slowly fade to black first? I have tried to set up the transition config here: https://www.renpy.org/doc/html/config.html But none of them seem to do the trick. Sorry for not knowing something so basic. I tried t...
- Tue Feb 28, 2017 6:12 am
- Forum: We are offering Paid Work
- Topic: Seeking artist for Without Within 3
- Replies: 3
- Views: 1250
Re: Seeking artist for Without Within 3
Hi everyone! Just posting again to clarify submissions have now closed. Thank you!
- Tue Feb 28, 2017 6:06 am
- Forum: We are offering Paid Work
- Topic: Seeking music composer for Without Within 3
- Replies: 3
- Views: 980
Re: Seeking music composer for Without Within 3
Hi everyone! Just posting again to clarify submissions have now closed. Thank you!
- Thu Feb 23, 2017 3:35 am
- Forum: We are offering Paid Work
- Topic: Seeking music composer for Without Within 3
- Replies: 3
- Views: 980
Seeking music composer for Without Within 3
Hi everyone :). I posted on the LSF a while back in search of an artist for Without Within 3, so thank you to everyone who participated. This time, I would like to look for a composer to join our team. For your reference, here are the links to Without Within 1 and 2: http://store.steampowered.com/ap...
- Tue Feb 14, 2017 4:09 am
- Forum: I am a Programmer, Director, or Other
- Topic: [OPEN for Commission] Programmer for Hire!
- Replies: 65
- Views: 231917
Re: Programmer for Hire!
DragoonHP coded the puzzle mini-games for my most recent project, Unhack 2. He was patient throughout and went back and forth with me as necessary to produce the best possible result. He has my recommendation .
- Fri Feb 10, 2017 4:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing textbox appearance at runtime for a scene
- Replies: 3
- Views: 604
Re: Changing textbox appearance at runtime for a scene
Yep, those solutions work Divona. Thank you so much you expert !
- Fri Feb 10, 2017 7:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing textbox appearance at runtime for a scene
- Replies: 3
- Views: 604
Changing textbox appearance at runtime for a scene
Hello :). I want to ask if it is possible to change the appearance of a textbox at runtime. For instance, with cursors, I can call: def changeCursor(): setattr(config, "mouse", {'default' : [('assets/images/cursor_alt.png', 0, 0)]}) changeCursor() And with the textbox, I can customize it u...