Search found 15 matches

by aqua.soo
Sat May 16, 2015 6:41 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 510
Views: 138668

Re: Ren'Py Gripes

I was pleasantly surprised when I found out that Ren'Py supported right-to-left (through config.rtl ) languages. One gripe I have about rtl is that, when selecting non-rtl languages like English, the say screen styles don't change to accomodate the different orientation. That is, when switching to E...
by aqua.soo
Sun Jan 25, 2015 1:10 am
Forum: Ren'Py Questions and Announcements
Topic: Animated character gestures
Replies: 1
Views: 453

Animated character gestures

I am trying to create an animated character with a bunch of .png frames for her gestures. She has a looping animation for neutral state, and I want to add a non-looping gesture animation that I can use as necessary. What'd be the best way to accomplish this? I noticed I can't use for-loops in ATL, s...
by aqua.soo
Fri Aug 08, 2014 10:19 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Moving choice menu around during game
Replies: 2
Views: 722

Re: [Partially Solved] Moving choice menu around during game

Eh, I solved the first problem myself.

I just had to define a second menu_window style and make the choice screen choose between the styles depending on the value of some variable.

I would still like to know whether there's a way to apply animation on moving menu choices.
by aqua.soo
Thu Aug 07, 2014 9:58 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Moving choice menu around during game
Replies: 2
Views: 722

[Solved] Moving choice menu around during game

Is it possible to move buttons of choice menu (screen choice ) during game? I know you can customized the position of buttons by customizing the menu_window style, but styles can't be altered after init phase. I am guessing that an alternative would be defining a second type of menu with different s...
by aqua.soo
Wed Jul 23, 2014 10:44 am
Forum: Ren'Py Questions and Announcements
Topic: Text History error when rolling back during transition
Replies: 2
Views: 715

Re: Text History error when rolling back during transition

The issue indeed was that the text history log was picking up the None say attached to standalone with statements. After fiddling around with the code, I found the problem. The if-elif-else block in screen text_history is supposed to prevent this kind of error, but it has a mistake. Here's the fix. ...
by aqua.soo
Mon Jul 21, 2014 8:45 am
Forum: Development of Ren'Py
Topic: Cannot override window transition set in config to None
Replies: 1
Views: 554

Cannot override window transition set in config to None

When config.window_show_transition = dissolve , apparently using window show None should override the dissolve transition set by config and show window immediately (no transition). However, window show None is dissolving as per the config setting. window hide also has the exact same problem. window ...
by aqua.soo
Mon Jul 21, 2014 1:57 am
Forum: Ren'Py Questions and Announcements
Topic: Text History error when rolling back during transition
Replies: 2
Views: 715

Text History error when rolling back during transition

I was trying out Text History from the old wiki's cookbook and noticed that the game encounters an error when you try to scroll back during a with transition, if the with statement is in its own line—as opposed to being a clause like show ... with . The problem seems to be that a standalone with sta...
by aqua.soo
Sun Jul 20, 2014 9:48 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Special Effect that shows over NVL say screen
Replies: 2
Views: 294

Re: Special Effect that shows over NVL say screen

Ah, I see. Just appending a new layer to that config.layers and using that worked. Thanks!
by aqua.soo
Sun Jul 20, 2014 4:25 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Special Effect that shows over NVL say screen
Replies: 2
Views: 294

[Solved] Special Effect that shows over NVL say screen

How do you show a displayable that is on top of everything in the game, especially the NVL say screen?

I've tried messing around with zorder, but no matter what I set it to, the say screen remains on top of everything.
by aqua.soo
Fri Jun 06, 2014 9:38 am
Forum: Old Threads (– September 2014)
Topic: [On Hold]Team members for developing an educational math RPG
Replies: 4
Views: 799

Re: [paid] Team members for developing an educational math R

When you say variations, are you talking hair, clothes, poses, expressions, colours? Poses and expressions exclusively So you need someone to assist with writing? Especially involving math elements? May I ask what type of math this is? Math's my best subject so I'd love to help out :) Email sent yo...
by aqua.soo
Thu Jun 05, 2014 10:53 am
Forum: Old Threads (– September 2014)
Topic: [On Hold]Team members for developing an educational math RPG
Replies: 4
Views: 799

[On Hold]Team members for developing an educational math RPG

Contradiction!!! I am looking to work with 2D game graphic artist(s): both CG and traditional art A writer Additional Python coder(s) to create an educational RPG that teaches middle-high school geometry. Ideally, we should form a stable team that continues to create similar educational games. Insp...
by aqua.soo
Thu Jun 05, 2014 9:53 am
Forum: Welcome!
Topic: Guestbook
Replies: 5289
Views: 1273066

Re: Guestbook

Name (not): Aqua Soo
Location: Migratory, currently in Korea

I've been a fan of visual novels for a while but only recently became interested in developing them. I love good music, mysteries, and tea. I study CS and can code stuff.
by aqua.soo
Thu Jun 05, 2014 12:35 am
Forum: Completed Games
Topic: The Madness [Psychological Horror / Puzzle]
Replies: 145
Views: 28221

Re: The Madness [Psychological Horror / Puzzle]

Haha, the three doors "puzzle" was a real troll move. After being completely stumped, I had to check the script files for the nasty surprise. Going through the same door 70+ times, reeeaallyyy... Then, there was the typewriter. Once again, I had to resort to reading the script to find that the puzzl...
by aqua.soo
Wed Jun 04, 2014 5:45 am
Forum: Completed Games
Topic: The Madness [Psychological Horror / Puzzle]
Replies: 145
Views: 28221

Re: The Madness [Psychological Horror / Puzzle]

Oh god that was pretty clever. I can't believe I didn't get this earlier. Caveat Lector's hint is somewhat wrong. The colors of books have nothing to do with the solution. You just need to draw all the triangles on the same grid, and the answer just appears. I spent way too long trying to make sense...
by aqua.soo
Tue Jun 03, 2014 8:12 am
Forum: Completed Games
Topic: The Madness [Psychological Horror / Puzzle]
Replies: 145
Views: 28221

Re: The Madness [Psychological Horror / Puzzle]

I just got to the infinite hallway, trying to figure out the 3x3 canvas. Not sure what to do with those triangles from books... Amazing game so far! The visuals and sounds really set up the right mood, and the puzzles are quite enjoyable. A couple of them could have been better though. * Generators ...