Search found 38 matches
- Tue Sep 13, 2016 1:03 am
- Forum: Ren'Py Cookbook
- Topic: [UPDATED] tutorial: Attaching Admob to RenPy
- Replies: 46
- Views: 36552
Re: [UPDATED] tutorial: Attaching Admob to RenPy
Can i make the ads with the video that take full screen of the game and there will be countdown to skipable. Almost all of them is ads of some other game. I don't know exactly what is that called though. Yes you can.They called "interstitials ads" and "Video ads". But you can't ...
- Wed Mar 09, 2016 12:27 pm
- Forum: Ren'Py Cookbook
- Topic: [UPDATED] tutorial: Attaching Admob to RenPy
- Replies: 46
- Views: 36552
Re: [UPDATED] tutorial: Attaching Admob to RenPy
Can i make the ads with the video that take full screen of the game and there will be countdown to skipable. Almost all of them is ads of some other game. I don't know exactly what is that called though.
- Mon Feb 29, 2016 12:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Font size bar
- Replies: 2
- Views: 527
Re: Font size bar
Thanks Tom, it can be useful
- Fri Feb 26, 2016 4:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Font size bar
- Replies: 2
- Views: 527
Font size bar
Can i make one bar that can adjust the default font size for user? i knew that i can set the size in my rpy by style.default.size. But the problem is there are people said that the current text is too big while the other said it isf small. So i want to make a bar that user can adjust it in their own...
- Thu Jan 07, 2016 4:40 am
- Forum: Ren'Py Cookbook
- Topic: [UPDATED] tutorial: Attaching Admob to RenPy
- Replies: 46
- Views: 36552
Re: Tutorial: Attaching Admob to RenPy and earn some money.
I'm not a huge fan of ads, which is why I didn't implement something like this myself. That being said, I think there are times when they could be relatively unobtrusive, like when entering or resuming a game, or perhaps even between chapters. I think interstitials are far better than ads that alwa...
- Wed Jan 06, 2016 11:41 am
- Forum: Ren'Py Cookbook
- Topic: [UPDATED] tutorial: Attaching Admob to RenPy
- Replies: 46
- Views: 36552
Re: Tutorial: Attaching Admob to RenPy and earn some money.
How to add the test ad? As i saw the information that if i use the live ads to test, my account maybe ban. :/
- Tue Sep 15, 2015 11:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jump Question
- Replies: 4
- Views: 614
Re: Jump Question
You can use "jump expression". The term you give for the jump destination is then evaluated instead of taken as a name: label start: jump expression 'route'+str(x) label route1: # blah label route2: # blah Yeah, thank you, it work as i need. Why would you need to do that though? You could...
- Tue Sep 15, 2015 7:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Jump Question
- Replies: 4
- Views: 614
Jump Question
Can i make the jump to label changeable during the gameplay. For example:
Anyway to make the x by persistent? thank you
Code: Select all
label start:
"Label start"
jump x -> i want to change the x.
label numberone:
"Gameplay1"
label numbertwo:
"Gameplay2"
- Sat Aug 15, 2015 5:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to create confirm yes no screen for imagebutton?
- Replies: 2
- Views: 665
Re: How to create confirm yes no screen for imagebutton?
Make your button use the default yes_no prompt? The yesno prompt is documented here: http://www.renpy.org/doc/html/screen_special.html#yesno-prompt I know about this, this just show how to create the screen, i need to know how to apply this into the imagebutton. Thanks anyway. edit: http://lemmasof...
- Thu Aug 13, 2015 4:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to create confirm yes no screen for imagebutton?
- Replies: 2
- Views: 665
How to create confirm yes no screen for imagebutton?
I want to make a yes no screen for some imagebutton, because i made those as choices for my game, so i don't want mistake the choices. I tried the confirm=False into the action Jump("my screen", confirm=True) but look like it didn't work. Any idea? Thanks in advance
- Thu Jul 02, 2015 4:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Custom one more menu screen to display the place?
- Replies: 11
- Views: 1382
Re: [SOLVED] Custom one more menu screen to display the plac
Ok, all problem sovled ), thanks
- Fri Jun 12, 2015 9:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Custom one more menu screen to display the place?
- Replies: 11
- Views: 1382
Re: Custom one more menu screen to display the place?
If i remove all the places it will cause the game crash. I'm just curious that if i can show an image with "there is no event, right now" that's look like the other button, just that there won't be any events happen . I tried on the nullaction one by changing with another image link. Seem ...
- Thu Jun 11, 2015 8:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hovered the choice button
- Replies: 6
- Views: 1119
Re: Hovered the choice button
I think it's kinda late but thank you very much
- Sat May 23, 2015 10:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hovered the choice button
- Replies: 6
- Views: 1119
Re: Hovered the choice button
i will try :v
- Sat May 23, 2015 8:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Custom one more menu screen to display the place?
- Replies: 11
- Views: 1382
Re: Custom one more menu screen to display the place?
Ah, SinnyROM. Can you give a visit to this http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=32250 as well? I want to create the tooltip for the normal text choice one when we hovered the button. I think the idea is the caption of the item and one other screen have if statement with this capt...