Search found 38 matches

by lyminh99
Tue Sep 13, 2016 1:03 am
Forum: Ren'Py Cookbook
Topic: [UPDATED] tutorial: Attaching Admob to RenPy
Replies: 46
Views: 33643

Re: [UPDATED] tutorial: Attaching Admob to RenPy

Can i make the ads with the video that take full screen of the game and there will be countdown to skipable. Almost all of them is ads of some other game. I don't know exactly what is that called though. Yes you can.They called "interstitials ads" and "Video ads". But you can't ...
by lyminh99
Wed Mar 09, 2016 12:27 pm
Forum: Ren'Py Cookbook
Topic: [UPDATED] tutorial: Attaching Admob to RenPy
Replies: 46
Views: 33643

Re: [UPDATED] tutorial: Attaching Admob to RenPy

Can i make the ads with the video that take full screen of the game and there will be countdown to skipable. Almost all of them is ads of some other game. I don't know exactly what is that called though.
by lyminh99
Mon Feb 29, 2016 12:16 am
Forum: Ren'Py Questions and Announcements
Topic: Font size bar
Replies: 2
Views: 507

Re: Font size bar

Thanks Tom, it can be useful :)
by lyminh99
Fri Feb 26, 2016 4:04 am
Forum: Ren'Py Questions and Announcements
Topic: Font size bar
Replies: 2
Views: 507

Font size bar

Can i make one bar that can adjust the default font size for user? i knew that i can set the size in my rpy by style.default.size. But the problem is there are people said that the current text is too big while the other said it isf small. So i want to make a bar that user can adjust it in their own...
by lyminh99
Thu Jan 07, 2016 4:40 am
Forum: Ren'Py Cookbook
Topic: [UPDATED] tutorial: Attaching Admob to RenPy
Replies: 46
Views: 33643

Re: Tutorial: Attaching Admob to RenPy and earn some money.

I'm not a huge fan of ads, which is why I didn't implement something like this myself. That being said, I think there are times when they could be relatively unobtrusive, like when entering or resuming a game, or perhaps even between chapters. I think interstitials are far better than ads that alwa...
by lyminh99
Wed Jan 06, 2016 11:41 am
Forum: Ren'Py Cookbook
Topic: [UPDATED] tutorial: Attaching Admob to RenPy
Replies: 46
Views: 33643

Re: Tutorial: Attaching Admob to RenPy and earn some money.

How to add the test ad? As i saw the information that if i use the live ads to test, my account maybe ban. :/
by lyminh99
Tue Sep 15, 2015 11:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Jump Question
Replies: 4
Views: 589

Re: Jump Question

You can use "jump expression". The term you give for the jump destination is then evaluated instead of taken as a name: label start: jump expression 'route'+str(x) label route1: # blah label route2: # blah Yeah, thank you, it work as i need. Why would you need to do that though? You could...
by lyminh99
Tue Sep 15, 2015 7:53 am
Forum: Ren'Py Questions and Announcements
Topic: Jump Question
Replies: 4
Views: 589

Jump Question

Can i make the jump to label changeable during the gameplay. For example:

Code: Select all

label start:
      "Label start"
      jump x -> i want to change the x.

label numberone:
      "Gameplay1"
label numbertwo:
      "Gameplay2"
Anyway to make the x by persistent? thank you
by lyminh99
Sat Aug 15, 2015 5:07 am
Forum: Ren'Py Questions and Announcements
Topic: How to create confirm yes no screen for imagebutton?
Replies: 2
Views: 639

Re: How to create confirm yes no screen for imagebutton?

Make your button use the default yes_no prompt? The yesno prompt is documented here: http://www.renpy.org/doc/html/screen_special.html#yesno-prompt I know about this, this just show how to create the screen, i need to know how to apply this into the imagebutton. Thanks anyway. edit: http://lemmasof...
by lyminh99
Thu Aug 13, 2015 4:07 am
Forum: Ren'Py Questions and Announcements
Topic: How to create confirm yes no screen for imagebutton?
Replies: 2
Views: 639

How to create confirm yes no screen for imagebutton?

I want to make a yes no screen for some imagebutton, because i made those as choices for my game, so i don't want mistake the choices. I tried the confirm=False into the action Jump("my screen", confirm=True) but look like it didn't work. Any idea? Thanks in advance
by lyminh99
Fri Jun 12, 2015 9:47 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Custom one more menu screen to display the place?
Replies: 11
Views: 1329

Re: Custom one more menu screen to display the place?

If i remove all the places it will cause the game crash. I'm just curious that if i can show an image with "there is no event, right now" that's look like the other button, just that there won't be any events happen . I tried on the nullaction one by changing with another image link. Seem ...
by lyminh99
Thu Jun 11, 2015 8:08 am
Forum: Ren'Py Questions and Announcements
Topic: Hovered the choice button
Replies: 6
Views: 1085

Re: Hovered the choice button

I think it's kinda late but thank you very much :)
by lyminh99
Sat May 23, 2015 10:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Hovered the choice button
Replies: 6
Views: 1085

Re: Hovered the choice button

i will try :v
by lyminh99
Sat May 23, 2015 8:45 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Custom one more menu screen to display the place?
Replies: 11
Views: 1329

Re: Custom one more menu screen to display the place?

Ah, SinnyROM. Can you give a visit to this http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=32250 as well? I want to create the tooltip for the normal text choice one when we hovered the button. I think the idea is the caption of the item and one other screen have if statement with this capt...