Search found 20 matches

by salventus
Sat Aug 30, 2014 11:58 pm
Forum: Ren'Py Questions and Announcements
Topic: How to solve IOError? (SOLVED)
Replies: 4
Views: 1357

Re: How to solve IOError?

Delete persistent, try starting the game several times. Ren'Py is trying to load a recovery file instead of starting a new game which doesn't seem to be possible any longer. yeaaa i try deleting persistent several times and finally, my game can runs again!! :D :D :D thankyou so much for the help :)
by salventus
Wed Aug 27, 2014 12:52 am
Forum: Ren'Py Questions and Announcements
Topic: How to solve IOError? (SOLVED)
Replies: 4
Views: 1357

Re: How to solve IOError?

Delete all .rpyc (do NOT confuse with .rpy, do not delete those!) files and try again. Yes, i try deleting all the .rpyc files (script.rpyc, options.rpyc, and screens.rpyc) but now, another error occured I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common...
by salventus
Tue Aug 26, 2014 5:06 am
Forum: Ren'Py Questions and Announcements
Topic: How to solve IOError? (SOLVED)
Replies: 4
Views: 1357

How to solve IOError? (SOLVED)

So my script code was working just perfectly fine before suddenly i get this error message I'm sorry, but an uncaught exception occurred. While loading the script. IOError: [Errno 22] Invalid argument -- Full Traceback ------------------------------------------------------------ Full traceback: File...
by salventus
Sun Jul 13, 2014 10:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Customizing "Extra Menu" in Main Menu
Replies: 6
Views: 3333

Re: Customizing "Extra Menu" in Main Menu

@mjshi: your code seems amazing :0. Thankyou very much for doing it! I will try using it and see if i could make the extra menus really appeared normally (well my hands are the one that oftenly make mistake and error, your codes are perfectly great, hahaha)
by salventus
Sat Jul 12, 2014 7:48 am
Forum: Ren'Py Questions and Announcements
Topic: Customizing "Extra Menu" in Main Menu
Replies: 6
Views: 3333

Re: Customizing "Extra Menu" in Main Menu

@mjshi: Hmm okay ._. will it be easier if i change the Extra menu to screen languange, maybe? So it's like i'm making another 'main menu' (Extras) consist of ending list screen and gallery screen.
by salventus
Fri Jul 11, 2014 11:29 am
Forum: Ren'Py Questions and Announcements
Topic: Customizing "Extra Menu" in Main Menu
Replies: 6
Views: 3333

Re: Customizing "Extra Menu" in Main Menu

@mjshi: ahh thanks, now i understand :D soo, i think i might need to delete the screen languange gallery, but is there a way to make gallery code by using 'label'? or do i need to fix the choice in extra menu in order i can call the screen? sometimes i kinda confused about screen and label though, s...
by salventus
Fri Jul 11, 2014 11:26 am
Forum: Ren'Py Questions and Announcements
Topic: How to get a characters image in the window when they speak?
Replies: 3
Views: 541

Re: How to get a characters image in the window when they sp

So, I really want to have the mc's picture to be in the window
by "to be in the window", do you mean picture like side image? Or simple picture in the screen?
(see pict)
by salventus
Wed Jul 09, 2014 9:54 am
Forum: Ren'Py Questions and Announcements
Topic: Customizing "Extra Menu" in Main Menu
Replies: 6
Views: 3333

Customizing "Extra Menu" in Main Menu

Just like many other VN, i want to create menu "Extras" in Main menu, which will lead to list of Ending, Gallery, Music, etc so i make the menu list in extra ending like this (and also shown in the pict): init: $ config.main_menu.insert(2, ('Extras', "extra", "persistent.my_...
by salventus
Tue Jul 08, 2014 12:57 am
Forum: Ren'Py Questions and Announcements
Topic: How to create a menu for list of obtainable endings?
Replies: 4
Views: 1201

Re: How to create a menu for list of obtainable endings?

this is what i code init python: # If persistent.endings is None (the first pass through the game), then make it a set. if persistent.endings is None: persistent.endings = set() # This shows a single ending, as necessary. def show_ending(number, name): if name in persistent.endings: ui.text("% ...
by salventus
Mon Jul 07, 2014 9:46 am
Forum: Ren'Py Questions and Announcements
Topic: How to create a menu for list of obtainable endings?
Replies: 4
Views: 1201

Re: How to create a menu for list of obtainable endings?

Short answer : anywhere. Long answer : Well, first, the code as you got there have a few minor syntax mistakes : init python is missing its colon ui.textbutton("Next Page", clicked=ui.jumps("endings_2") is missing its final parenthesis and so is ui.textbutton("Return",...
by salventus
Sun Jul 06, 2014 8:38 am
Forum: Ren'Py Questions and Announcements
Topic: How to create a menu for list of obtainable endings?
Replies: 4
Views: 1201

How to create a menu for list of obtainable endings?

I'm still newbie at coding things, so eventhough in another thread phytom has already explained how to create menu of list obtainable endings like this init python # If persistent.endings is None (the first pass through the game), then make it a set. if persistent.endings is None: persistent.endings...
by salventus
Sun Jul 06, 2014 6:50 am
Forum: Ren'Py Questions and Announcements
Topic: how to create personal gallery in Gallery menu (Solved)
Replies: 9
Views: 1407

Re: how to create personal gallery in Gallery menu

sorry for my late response ._. @zetsubou-kyoju: Maybe this link could help: http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=15237 Thanks for the reference! will definitely check and try it. @ArachneJericho: Required quite a bit of refactoring and moving code around. Here's the scaffolding o...
by salventus
Mon Jun 30, 2014 1:45 am
Forum: Works in Progress
Topic: Hell's Colosseum [BxB][Comedy+Romance]
Replies: 114
Views: 25118

Re: Hell's Colosseum [BxB][Comedy+Romance]

Your arts are pretty cool and the story seems interesting! Can't wait to play this game! :3
by salventus
Thu Jun 26, 2014 4:10 am
Forum: Ren'Py Cookbook
Topic: Instant CG and BG gallery
Replies: 151
Views: 59901

Re: Instant CG and BG gallery

The error indicates that "bg cave" and "bg meadow" images aren't defined. Double check for typos and try adding "init" in front of the image definition. You can also download the code and first get that to work with your images, then work from there. it works! Thank yo...
by salventus
Thu Jun 26, 2014 4:03 am
Forum: Ren'Py Questions and Announcements
Topic: how to create personal gallery in Gallery menu (Solved)
Replies: 9
Views: 1407

Re: how to create personal gallery in Gallery menu

@kisa: i found that code from tutorial in ren'py cookbook. Check that out! :D
@zetsubou-kyoju: yeaah i'm also curious but haven't understand enough what variables i should input @_@
@chaotic: Thank you! :D im gonna check that out