Search found 141 matches
- Sat Jul 19, 2014 8:04 pm
- Forum: Creator Discussion
- Topic: Static sprites vs. dynamic sprites?
- Replies: 21
- Views: 8328
Re: Static sprites vs. dynamic sprites?
While I don't have a problem with static sprites, once I get used to ones with more animations it can be a little jarring to go back to ones that are not. (Like seeing older Pokemon games again after playing BW/XY.) I at least like to see some blinking and lip-flap, but these also should be used car...
- Sat Jul 19, 2014 9:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with .ogg music loop
- Replies: 7
- Views: 1052
Re: Problems with .ogg music loop
Might I add that I don't think LOOPSTART, LOOPLENGTH, and any other similar comments in oggs are something specific to RPG Maker. I can't find any sort of official documentation specifying this, but I/O's (VN) internal music files also use the same variables, so at least in Japan it's possible this ...
- Sat Jul 19, 2014 9:40 am
- Forum: Ren'Py Cookbook
- Topic: Basic Message System
- Replies: 93
- Views: 59862
Re: Basic Message System
I've discovered that if you open a message longer than the message viewport, scroll to the bottom, then view another message that's also long, the viewport will remain scrolled down instead of reset to the top. I can't seem to work out how to do it myself. I thought SetVariable("view_message.vi...
- Sat Jul 19, 2014 5:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Game Menu transitions lock keyboard advance on exit.
- Replies: 1
- Views: 433
Game Menu transitions lock keyboard advance on exit.
When I enter menu, readback, or yes/no prompt, return , and try to use a keyboard key to advance dialogue, I am unable to do so. The only way to regain this is by moving the mouse or clicking with the mouse, and the function returns. config.enter_transition = Fade(0.15, 0.0, 0.15) config.exit_transi...
- Tue Jul 08, 2014 12:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Play sound whenever space is clicked to advance dialogue
- Replies: 5
- Views: 906
Re: Play sound whenever space is clicked to advance dialogue
I suspect that key "dismiss" would also trigger the sound to repeatedly play when it's held down too, right? Except if you've altered/disabled config.key_repeat. I haven't checked myself though.
- Sat Jul 05, 2014 8:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disable skip mode affecting menu transitions
- Replies: 6
- Views: 1199
Disable skip mode affecting menu transitions
This is something that's had me baffled and I've finally decided to give in and ask the forums about this. What I've found is that I can hold down the skip button and it'll skip through transitions. That's okay and all, but it also does it for menu transitions - title screen, game menu, sub screens,...