Search found 125 matches

by Tayruu
Tue Aug 11, 2020 12:38 am
Forum: Ren'Py Questions and Announcements
Topic: Is Digitally Signing EXE Required?
Replies: 10
Views: 440

Re: Is Digitally Signing EXE Required?

It seems incredibly bizarre that having a custom icon is triggering a false positive with Windows Defender at all. Defender is usually pretty good in this day and age. Can you check if you get the false positive when you remove the ico file from the project and rebuild? Or if it happens with a diffe...
by Tayruu
Sat Aug 01, 2020 11:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Text bleeps callback won't stop in menus [SOLVED!]
Replies: 22
Views: 2671

Re: Text bleeps callback won't stop in menus [SOLVED!]

The above download doesn't appear to actually stop the beeps in the menu. (Also the second sound effect is... pretty unpleasant.) For my own project, I have to specifically mute the text channel when calling a screen from the main screen. label enter_game_menu: $ renpy.music.stop(channel="text") ret...
by Tayruu
Fri Jul 31, 2020 2:43 am
Forum: Ren'Py Cookbook
Topic: FancyText: Effects for Slow Text Display
Replies: 9
Views: 729

Re: FancyText: Effects for Slow Text Display

I can confirm that the repeating of the animation on extend and wait tags is fixed, as well as outlines.

... oops, turns out that pause was literally the pause(0.4) in that code. Wonder why that was there.
Regardless, it seems all smooth sailing. o:
by Tayruu
Wed Jul 29, 2020 11:37 pm
Forum: Ren'Py Cookbook
Topic: FancyText: Effects for Slow Text Display
Replies: 9
Views: 729

Re: FancyText: Effects for Slow Text Display

Hell yeah, a soft fade to the typewriter effect is just the sort of thing I've been after myself. Shaking text is a neat and possibly useful effect too. There's a few minor hiccups though. - Fancytext doesn't like text outlines. If the dialogue has an outline style, it throws an error. While running...
by Tayruu
Sat May 23, 2020 10:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Where is the screen "_exception" kept?
Replies: 7
Views: 228

Re: Where is the screen "_exception" kept?

I found def report_exception(e, editor=True) in renpy/error.py. It's not a screen, however.
by Tayruu
Fri Apr 24, 2020 4:01 am
Forum: Ren'Py Questions and Announcements
Topic: Mousewheel up rollback to screens
Replies: 6
Views: 412

Re: Mousewheel up rollback to screens

I'm not sure how much this might help, but I have this code for calling the history screen with the mousewheel instead of rollback. # Override Keymap def readback_catcher(): if _game_menu_screen != None: ui.add(renpy.Keymap(rollback=[Stop("text"), renpy.curried_call_in_new_context("call_subscreen", ...
by Tayruu
Fri Apr 24, 2020 3:43 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to prevent namebox refresh?
Replies: 4
Views: 231

Re: Is there a way to prevent namebox refresh?

Funnily enough I'm trying to do this exact same effect. I want a name box to pan in when a character starts speaking, and swap with other name "cards" when switching characters or the like. And I've run into this same problem. I gave the above code a try, using variables and on show , and it still r...
by Tayruu
Wed Dec 04, 2019 4:05 am
Forum: Ren'Py Questions and Announcements
Topic: Glitch/VHS/CTR effects on Renpy?
Replies: 4
Views: 1662

Re: Glitch/VHS/CTR effects on Renpy?

Your best bet would probably be to make hand-made glitch images and animate them in various ways as a screen-sized ATL animation. You would have to however make these images static, making different sets of glitches for different scenes. If you want them to be dynamically generated based on the scre...
by Tayruu
Thu Nov 21, 2019 12:41 am
Forum: Ren'Py Cookbook
Topic: Portrait System
Replies: 18
Views: 11597

Re: Portrait System

Release of Portrait System v2.0! (... beta 0.9) So as I mentioned, I was working on an improved version of this script. I sent a message to ChocoKeki but as I have not heard back, I have decided to go ahead and release it to the public anyway. There are some major design direction changes from v1.X...
by Tayruu
Sun Nov 17, 2019 6:45 am
Forum: Ren'Py Questions and Announcements
Topic: How to remove the SAVE menu?
Replies: 2
Views: 406

Re: How to remove the SAVE menu?

If you want to remove the save slot elements from the "base" pause menu, that'll require working with screen language to make a new pause screen.
The same technically also for removing save/load from the menu options, but I'm assuming you want to move the save/load into their own screen, right?
by Tayruu
Fri Sep 06, 2019 8:46 pm
Forum: Development of Ren'Py
Topic: Coding Dialogue Statements easier!
Replies: 16
Views: 3690

Re: Coding Dialogue Statements easier!

Are you specifically trying to wrap dialogue in quote-marks, or is there a different use to it? Because you can add quote marks around text by using prefix/suffix arguments in Character() statements --

Code: Select all

Character(name, what_prefix=u"“", what_suffix="”")
by Tayruu
Sun Aug 18, 2019 3:04 am
Forum: Ren'Py Cookbook
Topic: Portrait System
Replies: 18
Views: 11597

Re: Portrait System

I'm actually working on an improved version of this where you can pair different expressions with the same base portrait. It's technically done but I probably need to test it some more. What it results in though, is that it re-splits body/eyes/mouth into separate files, hahah. But it keeps the code ...
by Tayruu
Tue Aug 06, 2019 11:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Outlining specific lines of text
Replies: 6
Views: 432

Re: Outlining specific lines of text

https://i.imgur.com/eQLDl6a.png Testing: with outline in dialogue style, without, and with an invisible outline. It seems that the outline colour tag only affects text if there's already defined outline styles for that text. You can however give your dialogue an invisible outline style, eg. outline...
by Tayruu
Tue Jul 30, 2019 8:23 am
Forum: Ren'Py Questions and Announcements
Topic: Apply ATL to who/what in dialogue
Replies: 4
Views: 705

Re: Apply ATL to who/what in dialogue

When I say "soft fade", I mean each letter should fade in from 0.0 alpha to 1.0, or possibly other transitions. Currently there is no way (as near as I can see) to change the typewriter effect on dialogue from a hard cut.
by Tayruu
Mon Jul 29, 2019 8:58 am
Forum: Ren'Py Questions and Announcements
Topic: Apply ATL to who/what in dialogue
Replies: 4
Views: 705

Re: Apply ATL to who/what in dialogue

In checking if maybe callbacks were updated (wrt attempting text blip improvement), I notice callbacks exist to run events at the start and end of dialogue . How would I run python to reference an element inside the say screen, and apply a transform to it? Would that be the way to do this? ... actua...