Search found 115 matches

by Tayruu
Fri Sep 06, 2019 8:46 pm
Forum: Development of Ren'Py
Topic: Coding Dialogue Statements easier!
Replies: 16
Views: 380

Re: Coding Dialogue Statements easier!

Are you specifically trying to wrap dialogue in quote-marks, or is there a different use to it? Because you can add quote marks around text by using prefix/suffix arguments in Character() statements --

Code: Select all

Character(name, what_prefix=u"“", what_suffix="”")
by Tayruu
Sun Aug 18, 2019 3:04 am
Forum: Ren'Py Cookbook
Topic: Portrait System
Replies: 16
Views: 8739

Re: Portrait System

I'm actually working on an improved version of this where you can pair different expressions with the same base portrait. It's technically done but I probably need to test it some more. What it results in though, is that it re-splits body/eyes/mouth into separate files, hahah. But it keeps the code ...
by Tayruu
Tue Aug 06, 2019 11:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Outlining specific lines of text
Replies: 6
Views: 221

Re: Outlining specific lines of text

https://i.imgur.com/eQLDl6a.png Testing: with outline in dialogue style, without, and with an invisible outline. It seems that the outline colour tag only affects text if there's already defined outline styles for that text. You can however give your dialogue an invisible outline style, eg. outline...
by Tayruu
Tue Jul 30, 2019 8:23 am
Forum: Ren'Py Questions and Announcements
Topic: Apply ATL to who/what in dialogue
Replies: 4
Views: 519

Re: Apply ATL to who/what in dialogue

When I say "soft fade", I mean each letter should fade in from 0.0 alpha to 1.0, or possibly other transitions. Currently there is no way (as near as I can see) to change the typewriter effect on dialogue from a hard cut.
by Tayruu
Mon Jul 29, 2019 8:58 am
Forum: Ren'Py Questions and Announcements
Topic: Apply ATL to who/what in dialogue
Replies: 4
Views: 519

Re: Apply ATL to who/what in dialogue

In checking if maybe callbacks were updated (wrt attempting text blip improvement), I notice callbacks exist to run events at the start and end of dialogue . How would I run python to reference an element inside the say screen, and apply a transform to it? Would that be the way to do this? ... actua...
by Tayruu
Mon Jul 29, 2019 8:37 am
Forum: Ren'Py Cookbook
Topic: Phoenix Wright Blip and mouth animation library
Replies: 6
Views: 644

Re: Phoenix Wright Blip and mouth animation library

This seems pretty neat, as I would like text blip to pace/change with text speed. However I'm with Pytom's comments in that circumventing the caching seems kinda weird, and I'm not even using wavs in my project, but oggs. Based on the links, it sounds like you're constructing text-length wavs to cre...
by Tayruu
Fri Jul 12, 2019 4:18 am
Forum: Ren'Py Questions and Announcements
Topic: Apply ATL to who/what in dialogue
Replies: 4
Views: 519

Apply ATL to who/what in dialogue

I want to transition in/out the speaker label for dialogue, as well as add a soft fade to the typing effect on text. I can't work out how to do either of these, though. transform who_transform: rotate -4 rotate_pad False on start, replace: alpha 0.0 xpos -86 linear 0.8 alpha 1.0 xpos -56 pause(0.8) ...
by Tayruu
Tue Jun 25, 2019 10:21 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.3.0 Released
Replies: 7
Views: 3004

Re: Ren'Py 7.3.0 Released

I've encountered a weird behaviour with my file screen, and I'm not sure if this is resolved with a new function or not. The save/load screen has hovered and unhovered elements in the save slots, both of which use SetScreenVariable to set an active_save variable, to display expanded information in a...
by Tayruu
Thu Mar 07, 2019 9:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.2.0 Released
Replies: 12
Views: 1650

Re: Ren'Py 7.2.0 Released

This update appears to have broken the way I do menus. window show inu "I'm..." menu: extend "" "Help Leo in the server room.": jump c02_tower2_leo "Help Ryuei with her scouting.": jump c02_tower2_ryuei "Stay in the camp here.": jump c02_tower2_none return # Previously I would use extend "" in menus...
by Tayruu
Sat Jan 05, 2019 1:59 am
Forum: Ren'Py Questions and Announcements
Topic: CTC misaligned on centred text.
Replies: 1
Views: 129

Re: CTC misaligned on centred text.

Current possible solution:

Code: Select all

    config.drawable_resolution_text = False
The problem with this, naturally, is it'll cause text to display blurry at higher DPI/scaling settings. Some people might not like this.

(The transitions blurring is something I've expanded on in a separate topic.)
by Tayruu
Sat Jan 05, 2019 1:55 am
Forum: Development of Ren'Py
Topic: DPI/Scaling anomalies - use_drawable_resolution not functioning as expected.
Replies: 0
Views: 370

DPI/Scaling anomalies - use_drawable_resolution not functioning as expected.

Okay, I know I've posted about this before, but this is a different machine, and I've done my best to explain all the details of behaviours I've observed. My problem is that due to DPI/scaling in Windows, it makes Ren'py behave in ways that I don't think are intended. So I have two machines: a Surfa...
by Tayruu
Fri Dec 28, 2018 8:47 pm
Forum: Ren'Py Questions and Announcements
Topic: CTC misaligned on centred text.
Replies: 1
Views: 129

CTC misaligned on centred text.

In certain parts of my game, I want to display blocks of NVL text in the middle of the screen. To do so, I use {vspace=x} tags. The problem is this causes my inline CTC element to not display, well, inline. Here is an image demonstrating such. However, I've learned that this only happens if Renpy is...
by Tayruu
Sun Oct 28, 2018 3:14 am
Forum: Ren'Py Questions and Announcements
Topic: Control or disable DPI/scaling in Windows
Replies: 0
Views: 133

Control or disable DPI/scaling in Windows

In Windows 10, you have the option to scale UI applications up if your screen is high resolution. Technically this has existed since Windows 7 as far as I know, but notably the most recent version of W10 there's no longer the option to disable the high-DPI scaling on an application. I find this a pr...
by Tayruu
Tue Oct 23, 2018 8:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Only allow hide_windows if say/etc actually displayed
Replies: 8
Views: 761

Re: [Solved] Only allow hide_windows if say/etc actually displayed

In my original post I mention trying that, but it "caused dialogue to behave erratically". I don't remember what happened exactly, but I think it caused visual glitches?

And besides that would only affect the say screen, this works for say and nvl.
by Tayruu
Tue Oct 23, 2018 6:46 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Only allow hide_windows if say/etc actually displayed
Replies: 8
Views: 761

Re: Only allow hide_windows if say/etc actually displayed

So this probably isn't the most perfect solution, but it seems to achieve 90% of the job. The variable store._last_say_who appears to store, well, the last "who" of dialogue. By using this in _new_hide_windows (an edit of the window hiding method), I can skip the function if there's no present dialo...