Search found 121 matches

by Tayruu
Sat May 23, 2020 10:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Where is the screen "_exception" kept?
Replies: 7
Views: 221

Re: Where is the screen "_exception" kept?

I found def report_exception(e, editor=True) in renpy/error.py. It's not a screen, however.
by Tayruu
Fri Apr 24, 2020 4:01 am
Forum: Ren'Py Questions and Announcements
Topic: Mousewheel up rollback to screens
Replies: 6
Views: 359

Re: Mousewheel up rollback to screens

I'm not sure how much this might help, but I have this code for calling the history screen with the mousewheel instead of rollback. # Override Keymap def readback_catcher(): if _game_menu_screen != None: ui.add(renpy.Keymap(rollback=[Stop("text"), renpy.curried_call_in_new_context("call_subscreen", ...
by Tayruu
Fri Apr 24, 2020 3:43 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to prevent namebox refresh?
Replies: 4
Views: 212

Re: Is there a way to prevent namebox refresh?

Funnily enough I'm trying to do this exact same effect. I want a name box to pan in when a character starts speaking, and swap with other name "cards" when switching characters or the like. And I've run into this same problem. I gave the above code a try, using variables and on show , and it still r...
by Tayruu
Wed Dec 04, 2019 4:05 am
Forum: Ren'Py Questions and Announcements
Topic: Glitch/VHS/CTR effects on Renpy?
Replies: 4
Views: 1486

Re: Glitch/VHS/CTR effects on Renpy?

Your best bet would probably be to make hand-made glitch images and animate them in various ways as a screen-sized ATL animation. You would have to however make these images static, making different sets of glitches for different scenes. If you want them to be dynamically generated based on the scre...
by Tayruu
Thu Nov 21, 2019 12:41 am
Forum: Ren'Py Cookbook
Topic: Portrait System
Replies: 18
Views: 11139

Re: Portrait System

Release of Portrait System v2.0! (... beta 0.9) So as I mentioned, I was working on an improved version of this script. I sent a message to ChocoKeki but as I have not heard back, I have decided to go ahead and release it to the public anyway. There are some major design direction changes from v1.X...
by Tayruu
Sun Nov 17, 2019 6:45 am
Forum: Ren'Py Questions and Announcements
Topic: How to remove the SAVE menu?
Replies: 2
Views: 393

Re: How to remove the SAVE menu?

If you want to remove the save slot elements from the "base" pause menu, that'll require working with screen language to make a new pause screen.
The same technically also for removing save/load from the menu options, but I'm assuming you want to move the save/load into their own screen, right?
by Tayruu
Fri Sep 06, 2019 8:46 pm
Forum: Development of Ren'Py
Topic: Coding Dialogue Statements easier!
Replies: 16
Views: 2904

Re: Coding Dialogue Statements easier!

Are you specifically trying to wrap dialogue in quote-marks, or is there a different use to it? Because you can add quote marks around text by using prefix/suffix arguments in Character() statements --

Code: Select all

Character(name, what_prefix=u"“", what_suffix="”")
by Tayruu
Sun Aug 18, 2019 3:04 am
Forum: Ren'Py Cookbook
Topic: Portrait System
Replies: 18
Views: 11139

Re: Portrait System

I'm actually working on an improved version of this where you can pair different expressions with the same base portrait. It's technically done but I probably need to test it some more. What it results in though, is that it re-splits body/eyes/mouth into separate files, hahah. But it keeps the code ...
by Tayruu
Tue Aug 06, 2019 11:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Outlining specific lines of text
Replies: 6
Views: 395

Re: Outlining specific lines of text

https://i.imgur.com/eQLDl6a.png Testing: with outline in dialogue style, without, and with an invisible outline. It seems that the outline colour tag only affects text if there's already defined outline styles for that text. You can however give your dialogue an invisible outline style, eg. outline...
by Tayruu
Tue Jul 30, 2019 8:23 am
Forum: Ren'Py Questions and Announcements
Topic: Apply ATL to who/what in dialogue
Replies: 4
Views: 680

Re: Apply ATL to who/what in dialogue

When I say "soft fade", I mean each letter should fade in from 0.0 alpha to 1.0, or possibly other transitions. Currently there is no way (as near as I can see) to change the typewriter effect on dialogue from a hard cut.
by Tayruu
Mon Jul 29, 2019 8:58 am
Forum: Ren'Py Questions and Announcements
Topic: Apply ATL to who/what in dialogue
Replies: 4
Views: 680

Re: Apply ATL to who/what in dialogue

In checking if maybe callbacks were updated (wrt attempting text blip improvement), I notice callbacks exist to run events at the start and end of dialogue . How would I run python to reference an element inside the say screen, and apply a transform to it? Would that be the way to do this? ... actua...
by Tayruu
Mon Jul 29, 2019 8:37 am
Forum: Ren'Py Cookbook
Topic: Phoenix Wright Blip and mouth animation library
Replies: 6
Views: 1209

Re: Phoenix Wright Blip and mouth animation library

This seems pretty neat, as I would like text blip to pace/change with text speed. However I'm with Pytom's comments in that circumventing the caching seems kinda weird, and I'm not even using wavs in my project, but oggs. Based on the links, it sounds like you're constructing text-length wavs to cre...
by Tayruu
Fri Jul 12, 2019 4:18 am
Forum: Ren'Py Questions and Announcements
Topic: Apply ATL to who/what in dialogue
Replies: 4
Views: 680

Apply ATL to who/what in dialogue

I want to transition in/out the speaker label for dialogue, as well as add a soft fade to the typing effect on text. I can't work out how to do either of these, though. transform who_transform: rotate -4 rotate_pad False on start, replace: alpha 0.0 xpos -86 linear 0.8 alpha 1.0 xpos -56 pause(0.8) ...
by Tayruu
Tue Jun 25, 2019 10:21 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.3.0 Released
Replies: 7
Views: 12622

Re: Ren'Py 7.3.0 Released

I've encountered a weird behaviour with my file screen, and I'm not sure if this is resolved with a new function or not. The save/load screen has hovered and unhovered elements in the save slots, both of which use SetScreenVariable to set an active_save variable, to display expanded information in a...
by Tayruu
Thu Mar 07, 2019 9:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.2.0 Released
Replies: 12
Views: 1908

Re: Ren'Py 7.2.0 Released

This update appears to have broken the way I do menus. window show inu "I'm..." menu: extend "" "Help Leo in the server room.": jump c02_tower2_leo "Help Ryuei with her scouting.": jump c02_tower2_ryuei "Stay in the camp here.": jump c02_tower2_none return # Previously I would use extend "" in menus...