Search found 134 matches

by Tayruu
Wed Jun 02, 2021 9:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.5 Released
Replies: 4
Views: 1921

Re: Ren'Py 7.4.5 Released

I wonder if it would be possible to use the 3D stage stuff to give my "rotate around the room" point-and-click system more depth. It currently just scrolls images + screens (containing the interactable items), so if there would be a way to create 3D walls that all rotate around, and for the perspect...
by Tayruu
Wed May 26, 2021 8:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.4 Released
Replies: 7
Views: 5373

Re: Ren'Py 7.4.4 Released

This 3D stage feature sounds really interesting, though I feel like I'll need to see it in motion to really understand the application of it. I already had set up my own set of pre-defined positions and distances for character portraits, but this could be useful to make things more natural... EDIT: ...
by Tayruu
Fri Feb 05, 2021 5:55 am
Forum: Ren'Py Questions and Announcements
Topic: Preventing skipping of certain transitions (namely after_load)
Replies: 0
Views: 242

Preventing skipping of certain transitions (namely after_load)

The new config.context_fadeout_music and config.context_fadein_music variables make it possible to fade out and in music when a game is loaded or other context changes cause the music to change. I was playing around with these new functions and kinda ran into a problem. When I open the menu in my p...
by Tayruu
Fri Dec 25, 2020 4:08 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.0 Prereleased
Replies: 61
Views: 8199

Re: Ren'Py 7.4.0 Prereleased

I did have half the mind that the problem could be the font in itself. Unfortunate. I'll have to consider looking to some other fonts to avoid possible problems in the future, depending on what metadata is causing the problem, exactly.
by Tayruu
Sun Dec 20, 2020 6:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.0 Prereleased
Replies: 61
Views: 8199

Re: Ren'Py 7.4.0 Prereleased

What's the status on seeing what's up with the change in font rendering behaviour? (Though I realise you said it may be caused by the library Renpy uses.)
by Tayruu
Sat Nov 07, 2020 3:04 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.0 Prereleased
Replies: 61
Views: 8199

Re: Ren'Py 7.4.0 Prereleased

The font is Sawarabi Gothic , or based on it at least. Here is a comparison using a fresh project: Release: http://t.mwx.ca/misc/2011/tt_fp_test_r.png vs Nightly: http://t.mwx.ca/misc/2011/tt_fp_test_n.png Admittedly in this example I'd argue the button spacing is actually better off in the prerelea...
by Tayruu
Fri Nov 06, 2020 4:39 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.0 Prereleased
Replies: 61
Views: 8199

Re: Ren'Py 7.4.0 Prereleased

... so it would probably help to show examples of the text issues. (Warning, large images.) Here's how some of my text was aligned in the last release: http://t.mwx.ca/misc/2011/tt_textissues_r.jpg And here it is in the latest nightly: http://t.mwx.ca/misc/2011/tt_textissues_n.jpg It seems like it's...
by Tayruu
Sat Oct 31, 2020 2:21 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.0 Prereleased
Replies: 61
Views: 8199

Re: Ren'Py 7.4.0 Prereleased

Ah, whoops, I must've glazed over that part. While I can't get shift-G to work for some reason (works in the launcher, and Portrait demo, not my main project), probably disabled something somewhere, adding config.gl2 = True did work and the blur works too. ... custom cursor vanished, though, but at ...
by Tayruu
Fri Oct 30, 2020 8:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.0 Prereleased
Replies: 61
Views: 8199

Re: Ren'Py 7.4.0 Prereleased

The ability to use transform to an entire layer sounds really useful for blur or colour effects (ie. migraines and flashbacks), but I'm not too sure how to do it? akakyouryuu's code snippet above doesn't seem to be blurring the master layer... That aside, there seems to be something odd going on wit...
by Tayruu
Tue Aug 11, 2020 12:38 am
Forum: Ren'Py Questions and Announcements
Topic: Is Digitally Signing EXE Required?
Replies: 10
Views: 488

Re: Is Digitally Signing EXE Required?

It seems incredibly bizarre that having a custom icon is triggering a false positive with Windows Defender at all. Defender is usually pretty good in this day and age. Can you check if you get the false positive when you remove the ico file from the project and rebuild? Or if it happens with a diffe...
by Tayruu
Sat Aug 01, 2020 11:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Text bleeps callback won't stop in menus [SOLVED!]
Replies: 22
Views: 2939

Re: Text bleeps callback won't stop in menus [SOLVED!]

The above download doesn't appear to actually stop the beeps in the menu. (Also the second sound effect is... pretty unpleasant.) For my own project, I have to specifically mute the text channel when calling a screen from the main screen. label enter_game_menu: $ renpy.music.stop(channel="text") ret...
by Tayruu
Fri Jul 31, 2020 2:43 am
Forum: Ren'Py Cookbook
Topic: FancyText: Effects for Slow Text Display
Replies: 11
Views: 1672

Re: FancyText: Effects for Slow Text Display

I can confirm that the repeating of the animation on extend and wait tags is fixed, as well as outlines.

... oops, turns out that pause was literally the pause(0.4) in that code. Wonder why that was there.
Regardless, it seems all smooth sailing. o:
by Tayruu
Wed Jul 29, 2020 11:37 pm
Forum: Ren'Py Cookbook
Topic: FancyText: Effects for Slow Text Display
Replies: 11
Views: 1672

Re: FancyText: Effects for Slow Text Display

Hell yeah, a soft fade to the typewriter effect is just the sort of thing I've been after myself. Shaking text is a neat and possibly useful effect too. There's a few minor hiccups though. - Fancytext doesn't like text outlines. If the dialogue has an outline style, it throws an error. While running...
by Tayruu
Sat May 23, 2020 10:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Where is the screen "_exception" kept?
Replies: 7
Views: 242

Re: Where is the screen "_exception" kept?

I found def report_exception(e, editor=True) in renpy/error.py. It's not a screen, however.
by Tayruu
Fri Apr 24, 2020 4:01 am
Forum: Ren'Py Questions and Announcements
Topic: Mousewheel up rollback to screens
Replies: 6
Views: 478

Re: Mousewheel up rollback to screens

I'm not sure how much this might help, but I have this code for calling the history screen with the mousewheel instead of rollback. # Override Keymap def readback_catcher(): if _game_menu_screen != None: ui.add(renpy.Keymap(rollback=[Stop("text"), renpy.curried_call_in_new_context("call_subscreen", ...