Search found 141 matches

by Tayruu
Fri May 26, 2023 11:40 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] When filling vbox, content overflowing doesn't update scrollbar state
Replies: 1
Views: 423

Re: When filling vbox, content overflowing doesn't update scrollbar state

Bumping this, as this is still an issue, and I've noticed it in other elements too - though ultimately it's functionally the same problem, with buttons toggling the contents of a single vbox.

EDIT: Fixed as of 8.1.1.23060707
by Tayruu
Mon May 15, 2023 5:04 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 8.1 and Ren'Py 7.6 Releases
Replies: 6
Views: 11763

Re: Ren'Py 8.1 and Ren'Py 7.6 Released

I'm surprised that images weren't tied to their associated onlayer if altered (as per the example) until this update. I honestly would've expected them to be. That said, the times I've tested onlayer so far I've either not changed the expression of a portrait, or been testing the 3D camera without a...
by Tayruu
Sun Sep 25, 2022 6:11 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] When filling vbox, content overflowing doesn't update scrollbar state
Replies: 1
Views: 423

[Solved] When filling vbox, content overflowing doesn't update scrollbar state

Apologies if that title doesn't sound entirely clear, I wasn't sure the best way to describe this. I have a glossary screen where different entries can be viewed, selected from a keyword list. This fills another box with information. I have the scrollbar for the info box set to be "insensitive&...
by Tayruu
Sun Sep 25, 2022 12:19 am
Forum: Ren'Py Cookbook
Topic: FancyText: Effects for Slow Text Display
Replies: 20
Views: 10041

Re: FancyText: Effects for Slow Text Display

A cursory test does appear to confirm this fixed, thanks a bunch.
by Tayruu
Thu Jul 28, 2022 5:09 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] I need that the player can't skip the movie
Replies: 14
Views: 608

Re: I need that the player can't skip the movie

Oh this seems a useful technique. I want to be able to do something similar, at least have a "hold to skip" prompt instead of immediately skip. Mostly for cases where text is displayed and players might accidentally skip the whole thing thinking clicking will just advance. That said, this ...
by Tayruu
Sun Jul 24, 2022 4:44 am
Forum: Ren'Py Cookbook
Topic: FancyText: Effects for Slow Text Display
Replies: 20
Views: 10041

Re: FancyText: Effects for Slow Text Display

This appears to be broken in the Ren'py 8.0.1 Python 3 and 7.5.1 Python 2 - it causes {w}ait tags and end-of-lines to require and extra click to dismiss. The first one finishes callbacks (ie. text-blip effects don't finish on wait-tags until you click once), then the second proceeds onto the next li...
by Tayruu
Sat Dec 11, 2021 10:27 pm
Forum: Ren'Py Cookbook
Topic: Portrait System
Replies: 19
Views: 16479

Re: Portrait System

I have updated the demo for the Portrait System. (Calling it v2.0a because the beta-ness is kinda, shrug. It's pretty set as is.) I was contacted about this system over some troubles with it, and ended up feeling the main problem was I could've better explained the way to get the speaker variable t...
by Tayruu
Wed Jun 02, 2021 9:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.5 Released
Replies: 4
Views: 5633

Re: Ren'Py 7.4.5 Released

I wonder if it would be possible to use the 3D stage stuff to give my "rotate around the room" point-and-click system more depth. It currently just scrolls images + screens (containing the interactable items), so if there would be a way to create 3D walls that all rotate around, and for th...
by Tayruu
Wed May 26, 2021 8:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.4 Released
Replies: 7
Views: 9207

Re: Ren'Py 7.4.4 Released

This 3D stage feature sounds really interesting, though I feel like I'll need to see it in motion to really understand the application of it. I already had set up my own set of pre-defined positions and distances for character portraits, but this could be useful to make things more natural... EDIT: ...
by Tayruu
Fri Feb 05, 2021 5:55 am
Forum: Ren'Py Questions and Announcements
Topic: Preventing skipping of certain transitions (namely after_load)
Replies: 0
Views: 333

Preventing skipping of certain transitions (namely after_load)

The new config.context_fadeout_music and config.context_fadein_music variables make it possible to fade out and in music when a game is loaded or other context changes cause the music to change. I was playing around with these new functions and kinda ran into a problem. When I open the menu in my p...
by Tayruu
Fri Dec 25, 2020 4:08 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.0 Prereleased
Replies: 61
Views: 14407

Re: Ren'Py 7.4.0 Prereleased

I did have half the mind that the problem could be the font in itself. Unfortunate. I'll have to consider looking to some other fonts to avoid possible problems in the future, depending on what metadata is causing the problem, exactly.
by Tayruu
Sun Dec 20, 2020 6:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.0 Prereleased
Replies: 61
Views: 14407

Re: Ren'Py 7.4.0 Prereleased

What's the status on seeing what's up with the change in font rendering behaviour? (Though I realise you said it may be caused by the library Renpy uses.)
by Tayruu
Sat Nov 07, 2020 3:04 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.0 Prereleased
Replies: 61
Views: 14407

Re: Ren'Py 7.4.0 Prereleased

The font is Sawarabi Gothic , or based on it at least. Here is a comparison using a fresh project: Release: http://t.mwx.ca/misc/2011/tt_fp_test_r.png vs Nightly: http://t.mwx.ca/misc/2011/tt_fp_test_n.png Admittedly in this example I'd argue the button spacing is actually better off in the prerelea...
by Tayruu
Fri Nov 06, 2020 4:39 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.0 Prereleased
Replies: 61
Views: 14407

Re: Ren'Py 7.4.0 Prereleased

... so it would probably help to show examples of the text issues. (Warning, large images.) Here's how some of my text was aligned in the last release: http://t.mwx.ca/misc/2011/tt_textissues_r.jpg And here it is in the latest nightly: http://t.mwx.ca/misc/2011/tt_textissues_n.jpg It seems like it's...
by Tayruu
Sat Oct 31, 2020 2:21 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.0 Prereleased
Replies: 61
Views: 14407

Re: Ren'Py 7.4.0 Prereleased

Ah, whoops, I must've glazed over that part. While I can't get shift-G to work for some reason (works in the launcher, and Portrait demo, not my main project), probably disabled something somewhere, adding config.gl2 = True did work and the blur works too. ... custom cursor vanished, though, but at ...