Search found 58 matches
- Sat Jul 21, 2018 7:11 pm
- Forum: We are offering Paid Work
- Topic: [KONEKO] Tokyo Re:Connect - ANIME Visual Novel - Looking for Experience Writer [BxG] [PAID] [CLOSE]
- Replies: 40
- Views: 11633
Re: [KONEKO] Tokyo Re:Connect - ANIME Visual Novel - Application Full [BxG] [Work In Progress]
Email sent regarding proofreading/editing
- Sun Jul 08, 2018 3:19 pm
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: Editor/Proofreader/Writer for Hire (fiction + technical/academic)(+programming)
- Replies: 2
- Views: 691
Re: Editor/Proofreader for Hire (+short writing)(+programming)
Griffiths, S. (2018). Study of AI algorithms for the solution of the Rubik's Cube with minimum number of moves (Bachelor's thesis). University of East Anglia, Norwich, England. The Rubik’s Cube is a well-known combination puzzle that has been a popular case study in artificial intelligence due to it...
- Sun Jul 08, 2018 2:54 pm
- Forum: I am a Programmer, Director, or Other
- Topic: Computer Scientist + Programmer for Hire (Ren'Py | Python | Java | C++) (+editing/proofreading)
- Replies: 1
- Views: 1285
Re: Programmer for Hire (Ren'Py | Python | Java | C++) (+editing/proofreading)
OP updated with my computing science + programming technical blog, which can be found at: https://www.computist.xyz . My most recent post at the time of this update is a feature on the use-cases of the sparse set data structure and an implementation in C++: https://www.computist.xyz/2018/06/sparse-s...
- Tue Nov 28, 2017 1:32 pm
- Forum: We are offering Paid Work
- Topic: [PAID WORK] Looking for a writer for a psychological horror story.
- Replies: 4
- Views: 1104
- Mon Nov 13, 2017 11:01 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED]Looking for a writer (sfw texts for a nsfw game)
- Replies: 6
- Views: 1280
Re: Looking for a writer (sfw texts for a nsfw game)
Yeah, I can imagine it being somewhat easier to find willing writers for hire for a more niche, NSFW genre within a specialist community such as this. I'm looking for writing work myself so have sent you a DM
- Sat Aug 12, 2017 5:55 pm
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: Editor/Proofreader/Writer for Hire (fiction + technical/academic)(+programming)
- Replies: 2
- Views: 691
Re: Editor/Proofreader for Hire (+short writing)(+programming)
sample withdrawn for now
- Sat Aug 12, 2017 5:47 pm
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: Editor/Proofreader/Writer for Hire (fiction + technical/academic)(+programming)
- Replies: 2
- Views: 691
Editor/Proofreader/Writer for Hire (fiction + technical/academic)(+programming)
~~~ Overview ~~~ Hi! My name's Sam and I'm offering my proofreading/editing skills on a freelance basis. I would consider myself a strong, technical writer with an attentive grasp of language and grammar. Due to time constraints, I would generally prefer to work on relatively straightforward standa...
- Sat Aug 12, 2017 4:40 pm
- Forum: I am a Programmer, Director, or Other
- Topic: Computer Scientist + Programmer for Hire (Ren'Py | Python | Java | C++) (+editing/proofreading)
- Replies: 1
- Views: 1285
Computer Scientist + Programmer for Hire (Ren'Py | Python | Java | C++) (+editing/proofreading)
~~~ Overview ~~~ Hi! My name's Sam and I'm offering my programming skills as on a freelance basis. I'm a postgraduate of computing science at the University of East Anglia (possessing a First-Class BSc (Hons)) and would class my speciality thus far as C++, Java and Python. With regards to the latte...
- Tue Jun 07, 2016 3:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What is the best way to gain an item from an action?
- Replies: 8
- Views: 861
Re: What is the best way to gain an item from an action?
The semi-pythonic way of interpolation is the %(var)d as above, referencing Python's % operator for dynamic string construction. The simpler, Ren'Py method is merely using square brackets, e.g. "Current Money: [coins]". For displaying in an GUI, you need only use this exact same constructi...
- Mon Jun 06, 2016 1:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What is the best way to gain an item from an action?
- Replies: 8
- Views: 861
Re: What is the best way to gain an item from an action?
The techniques are all given there on that page. For the procedural version (Example 1) it shows you how to declare a variable, increase it, spend it and items to a set, and interpolate to display the value of the variable, which can be added into a user interface. The object-oriented version (Examp...
- Sat May 28, 2016 12:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with making a shop in renpy!![SOLVED]
- Replies: 6
- Views: 7722
Re: Help with making a shop in renpy!!
Ah it worked!! Thank you so much for the help and for explaining because I didn't know much about the init block nor did I realize the indentation wasn't constant. I was just trying out different things I saw from different tutorials, but now I understand this all lot better. Thanks again! As a bit...
- Fri May 27, 2016 10:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with an invetory/craft system.
- Replies: 2
- Views: 562
Re: Problem with an invetory/craft system.
Kinjo himself posted what seems like a similar if not identical issue regarding his crafting system here:
viewtopic.php?f=8&t=37191
The solution involved using renpy.retain_after_load()
viewtopic.php?f=8&t=37191
The solution involved using renpy.retain_after_load()
- Wed May 25, 2016 10:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: High-DPI disable / force resolution
- Replies: 16
- Views: 3534
Re: High-DPI disable / force resolution
Sure thing; I'll PM you a link with more info.PyTom wrote:Can you give a sample game, so I can try that out on my hardware?
- Tue May 24, 2016 6:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: High-DPI disable / force resolution
- Replies: 16
- Views: 3534
Re: High-DPI disable / force resolution
I've just isolated the problem still further: If the game launches in fullscreen mode, it will re-adapt to the higher native resolution. This will then sustain if switching into windowed mode. If the game launches in windowed mode, it will correctly launch in 1920x1080. However, attempting to switch...
- Fri May 20, 2016 11:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: High-DPI disable / force resolution
- Replies: 16
- Views: 3534
Re: High-DPI disable / force resolution
(For some weird reason, I only just got notified about any replies to this topic haha) I still haven't been able to resolve this issue from my perspective. I've tried setting config.use_drawable_resolution to False, but this didn't seem to change anything; when running the game on a display higher t...