Search found 58 matches

by computistxyz
Sun Jul 08, 2018 3:19 pm
Forum: I am a Writer, Editor, Proofreader or Translator
Topic: Editor/Proofreader/Writer for Hire (fiction + technical/academic)(+programming)
Replies: 2
Views: 691

Re: Editor/Proofreader for Hire (+short writing)(+programming)

Griffiths, S. (2018). Study of AI algorithms for the solution of the Rubik's Cube with minimum number of moves (Bachelor's thesis). University of East Anglia, Norwich, England. The Rubik’s Cube is a well-known combination puzzle that has been a popular case study in artificial intelligence due to it...
by computistxyz
Sun Jul 08, 2018 2:54 pm
Forum: I am a Programmer, Director, or Other
Topic: Computer Scientist + Programmer for Hire (Ren'Py | Python | Java | C++) (+editing/proofreading)
Replies: 1
Views: 1285

Re: Programmer for Hire (Ren'Py | Python | Java | C++) (+editing/proofreading)

OP updated with my computing science + programming technical blog, which can be found at: https://www.computist.xyz . My most recent post at the time of this update is a feature on the use-cases of the sparse set data structure and an implementation in C++: https://www.computist.xyz/2018/06/sparse-s...
by computistxyz
Mon Nov 13, 2017 11:01 pm
Forum: We are offering Paid Work
Topic: [CLOSED]Looking for a writer (sfw texts for a nsfw game)
Replies: 6
Views: 1280

Re: Looking for a writer (sfw texts for a nsfw game)

Yeah, I can imagine it being somewhat easier to find willing writers for hire for a more niche, NSFW genre within a specialist community such as this. I'm looking for writing work myself so have sent you a DM :)
by computistxyz
Sat Aug 12, 2017 5:47 pm
Forum: I am a Writer, Editor, Proofreader or Translator
Topic: Editor/Proofreader/Writer for Hire (fiction + technical/academic)(+programming)
Replies: 2
Views: 691

Editor/Proofreader/Writer for Hire (fiction + technical/academic)(+programming)

~~~ Overview ~~~ Hi! My name's Sam and I'm offering my proofreading/editing skills on a freelance basis. I would consider myself a strong, technical writer with an attentive grasp of language and grammar. Due to time constraints, I would generally prefer to work on relatively straightforward standa...
by computistxyz
Sat Aug 12, 2017 4:40 pm
Forum: I am a Programmer, Director, or Other
Topic: Computer Scientist + Programmer for Hire (Ren'Py | Python | Java | C++) (+editing/proofreading)
Replies: 1
Views: 1285

Computer Scientist + Programmer for Hire (Ren'Py | Python | Java | C++) (+editing/proofreading)

~~~ Overview ~~~ Hi! My name's Sam and I'm offering my programming skills as on a freelance basis. I'm a postgraduate of computing science at the University of East Anglia (possessing a First-Class BSc (Hons)) and would class my speciality thus far as C++, Java and Python. With regards to the latte...
by computistxyz
Tue Jun 07, 2016 3:02 pm
Forum: Ren'Py Questions and Announcements
Topic: What is the best way to gain an item from an action?
Replies: 8
Views: 861

Re: What is the best way to gain an item from an action?

The semi-pythonic way of interpolation is the %(var)d as above, referencing Python's % operator for dynamic string construction. The simpler, Ren'Py method is merely using square brackets, e.g. "Current Money: [coins]". For displaying in an GUI, you need only use this exact same constructi...
by computistxyz
Mon Jun 06, 2016 1:31 pm
Forum: Ren'Py Questions and Announcements
Topic: What is the best way to gain an item from an action?
Replies: 8
Views: 861

Re: What is the best way to gain an item from an action?

The techniques are all given there on that page. For the procedural version (Example 1) it shows you how to declare a variable, increase it, spend it and items to a set, and interpolate to display the value of the variable, which can be added into a user interface. The object-oriented version (Examp...
by computistxyz
Sat May 28, 2016 12:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with making a shop in renpy!![SOLVED]
Replies: 6
Views: 7722

Re: Help with making a shop in renpy!!

Ah it worked!! Thank you so much for the help and for explaining because I didn't know much about the init block nor did I realize the indentation wasn't constant. I was just trying out different things I saw from different tutorials, but now I understand this all lot better. Thanks again! As a bit...
by computistxyz
Fri May 27, 2016 10:11 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with an invetory/craft system.
Replies: 2
Views: 562

Re: Problem with an invetory/craft system.

Kinjo himself posted what seems like a similar if not identical issue regarding his crafting system here:
viewtopic.php?f=8&t=37191

The solution involved using renpy.retain_after_load()
by computistxyz
Wed May 25, 2016 10:24 am
Forum: Ren'Py Questions and Announcements
Topic: High-DPI disable / force resolution
Replies: 16
Views: 3534

Re: High-DPI disable / force resolution

PyTom wrote:Can you give a sample game, so I can try that out on my hardware?
Sure thing; I'll PM you a link with more info.
by computistxyz
Tue May 24, 2016 6:52 am
Forum: Ren'Py Questions and Announcements
Topic: High-DPI disable / force resolution
Replies: 16
Views: 3534

Re: High-DPI disable / force resolution

I've just isolated the problem still further: If the game launches in fullscreen mode, it will re-adapt to the higher native resolution. This will then sustain if switching into windowed mode. If the game launches in windowed mode, it will correctly launch in 1920x1080. However, attempting to switch...
by computistxyz
Fri May 20, 2016 11:41 am
Forum: Ren'Py Questions and Announcements
Topic: High-DPI disable / force resolution
Replies: 16
Views: 3534

Re: High-DPI disable / force resolution

(For some weird reason, I only just got notified about any replies to this topic haha) I still haven't been able to resolve this issue from my perspective. I've tried setting config.use_drawable_resolution to False, but this didn't seem to change anything; when running the game on a display higher t...