Search found 5 matches

by MCRmad12
Fri Jul 03, 2009 2:31 pm
Forum: Ren'Py Questions and Announcements
Topic: layout.imagemap_load_save problems?
Replies: 12
Views: 1450

Re: layout.imagemap_load_save problems?

That works perfectly, thanks!
by MCRmad12
Thu Jul 02, 2009 6:55 pm
Forum: Ren'Py Questions and Announcements
Topic: layout.imagemap_load_save problems?
Replies: 12
Views: 1450

Re: layout.imagemap_load_save problems?

Hah. Sorry for the double post, but I fixed it, somehow. Um, I'm really not sure what I did, but it works now (God, I'm such a noob). I'm still wondering about the text, though.
by MCRmad12
Thu Jul 02, 2009 6:12 pm
Forum: Ren'Py Questions and Announcements
Topic: layout.imagemap_load_save problems?
Replies: 12
Views: 1450

layout.imagemap_load_save problems?

Here's the code: init -2 python: layout.imagemap_load_save( "SaveGround.png", "SaveIdle.png", "SaveHover.png", "SaveSelectedIdle.png", "SaveSelectedHover.png", [ (1, 20, 146, 170, "slot_0"), (151, 20, 300, 170, "slot_1"), (60, 170...
by MCRmad12
Sun Jun 14, 2009 2:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Ghost text?
Replies: 4
Views: 732

Re: Ghost text?

Thanks. I checked my image size, and it's fine, so I made it a few pixels bigger than my screen. Still no luck. Is there any way to force it to clear the text?
(As a side note: I'm doing this in 400x600. I'm not sure if that has anything to do with it, but it might help.)
by MCRmad12
Sun Jun 14, 2009 11:52 am
Forum: Ren'Py Questions and Announcements
Topic: Ghost text?
Replies: 4
Views: 732

Ghost text?

Noob here! I'm working on my first game, and it's going fine, for the most part. There is, however, one problem I've encountered. When I click to go to the next window of text, the old text appears behind the text box. This only happens when there are sprites on the screen, and it seems to be behind...