Search found 54 matches

by shivanshs9
Mon Mar 16, 2015 7:07 am
Forum: Ren'Py Cookbook
Topic: Renpy language support in Sublime Text
Replies: 38
Views: 14998

Re: Renpy language support in Sublime Text

Thanks! I've been using Sublime Text for years and was trying to add Ren'Py keywords in it for ease of work, but it was getting difficult, so I dropped it. Thanks again, Zetsubou, for your patience to add all the keywords in it!
by shivanshs9
Fri Feb 20, 2015 5:24 am
Forum: Ren'Py Questions and Announcements
Topic: Correct / Cleanest syntax for animating a text disp [solved]
Replies: 13
Views: 1935

Re: Correct / Cleanest syntax for animating a text displayab

Okay, here's a way I thought to show the "money" variable dynamically... show test: Text("[money]", style="cash") xanchor 0.5 yanchor 0.5 xpos 400 ypos 300 cashing As you can tell, whenever you show "test" image, it will show "money" variable as a Te...
by shivanshs9
Mon Feb 16, 2015 8:59 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Buttons on dialogue box?
Replies: 6
Views: 1387

Re: [SOLVED] Buttons on dialogue box?

Well, there should be images named "settings_idle.png", "settings_hover.png" etc in the Icons folder, inside the game directory, too... The error must be showing because it can't find the idle image and so can't show the image... DETAILS: http://renpy.org/doc/html/screens.html#im...
by shivanshs9
Sun Feb 15, 2015 10:30 am
Forum: Ren'Py Questions and Announcements
Topic: SOLVED Problem with list variable in a screen text statement
Replies: 2
Views: 449

Re: Problem with list variable in a screen text statement

Try the code without the quotes and brackets...

Code: Select all

text cd_name[profile] size 26 color "#fff500" xalign 0.5 yalign 0.11
by shivanshs9
Sun Feb 15, 2015 10:25 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Buttons on dialogue box?
Replies: 6
Views: 1387

Re: Buttons on dialogue box?

Well, yeah, even though there were proper comments in the script, it still is a bit confusing... So, what you want to understand is the code in "quick_menu3" in screens.rpy in the game directory... Here's what is in it: screen quick_menu3: imagebutton auto "gui/quick_config_%s.png&quo...
by shivanshs9
Sun Feb 15, 2015 10:08 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Question regarding image button (greyed out button)
Replies: 2
Views: 573

Re: Question regarding image button (greyed out button)

Use "quick_skip_insensitive.png" if you have used:

Code: Select all

imagebutton auto "quick_skip_%s.png"
From: Screens and Screen Language - Ren'Py documentation
by shivanshs9
Thu Jan 29, 2015 6:13 am
Forum: Ren'Py Questions and Announcements
Topic: Trouble with Screen Language On Show [SOLVED]
Replies: 2
Views: 536

Re: Trouble with Screen Language On Show

I can't say for sure, but maybe use on "replace" too, since your screen replaces all the menu screens... Your code: on "show" action Function(generate_feedback_file)[ Also, what is that [ in the end? It could be the source of problem... New code: on "show" action Functi...
by shivanshs9
Sun Jan 25, 2015 1:34 am
Forum: Ren'Py Questions and Announcements
Topic: SOLVED: Screen Size Issue
Replies: 4
Views: 908

Re: Screen Size Issue

This has happened in my project too... I have forgotten how I solved it but it was one of the two:
  • Try to delete Persistent data.
  • Press Shift+G to change your Rendering options.
One of these methods will surely hit the spot!
by shivanshs9
Sat Jan 24, 2015 11:06 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] input field to save game (works but 2 problems)
Replies: 12
Views: 2064

Re: input field to save game (works but 2 problems)

Shoot down your new problem for it is solved! :smile: Well, actually, parsing and removing text tags was quite difficult... But, I got an idea on how to do it from the readback history script... init -2 python: disallowed_tags = ["size", "w", "b", "a", "i...
by shivanshs9
Sat Jan 24, 2015 1:30 pm
Forum: Works in Progress
Topic: Fate/Apophenia [Nasuverse Fangame][NVL][Fantasy][Action]
Replies: 23
Views: 6367

Re: Fate/Apophenia [Nasuverse Fangame][NVL][Fantasy][Action]

Wow! A good plot for just a fanfic, I must say. The original story was good enough, so I do hope that this fan-VN can stand up to it... I fully support your game and will be glad to help if any assistance is required. But mind you, my only speciality is coding and writing... I can draw, but not well...
by shivanshs9
Sat Jan 24, 2015 1:08 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] input field to save game (works but 2 problems)
Replies: 12
Views: 2064

Re: input field to save game (works but 2 problems)

No problem! Actually, english isn't my first language too... :oops: Now, as for the now-understandable problem............... DONE!!!! :smile: Actually, you already did half of the work... button: #styles, etcetera... action [SetVariable("save_name",_last_say_what[:50]), get_save_name(i)] ...
by shivanshs9
Sat Jan 24, 2015 9:24 am
Forum: Ren'Py Questions and Announcements
Topic: Testing if screen/image is shown
Replies: 4
Views: 2281

Re: Testing if screen/image is shown

Well, sadly, I am not aware of a similar function for displayables/images...
by shivanshs9
Sat Jan 24, 2015 6:13 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] input field to save game (works but 2 problems)
Replies: 12
Views: 2064

Re: input field to save game (works but 2 problems)

Sorry for the late reply... :( Kinda busy... Okay, I solved your first problem and it's truly a very petty one... Basically, Ren'Py saves the game when you call the get_save_name() class and you still used FileAction after that... :lol: So, your code as it should be: button: left_padding 2 right_pad...
by shivanshs9
Sat Jan 24, 2015 6:02 am
Forum: Ren'Py Questions and Announcements
Topic: Testing if screen/image is shown
Replies: 4
Views: 2281

Re: Testing if screen/image is shown

There is actually a function, but sadly(and for an unknown reason) it isn't documented... renpy.current_screen() This function is used by the FileAction function to save or load depending on the current screen. Here's how you need to use it: if renpy.current_screen().screen_name[0] == "name_of_...