Search found 54 matches
- Mon Mar 16, 2015 7:07 am
- Forum: Ren'Py Cookbook
- Topic: Renpy language support in Sublime Text
- Replies: 38
- Views: 14998
Re: Renpy language support in Sublime Text
Thanks! I've been using Sublime Text for years and was trying to add Ren'Py keywords in it for ease of work, but it was getting difficult, so I dropped it. Thanks again, Zetsubou, for your patience to add all the keywords in it!
- Fri Feb 20, 2015 5:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Correct / Cleanest syntax for animating a text disp [solved]
- Replies: 13
- Views: 1935
Re: Correct / Cleanest syntax for animating a text displayab
Okay, here's a way I thought to show the "money" variable dynamically... show test: Text("[money]", style="cash") xanchor 0.5 yanchor 0.5 xpos 400 ypos 300 cashing As you can tell, whenever you show "test" image, it will show "money" variable as a Te...
- Mon Feb 16, 2015 8:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Buttons on dialogue box?
- Replies: 6
- Views: 1387
Re: [SOLVED] Buttons on dialogue box?
Well, there should be images named "settings_idle.png", "settings_hover.png" etc in the Icons folder, inside the game directory, too... The error must be showing because it can't find the idle image and so can't show the image... DETAILS: http://renpy.org/doc/html/screens.html#im...
- Sun Feb 15, 2015 10:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED Problem with list variable in a screen text statement
- Replies: 2
- Views: 449
Re: Problem with list variable in a screen text statement
Try the code without the quotes and brackets...
Code: Select all
text cd_name[profile] size 26 color "#fff500" xalign 0.5 yalign 0.11
- Sun Feb 15, 2015 10:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Buttons on dialogue box?
- Replies: 6
- Views: 1387
Re: Buttons on dialogue box?
Well, yeah, even though there were proper comments in the script, it still is a bit confusing... So, what you want to understand is the code in "quick_menu3" in screens.rpy in the game directory... Here's what is in it: screen quick_menu3: imagebutton auto "gui/quick_config_%s.png&quo...
- Sun Feb 15, 2015 10:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Question regarding image button (greyed out button)
- Replies: 2
- Views: 573
Re: Question regarding image button (greyed out button)
Use "quick_skip_insensitive.png" if you have used: From: Screens and Screen Language - Ren'Py documentation
Code: Select all
imagebutton auto "quick_skip_%s.png"
- Thu Jan 29, 2015 6:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trouble with Screen Language On Show [SOLVED]
- Replies: 2
- Views: 536
Re: Trouble with Screen Language On Show
I can't say for sure, but maybe use on "replace" too, since your screen replaces all the menu screens... Your code: on "show" action Function(generate_feedback_file)[ Also, what is that [ in the end? It could be the source of problem... New code: on "show" action Functi...
- Sun Jan 25, 2015 1:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED: Screen Size Issue
- Replies: 4
- Views: 908
Re: Screen Size Issue
This has happened in my project too... I have forgotten how I solved it but it was one of the two:
- Try to delete Persistent data.
- Press Shift+G to change your Rendering options.
- Sun Jan 25, 2015 1:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] input field to save game (works but 2 problems)
- Replies: 12
- Views: 2064
Re: [SOLVED] input field to save game (works but 2 problems)
Glad to be of help!
- Sat Jan 24, 2015 11:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] input field to save game (works but 2 problems)
- Replies: 12
- Views: 2064
Re: input field to save game (works but 2 problems)
Shoot down your new problem for it is solved! :smile: Well, actually, parsing and removing text tags was quite difficult... But, I got an idea on how to do it from the readback history script... init -2 python: disallowed_tags = ["size", "w", "b", "a", "i...
- Sat Jan 24, 2015 1:30 pm
- Forum: Works in Progress
- Topic: Fate/Apophenia [Nasuverse Fangame][NVL][Fantasy][Action]
- Replies: 23
- Views: 6367
Re: Fate/Apophenia [Nasuverse Fangame][NVL][Fantasy][Action]
Wow! A good plot for just a fanfic, I must say. The original story was good enough, so I do hope that this fan-VN can stand up to it... I fully support your game and will be glad to help if any assistance is required. But mind you, my only speciality is coding and writing... I can draw, but not well...
- Sat Jan 24, 2015 1:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] input field to save game (works but 2 problems)
- Replies: 12
- Views: 2064
Re: input field to save game (works but 2 problems)
No problem! Actually, english isn't my first language too... :oops: Now, as for the now-understandable problem............... DONE!!!! :smile: Actually, you already did half of the work... button: #styles, etcetera... action [SetVariable("save_name",_last_say_what[:50]), get_save_name(i)] ...
- Sat Jan 24, 2015 9:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Testing if screen/image is shown
- Replies: 4
- Views: 2281
Re: Testing if screen/image is shown
Well, sadly, I am not aware of a similar function for displayables/images...
- Sat Jan 24, 2015 6:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] input field to save game (works but 2 problems)
- Replies: 12
- Views: 2064
Re: input field to save game (works but 2 problems)
Sorry for the late reply... :( Kinda busy... Okay, I solved your first problem and it's truly a very petty one... Basically, Ren'Py saves the game when you call the get_save_name() class and you still used FileAction after that... :lol: So, your code as it should be: button: left_padding 2 right_pad...
- Sat Jan 24, 2015 6:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Testing if screen/image is shown
- Replies: 4
- Views: 2281
Re: Testing if screen/image is shown
There is actually a function, but sadly(and for an unknown reason) it isn't documented... renpy.current_screen() This function is used by the FileAction function to save or load depending on the current screen. Here's how you need to use it: if renpy.current_screen().screen_name[0] == "name_of_...