Search found 33 matches

by JD_Mortal
Sun Jul 27, 2014 1:50 am
Forum: Ren'Py Questions and Announcements
Topic: How to stop click-anywhere advance...
Replies: 14
Views: 3270

Re: How to stop click-anywhere advance...

Well, you have all the tools now, input can be controlled 100% (almost, I recon some exceptions can be found if one looks hard enough :D), just takes a bit (lot) of work for little reward :) Corrected... Yea, I noticed that. :P Think I may just go back to HTML5, CSS and Javascript at this point. Le...
by JD_Mortal
Sat Jul 26, 2014 10:48 am
Forum: Ren'Py Questions and Announcements
Topic: How to stop click-anywhere advance...
Replies: 14
Views: 3270

Re: How to stop click-anywhere advance...

:) (The modal thing was sarcasm... about it being Rayon. But the rest wasn't known to me.) Yea, the part about blocking "dismiss"... (Again, that shouldn't be a "catch-all" action... each thing should have its own action. Nothing I can do about that, it is a programming choice.) However, I do not ca...
by JD_Mortal
Sat Jul 26, 2014 9:38 am
Forum: Ren'Py Questions and Announcements
Topic: How to stop click-anywhere advance...
Replies: 14
Views: 3270

Re: How to stop click-anywhere advance...

Ok, This is what I got... from this page... [ Customizing the Keymap ] also: [ External Resource, pygame.key ] This code added to the "options.rpy" file, after all the bottom. config.keymap["dismiss"].remove("mouseup_1") #config.keymap["hide_windows"].remove("mouseup_2") config.keymap["game_menu"].r...
by JD_Mortal
Sat Jul 26, 2014 9:16 am
Forum: Ren'Py Questions and Announcements
Topic: How to stop click-anywhere advance...
Replies: 14
Views: 3270

Re: How to stop click-anywhere advance...

What is preventing you from putting modal on say screen and placing an invisible button over the the say screen that restarts an interaction? It's two lines of mind-numbingly simple code that should get the job done perfectly. I guess blocking dismiss is a lot wiser if you have some other elements ...
by JD_Mortal
Sat Jul 26, 2014 7:36 am
Forum: Ren'Py Questions and Announcements
Topic: How to stop click-anywhere advance...
Replies: 14
Views: 3270

Re: How to stop click-anywhere advance...

Check this thread - http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=21870 Found the sub-linked portion... (That post leads to this post.) http://lemmasoft.renai.us/forums/viewtopic.php?p=124280 Neat trick... I was thinking something like that would be needed. The concept... (As I understand it...
by JD_Mortal
Sat Jul 26, 2014 6:59 am
Forum: Ren'Py Questions and Announcements
Topic: Menu display issue...
Replies: 1
Views: 361

Menu display issue...

I am having trouble setting the "Caption" of the menu selection... The code... screen choice: window: style "menu_window" vbox: style "menu" for caption, action, chosen in items: if action: button: action action style "menu_choice_button" text caption style "menu_choice" else: text caption style "me...
by JD_Mortal
Fri Jul 25, 2014 12:51 pm
Forum: Creator Discussion
Topic: Reference to one game, inside of another...
Replies: 4
Views: 832

Re: Reference to one game, inside of another...

That move wasn't quite justified (in my opinion)... This is a work in progress... Not a creation/creator discussion... (Well, all WIP's are creator discussions.) But I digress... Whatever. Anyways, back to the "issue" with my work... xD I have changed all the names and characters, and added many mor...
by JD_Mortal
Fri Jul 25, 2014 6:49 am
Forum: Creator Discussion
Topic: Reference to one game, inside of another...
Replies: 4
Views: 832

Reference to one game, inside of another...

I am working on a game, which is rather detailed and involved, but has relation to similar games, which is unavoidable to an extent... (Not like, "it's a dating game", or "it's a click-adventure"... More involved, as explained below.) However, the beginning of my game has a strong direct reference t...
by JD_Mortal
Fri Jul 25, 2014 6:26 am
Forum: Ren'Py Questions and Announcements
Topic: How to stop click-anywhere advance...
Replies: 14
Views: 3270

Re: How to stop click-anywhere advance...

Is there possibly a way to simulate this, doing something like this... Force it to not advance at all... (clicking)... {Like when the menu items show, it stops advancing.} A cheap way to do this, in HTML is by placing a blank-gif over the whole page, which essentially captures the click-event. Then ...
by JD_Mortal
Fri Jul 25, 2014 1:26 am
Forum: Ren'Py Questions and Announcements
Topic: Can't get auto_load to work...
Replies: 5
Views: 835

Re: Can't get auto_load to work...

I found-out what it is doing... It is loading the AUTO-SAVE slot 1... not the QUICK-SAVE... (We save in the Quick-Save. The game saves in the Auto-Save.) EDIT: That didn't help, it just skips the "start" screen, does not load any saves... Which leads me to another issue... the Auto-Save just auto-s...
by JD_Mortal
Fri Jul 25, 2014 12:42 am
Forum: Ren'Py Questions and Announcements
Topic: How to stop click-anywhere advance...
Replies: 14
Views: 3270

Re: How to stop click-anywhere advance...

Then I would like to ask this as a "suggestion/feature"... Isolated clicking-advancement options... (Limited to the text-area optionally, not the whole window, or none so it is forced to SPACE or ENTER advancement only, as a fallback.) and... Mouse-input commands... (Obviously defaulting to click-ad...
by JD_Mortal
Fri Jul 25, 2014 12:36 am
Forum: Ren'Py Questions and Announcements
Topic: Can't get auto_load to work...
Replies: 5
Views: 835

Re: Can't get auto_load to work...

tried... config.auto_load = "1-1" and config.auto_load = "1-LT1" 1-LT1 is the save-files sub-name... full name is "quick-1-LT1.save" However, this should just be a boolean statement, since it has the only purpose of loading the game in slot 1, whatever it is named. (True or False), for load it, or d...
by JD_Mortal
Wed Jul 23, 2014 3:01 am
Forum: Ren'Py Cookbook
Topic: More usufull variable viewer
Replies: 4
Views: 4971

Re: More usufull variable viewer

Nice... Now make an auto-fill for the typing. xD JK. This really needs a dev-environment, so all this extra code does not have to be within the game itself. Can't wait to just click somewhere on the screen, select "Add text", "Add button", "Edit text", and then just start typing, and it's all there ...
by JD_Mortal
Wed Jul 23, 2014 2:40 am
Forum: Ren'Py Questions and Announcements
Topic: corrupted .rpyc files
Replies: 1
Views: 428

Re: corrupted .rpyc files

Got that backwards it seems... you want to distribute the rpyc files, and not the rpy files, or you should do both, because if an rpyc file exists, it may not try to "create the new one". http://www.renpy.org/wiki/renpy/doc/reference/Obfuscating_Your_Game EG: When the game runs, it looks at the code...
by JD_Mortal
Wed Jul 23, 2014 2:27 am
Forum: Ren'Py Questions and Announcements
Topic: How to pass a parameter in an image?
Replies: 2
Views: 680

Re: How to pass a parameter in an image?

Yes and no... xD It is not an easy task, if I understand your desire correctly... You want to "set something inside an image", which "can be read by RenPy, to set some variable". In your case, a transition style? Using the file-read stuff, you can get all sorts of raw data. However, I do not know if...