Search found 836 matches

by Kia
Tue Sep 17, 2019 2:35 am
Forum: Ren'Py Questions and Announcements
Topic: Rollback issue
Replies: 6
Views: 122

Re: Rollback issue

I'm not the OP but I must say thanks a lot for pointing that out. I'm in the middle of making a blackjack game and roll back was causing all sorts of headaches. This looks like just what I need. I wrote a blackjack(ish) card game for a client of mine and since it was all in a screen, rollback never...
by Kia
Mon Sep 16, 2019 12:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Rollback issue
Replies: 6
Views: 122

Re: Rollback issue

when you roll back, the game will run your code and choose the music at random again, if you want to keep the choice you can run the random code earlier and keep the result in a variable. this way it doesn't change while rollback. to keep the code from restarting the music, and as an alternative sol...
by Kia
Sun Sep 15, 2019 12:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Using im.MatrixColor inside a conditionswitch (while using variables inside file name)
Replies: 5
Views: 212

Re: Using im.MatrixColor inside a conditionswitch (while using variables inside file name)

it always helps to pin point the problem if you create a new project and test just that part of the code in it. maybe the problem has roots in other parts of the code
by Kia
Sun Sep 15, 2019 12:51 am
Forum: Ren'Py Questions and Announcements
Topic: use of call with parameters [Sloved]
Replies: 6
Views: 172

Re: use of call with parameters

you should pass the variable to the screen to use it in the screen. the variables passed as arguments are local to the labels or screens and can't be used outside of them unless they are passed around. define j = Character("Jhon", color="#c8ffc8") screen thumbnail(imageName): add imageName xalign 0....
by Kia
Sun Sep 15, 2019 12:29 am
Forum: Ren'Py Questions and Announcements
Topic: Using im.MatrixColor inside a conditionswitch (while using variables inside file name)
Replies: 5
Views: 212

Re: Using im.MatrixColor inside a conditionswitch (while using variables inside file name)

that's odd, I just tested it and it works fine for me, maybe the initial value is missing or it's a file name mismatch.
by Kia
Sat Sep 14, 2019 1:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Trouble with hovered animation for choice buttons
Replies: 13
Views: 269

Re: Trouble with hovered animation for choice buttons

this isn't that complex, just need some fiddling with numbers, give me your marker graphic and I'll see what I can do
by Kia
Sat Sep 14, 2019 10:54 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Is it possible to use a FOR loop to display tiles in screen language?
Replies: 6
Views: 145

Re: [Solved] Is it possible to use a FOR loop to display tiles in screen language?

one thing to mention, you don't have to position each block, utilizing the hbox and vbox can do the job hbox: for i in range(8): vbox: for ii in range(8): fixed: xysize 100,100 there are few standards you might want to consider, from what I have seen, many boards start from the bottom up and 1A is o...
by Kia
Sat Sep 14, 2019 5:23 am
Forum: Ren'Py Cookbook
Topic: 0GUI
Replies: 15
Views: 702

Re: 0GUI

by Kia
Sat Sep 14, 2019 5:19 am
Forum: Ren'Py Questions and Announcements
Topic: Dialogue texts walks throughout the game.
Replies: 2
Views: 134

Re: Dialogue texts walks throughout the game.

I don't think it's possible to render something outside the games window.
it is possible to create apps with irregular window shapes but something like that is not available in renpy. your best bet is using a 3rd party application to render the test on the top of screen.
by Kia
Sun Sep 08, 2019 2:09 am
Forum: Ren'Py Questions and Announcements
Topic: Simultaneous but separate transforms
Replies: 1
Views: 190

Re: Simultaneous but separate transforms

the solution is containing all of your minigame in the screens to utilize the full power of ATL
you can show, hide and animate images inside the screen also create a game loop in it instead of jumping between labels
by Kia
Sun Sep 08, 2019 2:01 am
Forum: Ren'Py Questions and Announcements
Topic: List of basic things to setup notepad++ for ren'py
Replies: 3
Views: 216

Re: List of basic things to setup notepad++ for ren'py

may I suggest vscode instead?
it's much easier to set up, work with and it has renpy syntax extension ready to install.
by Kia
Sun Sep 08, 2019 1:58 am
Forum: Ren'Py Questions and Announcements
Topic: Making a sprite stop talking when dialogue stops?
Replies: 2
Views: 197

Re: Making a sprite stop talking when dialogue stops?

if I remember correctly, there was a lip flap code example using the character call back doing exactly what you want. try searching "lip flap" on the forum and see if you can find it
by Kia
Sun Sep 08, 2019 1:34 am
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 505
Views: 107287

Re: Ren'Py Gripes

Kia >>> That's basically what style_prefix is for. Well, you know me, I'm lazy and if something saves me from writing two extra lines I'll go for it. :mrgreen: I was about to suggest one line styling too: vbox: group_style button_xsize 100 button_text_size 40 margins 20,20 textbutton _("Start Game"...
by Kia
Fri Sep 06, 2019 12:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Menu with scrollbar in screen box
Replies: 4
Views: 157

Re: Menu with scrollbar in screen box

remove the positions,
put your buttons inside a vbox: https://www.renpy.org/doc/html/screens.html#vbox
and put the vbox inside a viewport: https://www.renpy.org/doc/html/screens.html#viewport