Search found 913 matches

by Kia
Thu Oct 22, 2020 4:15 pm
Forum: Creative Commons
Topic: 1080p wipes (image dissolve transitions)
Replies: 47
Views: 11414

Re: 1080p wipes (image dissolve transitions)

can you try and make point of view opening and closing of the eyes? This one is an eyes shape effect: https://lemmasoft.renai.us/forums/viewtopic.php?f=52&t=37628&start=15#p498125 you can reverse it to achieve a closing effect as well. If it's not what you have in mind, please describe how the effe...
by Kia
Sat Oct 17, 2020 1:20 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 516
Views: 141887

Re: Ren'Py Gripes

1) repeat_K_PAGEDOWN does not work. repeat_K_PAGEUP does not work. 2) You can't use repeat_ on gamepad things like Analog Axis events for when you hold down the analog sticks, which is intuitive universally (joysticks are to be held down, not pressed many times up/down like a dpad). In my opinion w...
by Kia
Mon Sep 07, 2020 1:57 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] is it possible to populate a Composite on a loop?
Replies: 4
Views: 299

Re: [solved] is it possible to populate a Composite on a loop?

ah, thank you, I'll have some reading to do then ^^
by Kia
Sun Sep 06, 2020 1:26 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] is it possible to populate a Composite on a loop?
Replies: 4
Views: 299

Re: is it possible to populate a Composite on a loop?

Thank you, exactly what I needed. I never encountered unpacking, where can I learn tricks like this?
by Kia
Sat Sep 05, 2020 2:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a random monster chooser.
Replies: 7
Views: 327

Re: Making a random monster chooser.

you need to address the enemy instances instead of enemy class

Code: Select all

label combat:
    $ dmg = 10
    $ enemy_1.hp-=10

    "Hero attacks the monster and does [dmg] to [enemy_1.name] 
    "[enemy_1.name] now has [enemy_1.hp] life"
by Kia
Sat Sep 05, 2020 12:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a random monster chooser.
Replies: 7
Views: 327

Re: Making a random monster chooser.

it's better to use classes: init python: class enemy: def __init__(self, name, hp): self.name = name self.hp = hp default enemy_1 = enemy("Fizz", 100) default enemy_2 = enemy("Buzz", 120) ... then you can simply pass the name of the enemy instance to your fight script
by Kia
Sat Sep 05, 2020 12:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] is it possible to populate a Composite on a loop?
Replies: 4
Views: 299

[solved] is it possible to populate a Composite on a loop?

I'm trying to get a composite that it's layers are added through a loop, something like this: def get_comp(s): r = Composite( (400,1000), ) for i in range(s): r.append((0,i*100)) r.append("images/01.png") return r but every idea I come up with fails, anybody can think of any idea that might work?
by Kia
Wed Aug 26, 2020 3:29 am
Forum: Ren'Py Questions and Announcements
Topic: How to separate drags into a grid and have drops positioned individually?
Replies: 4
Views: 402

Re: How to separate drags into a grid and have drops positioned individually?

Not sure if vbox and hbox can be used inside a drag group, but you can always position the buttons relative to their index in the list or give each one a position with pos like you're already doing. the drag examples in the documentation have an example for setting the x and y position of a drag aft...
by Kia
Sat Aug 22, 2020 3:34 pm
Forum: Ren'Py Questions and Announcements
Topic: on insensitive, in a transform
Replies: 0
Views: 315

on insensitive, in a transform

I'm not sure if it was working before but right now I can't see any change when a button is insensitive when suing a transform like this: transform b_buttons: on idle: easein .2 alpha 1 on hover: easein .2 alpha 1 on selected_idle: easein .2 alpha 1 on selected_hover: easein .2 alpha 1 on insensitiv...
by Kia
Sat Aug 22, 2020 3:00 pm
Forum: Ren'Py Questions and Announcements
Topic: How to separate drags into a grid and have drops positioned individually?
Replies: 4
Views: 402

Re: How to separate drags into a grid and have drops positioned individually?

usually in an inventory screen, you loop through your bag slots that is usually a list and create a drag for each one:

Code: Select all

for i in inventory.items:
    drag:
        ...
as for your drops, they can be listed as well.
by Kia
Fri Jul 24, 2020 7:21 am
Forum: I am a Programmer, Director, or Other
Topic: GUI design, code, animation
Replies: 4
Views: 2022

Re: GUI design, code, animation

Updated the post, it was long overdue.
by Kia
Thu Jun 25, 2020 5:38 am
Forum: We are offering Paid Work
Topic: [PAID][VN][Gay][Furry][18+] Seeking a black author and a Jewish Author
Replies: 6
Views: 742

Re: [PAID][VN][Gay][Furry][18+] Seeking a black author and a Jewish Author

sometimes we go overboard with inclusion and it starts to become very jarring. You have a stowaway and a scientist, their skin color or religion are important in the story but it shouldn't be what that defines them. Look for people whom understand struggles of being black, and people of scientific t...
by Kia
Sun Jun 21, 2020 11:19 am
Forum: We are offering Paid Work
Topic: [PAID][VN][Gay][Furry][18+] Seeking a black author and a Jewish Author
Replies: 6
Views: 742

Re: [PAID][VN][Gay][Furry][18+] Seeking a black author and a Jewish Author

isn't drawing the black character in torn clothing and the Jewish character with expensive ones a little too on the nose?
by Kia
Mon Jun 01, 2020 9:15 am
Forum: Creative Commons
Topic: 1080p wipes (image dissolve transitions)
Replies: 47
Views: 11414

Re: 1080p wipes (image dissolve transitions)

SilverSnow wrote:
Mon Jun 01, 2020 8:21 am
Hi! Thank you for these incredible varieties of transitions :)
You're too kind ^^, hopefully I find more time and add more of them to the collection sometime soon.
by Kia
Tue May 05, 2020 4:27 pm
Forum: Ren'Py Questions and Announcements
Topic: How does ATL Circular Motion works?
Replies: 3
Views: 250

Re: How does ATL Circular Motion works?

well, I haven't found an easy fix, but I'm a programmer, I'm sure I can make a function or something to calculate the value