Search found 738 matches

by Kia
Sun May 19, 2019 2:41 pm
Forum: We are a Commercial Project looking for Partners
Topic: Looking for disney style character artist [Adult][Princess trainer: Jasmine]
Replies: 1
Views: 112

Looking for disney style character artist [Adult][Princess trainer: Jasmine]

We (Studio Danza) are Hiring Character artist(s) for our "Princess Trainer: Jasmine" game (An adult game) About our team: You've probably never heard of "Studio Danza", but you might have seen me on this forum, goofing around and getting things wrong. Recently me and my business partner decided to d...
by Kia
Mon May 06, 2019 5:19 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 492
Views: 99714

Re: Ren'Py Gripes

I'm not sure if it as been brought up, but on the use of float for screen customization. I remember trying it before, by passing a float to the screen and use it for zoom a frame that contains everything else you can easily scale up or down a screen. screen test(z= 1.0): frame: zoom z ... I think y...
by Kia
Sun Apr 21, 2019 2:02 pm
Forum: Ren'Py Questions and Announcements
Topic: can you suggest a better way to do notifications
Replies: 2
Views: 98

Re: can you suggest a better way to do notifications

the repeat get's rid of the remaining items, but the main problem still remains, if the player spams the buttons 20 times, 10 items remain and it takes 30 sec till all of them are gone, I'm looking for a solution that removes each item exactly 3 sec after it's added.
by Kia
Sun Apr 21, 2019 12:32 pm
Forum: Ren'Py Questions and Announcements
Topic: can you suggest a better way to do notifications
Replies: 2
Views: 98

can you suggest a better way to do notifications

I've wrote this simple code for a notification stack: default msg = [] screen notif: # zorder 2000 vbox: yalign 0.0 yoffset 80 for i in msg: text i timer 3 action RemoveFromSet(msg, msg[0]) and I use: msg.append("The shop keeper is shop on money.") to push notifications into this screens list, howev...
by Kia
Wed Apr 03, 2019 11:47 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to Understand Screens
Replies: 1
Views: 118

Re: Trying to Understand Screens

I think you can use return value for that: https://www.renpy.org/doc/html/screen_a ... tml#Return
by Kia
Wed Apr 03, 2019 11:37 am
Forum: Ren'Py Questions and Announcements
Topic: renpy exist
Replies: 3
Views: 148

Re: renpy exist

not sure if I got it right but this looks like a job for AutoIt
by Kia
Wed Apr 03, 2019 11:30 am
Forum: Ren'Py Questions and Announcements
Topic: How to swap between Two Textboxes
Replies: 1
Views: 82

Re: How to swap between Two Textboxes

you have a set of prefixes you need to use combined with the styles you want to change check: https://www.renpy.org/doc/html/dialogue.html#Character
by Kia
Sat Mar 30, 2019 12:48 am
Forum: Development of Ren'Py
Topic: define setlclvar = SetLocalVariable (un expected result)
Replies: 3
Views: 225

Re: define setlclvar = SetLocalVariable (un expected result)

the SetLocalVariable function is marked as “not pure” in the Ren’py source code, while most other actions are marked as pure. So there may be something “special” about SetLocalVariable. now I have to wonder what @renpy.pure does. I wish there was somewhere I could learn about these stuff, maybe I c...
by Kia
Tue Mar 26, 2019 5:29 am
Forum: Ren'Py Questions and Announcements
Topic: Hiding Screens if Dialogue box is open?
Replies: 1
Views: 158

Re: Hiding Screens if Dialogue box is open?

you can use:

Code: Select all

    if not renpy.get_screen("say"):
        text "something"
by Kia
Tue Mar 26, 2019 5:10 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to create a "don't show screen" option?
Replies: 1
Views: 171

Re: Is it possible to create a "don't show screen" option?

yes, you can have a persistent variable that is checked before showing the screen: https://www.renpy.org/doc/html/persistent.html

Code: Select all

if persistent.msgs:
	show screen masages...
by Kia
Tue Mar 26, 2019 5:03 am
Forum: Ren'Py Questions and Announcements
Topic: Errors and Questions with Python Classes -- Trying to read character stats
Replies: 1
Views: 171

Re: Errors and Questions with Python Classes -- Trying to read character stats

the easier way is to add you'r players / enemies to lists and give the list to a loop to place your characters on the screen default enemy = [corr, robi, azu] for i in enemy: if i.spd: the code for enemies... And I would suggest using screens instead. should be easier to create a combat scenario tha...
by Kia
Mon Mar 25, 2019 1:27 pm
Forum: Development of Ren'Py
Topic: define setlclvar = SetLocalVariable (un expected result)
Replies: 3
Views: 225

define setlclvar = SetLocalVariable (un expected result)

I've tried to abbreviate the screen actions but it doesn't seem to work as expected. in this test: init -100: define setlclvar = SetLocalVariable screen loc(a = "1",b = "11"): default tt = "" vbox: button: text a action NullAction() hovered setlclvar("tt",b) unhovered setlclvar("tt","") text tt it s...
by Kia
Sat Mar 23, 2019 1:34 pm
Forum: Ren'Py Questions and Announcements
Topic: How to implement an unlock code input field
Replies: 9
Views: 192

Re: How to implement an unlock code input field

sorry for the delay, had some guest to entertain. here's the general idea and as simple as I can make it. if you have a big list of conditions, you might want to put them in a list and check them in a loop. screen input_scr: default inp = "" vbox: frame: xsize 300 input: value ScreenVariableInputVal...