Search found 938 matches

by Kia
Sun Apr 04, 2021 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] python equivalent of Start()
Replies: 3
Views: 115

Re: [solved] python equivalent of Start()

ah, thank you both
by Kia
Sun Apr 04, 2021 1:47 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] python equivalent of Start()
Replies: 3
Views: 115

[solved] python equivalent of Start()

I'm wondering, is there a python equivalent for Start()
by Kia
Fri Mar 26, 2021 6:19 pm
Forum: Ren'Py Questions and Announcements
Topic: wrap hbox up instead of down?
Replies: 6
Views: 326

Re: wrap hbox up instead of down?

since you've already done the work, I think you should suggest it to be added to renpy's code on github for the next version. ^^
by Kia
Fri Mar 26, 2021 5:12 pm
Forum: Ren'Py Questions and Announcements
Topic: wrap hbox up instead of down?
Replies: 6
Views: 326

Re: wrap hbox up instead of down?

well, I did think of that as well, but it would be better to have it addressed directly instead of using tricks to accomplish it. since I usually use transforms to animate the individual items, having them flipped too adds another layer of complexity to the mix and makes the code heavier. my intenti...
by Kia
Fri Mar 26, 2021 4:37 pm
Forum: Ren'Py Questions and Announcements
Topic: wrap hbox up instead of down?
Replies: 6
Views: 326

Re: wrap hbox up instead of down?

Screenshot_11.png well, it should start at the bottom and when it reaches the wrapping size, the next row should be above the first row. here's the code to a hacky way to do it, but as you can guess, it wouldn't work in cases that the items in the box have varied sizes: screen hboxtest: frame: xysi...
by Kia
Fri Mar 26, 2021 12:58 pm
Forum: Ren'Py Questions and Announcements
Topic: wrap hbox up instead of down?
Replies: 6
Views: 326

wrap hbox up instead of down?

I've tried to fill an hbox from bottom up but it seems like the box_wrap always wraps down to the next row. I know I can remedy it using the `box_wrap_spacing` or transforms, but I'm wondering if there's something obvious like `box_wrap "up` that I've missed before suggesting it to be added.
by Kia
Fri Mar 12, 2021 1:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen With Multiple Inputs
Replies: 4
Views: 336

Re: Screen With Multiple Inputs

I remember doing something like this by toggling inputs and buttons, something like default active_input = 1 if active_input == 1: hbox: input ... textbutton "[input_2_value] action SetscreenVariable("active_input", 2) else: hbox: textbutton "[input_1_value] action SetscreenVariable("active_input", ...
by Kia
Fri Mar 12, 2021 1:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Text scrolling/ dialogue sounds, per word
Replies: 31
Views: 3765

Re: Text scrolling/ dialogue sounds, per word

I'm working on this, here's the solution I've imagined. The engine keeps track of how many characters of the string have been displayed, If we can access that, we can beep whenever the value changes def beep(self, index): if self.last < index: renpy.music.play("beep/bleep_male.ogg", channel="bleeps"...
by Kia
Fri Mar 12, 2021 1:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Can I prevent renpy from trying to save certain objects?
Replies: 3
Views: 258

Re: Can I prevent renpy from trying to save certain objects?

as far as I know, variables that are defined using `default` are saved and those defined using `define` are not. I'm not sure what category the ones defined in python fall under but try `define q = Quest()` instead and see what happens. I do use default for my quests and quest log and start the game...
by Kia
Fri Mar 05, 2021 2:18 pm
Forum: Ren'Py Questions and Announcements
Topic: get the length of displayed "what" text in say
Replies: 1
Views: 191

get the length of displayed "what" text in say

can I get the length of how much of the text have been displayed when the text is being typed in slow caps?
by Kia
Mon Feb 15, 2021 6:59 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] start and stop skipping
Replies: 7
Views: 543

Re: start and stop skipping

thank you strayerror, `$ config.skipping = 'fast'` is exactly what I was looking for.
by Kia
Mon Feb 15, 2021 6:50 am
Forum: Ren'Py Questions and Announcements
Topic: Automatic Voice for two languages?
Replies: 4
Views: 295

Re: Automatic Voice for two languages?

Thank you Remix, I'll try out you idea soon.
Let's hope it's addressed in the future updates as an easy solution.
by Kia
Sun Feb 07, 2021 1:59 am
Forum: Ren'Py Questions and Announcements
Topic: Automatic Voice for two languages?
Replies: 4
Views: 295

Re: Automatic Voice for two languages?

I did try config.auto_voice = "voice/{language}/{id}.ogg" and got: While running game code: File "game/script.rpy", line 29, in script e "You've created a new Ren'Py game." File "renpy/common/00voice.rpy", line 437, in voice_interact vi = VoiceInfo() File "renpy/common/00voice.rpy", line 330, in __i...
by Kia
Sat Feb 06, 2021 1:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Automatic Voice for two languages?
Replies: 4
Views: 295

Automatic Voice for two languages?

How can I set config.auto_voice = "voice/{id}.ogg" for two or more set of voices in multiple languages?
by Kia
Fri Feb 05, 2021 3:10 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] start and stop skipping
Replies: 7
Views: 543

Re: start and stop skipping

I was hoping it's something simple that I've missed to not resort to using screens. Thank you Alex