Search found 999 matches

by Kia
Fri Oct 28, 2022 1:50 pm
Forum: We are a Commercial Project looking for Partners
Topic: [OPEN] We're looking for one BG artist and one composer / sound designer for two of our upcoming Visual Novels.
Replies: 5
Views: 508

Re: [OPEN] We're looking for one BG artist and one composer / sound designer for two of our upcoming Visual Novels.

isah1221 wrote:
Fri Oct 28, 2022 8:39 am
Hello! I am from China...
May I ask: Which stable diffusion model are you using to generate these backgrounds?
by Kia
Thu Sep 08, 2022 5:35 am
Forum: Ren'Py Questions and Announcements
Topic: Lists to create an inventory with specified slots for different type of equipment.
Replies: 1
Views: 264

Re: Lists to create an inventory with specified slots for different type of equipment.

If you're going for a character equipment page, using a dictionary is your best bet.

Code: Select all

gear = {
	"Head": None,
	"Chest": None,
}
$ gear["Head"] = helmet
by Kia
Thu Sep 08, 2022 5:30 am
Forum: Ren'Py Questions and Announcements
Topic: An odd animation bug on a very specific condition
Replies: 2
Views: 277

Re: An odd animation bug on a very specific condition

Doing further tests, it seems to happen when at least two buttons are in the quick menu. Attaching the menu to the say screen instead of overlay causes a different behavior. (by copying the menu or using: use quick_menu) I guess that's the extend that we can poke at it and see what happens. Maybe To...
by Kia
Wed Sep 07, 2022 11:40 am
Forum: Ren'Py Questions and Announcements
Topic: An odd animation bug on a very specific condition
Replies: 2
Views: 277

An odd animation bug on a very specific condition

I've been messing with images to find the formula for animated `Frame`and I've found a very interesting interaction when it comes to contact with quick menu. https://youtu.be/FWVPrEHg8T4 can I get your opinion on what's going on and if it only happens on my computer please? The code is in the attach...
by Kia
Thu Aug 25, 2022 3:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] trigger vpunch and hpunch from python?
Replies: 15
Views: 684

Re: trigger vpunch and hpunch from python?

m_from_space wrote:
Thu Aug 25, 2022 2:50 pm
Don't call the screen
The issue started because I had to call the screen instead of showing.
Alex wrote:
Thu Aug 25, 2022 1:34 pm
Screens can be shown using transition.
That's the solution I was looking for, thank you.

Thank you everybody, This was quite an interesting exploration, I've learned a new thing from every reply ^^
by Kia
Thu Aug 25, 2022 6:28 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] trigger vpunch and hpunch from python?
Replies: 15
Views: 684

Re: trigger vpunch and hpunch from python?

the screen that calls the function.

Code: Select all

init python:
    def do_a_vpunch():
        renpy.call("do_a_punch")

screen vpunch_test:
    modal True
    button:
        text "Punch"
        action Function(do_a_vpunch)

label do_a_punch:
    with vpunch

label start:
    call screen vpunch_test
by Kia
Thu Aug 25, 2022 3:48 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] trigger vpunch and hpunch from python?
Replies: 15
Views: 684

Re: trigger vpunch and hpunch from python?

I've finally got time to try this issue again.
Thank you m_from_space, it does work, but the issue of hiding the screen for the duration of the punch remains. I think I'll suggest this one as an additional feature that can be added.
by Kia
Thu Aug 11, 2022 11:50 am
Forum: Ren'Py Questions and Announcements
Topic: Viewport cutting around it's children's children.
Replies: 9
Views: 366

Re: Viewport cutting around it's children's children.

m_from_space wrote:
Thu Aug 11, 2022 7:49 am
Well, you should probably create a bug report
will do, just wanted to confirm that it's really a bug before doing so.
m_from_space wrote:
Thu Aug 11, 2022 7:49 am
Congratz on 1000 posts by the way! :)
Thank you ^^
by Kia
Thu Aug 11, 2022 5:42 am
Forum: Ren'Py Questions and Announcements
Topic: Viewport cutting around it's children's children.
Replies: 9
Views: 366

Re: Viewport cutting around it's children's children.

There are several good reasons to arrange elements the way I've done. The one in this case is: It makes positioning elements much easier. You can't really do something like this in any other reasonable way: frame: align .5,.5 xysize 800,600 background "#523" text "something " xanchor 1.0 xoffset -10...
by Kia
Wed Aug 10, 2022 3:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Viewport cutting around it's children's children.
Replies: 9
Views: 366

Re: Viewport cutting around it's children's children.

Nice find, it never crossed my mind to test the other sides.
by Kia
Wed Aug 10, 2022 11:00 am
Forum: Ren'Py Questions and Announcements
Topic: Viewport cutting around it's children's children.
Replies: 9
Views: 366

Re: Viewport cutting around it's children's children.

If you change the offset to a small number on the positive like 10, you'll notice that the text isn't outside of the screen, it's on the same place as the first example, but being cut off because it's just outside of the fixed container. The only difference between the two is: one is indirectly insi...
by Kia
Wed Aug 10, 2022 7:35 am
Forum: Ren'Py Questions and Announcements
Topic: Viewport cutting around it's children's children.
Replies: 9
Views: 366

Re: Viewport cutting around it's children's children.

Anybody has any ideas of why this happens and how to circumvent it?
by Kia
Tue Aug 02, 2022 11:58 am
Forum: Ren'Py Questions and Announcements
Topic: Viewport cutting around it's children's children.
Replies: 9
Views: 366

Viewport cutting around it's children's children.

I was messing with viewport and found a behavior that doesn't make sense to me. screen vptest: modal True vbox spacing 10: viewport: yfill False frame background "#fff4" xfill True: fixed fit_first True xalign .5: frame xsize 800: text "inside a viewport." text "Some name": substitute False xalign 0...
by Kia
Thu Jul 14, 2022 5:33 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] trigger vpunch and hpunch from python?
Replies: 15
Views: 684

Re: trigger vpunch and hpunch from python?

here's the narrowed down problem for testing

Code: Select all

init python:
    def do_a_punch():
        renpy.with_statement(vpunch)
screen test_vpunch:
    modal True
    key "w" action Function(do_a_punch)

label start:
    show screen test_vpunch
    pause
does the same with `call screen`
by Kia
Thu Jul 14, 2022 4:28 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] trigger vpunch and hpunch from python?
Replies: 15
Views: 684

Re: trigger vpunch and hpunch from python?

It does work , but I I'm getting: Exception: Cannot start an interaction in the middle of an interaction, without creating a new context. I assume it's because I have a screen called and present. tried: renpy.invoke_in_new_context(renpy.with_statement(vpunch)) tried: renpy.call_in_new_context(shake)...