Search found 705 matches

by Kia
Fri Feb 08, 2019 9:29 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] configure renpy as UCS4?
Replies: 2
Views: 139

Re: configure renpy as UCS4?

thanks ^_^
by Kia
Wed Feb 06, 2019 2:54 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 482
Views: 92687

Re: Ren'Py Gripes

may I ask for your input on this small issue please.
viewtopic.php?f=8&t=53607&p=504600#p504597
by Kia
Wed Feb 06, 2019 2:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] when the changed variables are added to saves?
Replies: 6
Views: 192

Re: when the changed variables are added to saves?

thank you rames44, you've put my mind at ease.
as you suggested: I'll report the issue to PyTom and ask him for his input on the matter.
by Kia
Tue Feb 05, 2019 4:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] configure renpy as UCS4?
Replies: 2
Views: 139

[solved] configure renpy as UCS4?

looks like renpy is configured as UCS2 Unicode, is it possible to configure renpy as UCS4 to use font glyphs past 65536?
by Kia
Thu Jan 31, 2019 6:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] when the changed variables are added to saves?
Replies: 6
Views: 192

Re: when the changed variables are added to saves?

Well, your code shows your screen code, but doesn’t show how you’re using the screen you defined. Can you post a sample that fully shows the problem? there isn't much to t, just a show screen: default save_num = 0 screen save_test: vbox: text str(save_num) button: text "add" action SetVariable("sav...
by Kia
Thu Jan 31, 2019 2:36 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] when the changed variables are added to saves?
Replies: 6
Views: 192

Re: when the changed variables are added to saves?

rames44 wrote:
Wed Jan 30, 2019 12:28 pm
What you need is renpy.retain_after_load()
that one doesn't work in my case. the changed data is lost when I save without advancing the dialogue.
by Kia
Wed Jan 30, 2019 5:31 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] when the changed variables are added to saves?
Replies: 6
Views: 192

[solved] when the changed variables are added to saves?

I have a variable and a screen that changes it: default save_num = 0 screen save_test: vbox: text str(save_num) button: text "add" action SetVariable("save_num", save_num+1) when I change the variable and save, the changes are not included in the save file when loaded, but if I advance the dialogue ...
by Kia
Tue Jan 29, 2019 2:30 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]How to make more than one story line ?
Replies: 2
Views: 87

Re: How to make more than one story line ?

making multiple storylines is easy, you just make a "label" for each storyline and jump to them: label start: menu: "let's see the first one": jump first_story "let's see the second one": jump second_story "let's see the third one": jump third_story label first_story: "this is the first one" return ...
by Kia
Sun Jan 27, 2019 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Tooltip box that moves with mouse?
Replies: 11
Views: 228

Re: Tooltip box that moves with mouse?

from my experience, it's always something small that we miss and cause frustration. ^_^
by Kia
Sun Jan 27, 2019 7:04 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Tooltip box that moves with mouse?
Replies: 11
Views: 228

Re: Tooltip box that moves with mouse?

this one works, I tested it and it follows the mouse around, all you have to do is showing it on hover, hiding it on unhover and passing the text to it. screen tt: default ttx = 0 default tty = 0 timer .02 repeat True action [SetScreenVariable("ttx", renpy.get_mouse_pos()[0]), SetScreenVariable("tty...
by Kia
Sat Jan 26, 2019 8:38 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Tooltip box that moves with mouse?
Replies: 11
Views: 228

Re: Tooltip box that moves with mouse?

oh, the code I've gave you was from the top of my head, the things you need to add are: two screen variables, and you need to replace the "get_mouse" with the function you get the mouse position from. something like this should work, though, I haven't had chance to test it, there might be mistakes y...
by Kia
Sat Jan 26, 2019 4:02 am
Forum: Ren'Py Questions and Announcements
Topic: Disbaling options
Replies: 3
Views: 128

Re: Disbaling options

the code to your game screen is inside "game/screens.rpy" the choice screen usually is after line 199
by Kia
Sat Jan 26, 2019 3:59 am
Forum: Ren'Py Questions and Announcements
Topic: Bars and Conditionals
Replies: 3
Views: 107

Re: Bars and Conditionals

sure

Code: Select all

if x > 100:
    timer 0.01 action Jump("my_label")
by Kia
Fri Jan 25, 2019 1:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Disbaling options
Replies: 3
Views: 128

Re: Disbaling options

you can use SensetiveIf in your choice screen
by Kia
Fri Jan 25, 2019 1:27 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to delete/add borders around textbutton?
Replies: 2
Views: 146

Re: How to delete/add borders around textbutton?

for the buttons and

Code: Select all

background None
for the frame containing them

Code: Select all

background Frame("line_frame.png", 10,10)

you can also use style_prefix for easier styling