Search found 865 matches

by Kia
Sat Nov 16, 2019 2:37 am
Forum: I am a Programmer, Director, or Other
Topic: Selling an anime game project
Replies: 1
Views: 88

Re: Selling an anime game project

I don't think there would be any takers, mainly because people have their own ideas and prefer working on those.
I suggest either finishing or putting it in the back burner.
by Kia
Tue Nov 12, 2019 6:46 am
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 507
Views: 112066

Re: Ren'Py Gripes

one of the things that grinds my gears is the fact that I have to calculate the frame size for the box that I want to wrap at a certain number, it would be great if we had an option for the box to wrap every x childs instead of: frame: xsize 308 hbox: spacing 4 box_wrap_spacing 4 box_wrap True for i...
by Kia
Mon Nov 11, 2019 7:20 am
Forum: Creative Commons
Topic: 1080p wipes (image dissolve transitions)
Replies: 39
Views: 7817

Re: 1080p wipes (image dissolve transitions)

I'm glad you liked them, don't hesitate to ask if you need more.^^
by Kia
Mon Nov 11, 2019 2:28 am
Forum: Creative Commons
Topic: 1080p wipes (image dissolve transitions)
Replies: 39
Views: 7817

Re: 1080p wipes (image dissolve transitions)

They are ready, kind of, check the attachments.
Sorry for the delayed answer, it was a crazy week of work and my old laptop wouldn't s stay stable long enough to record the video.
Speaking of: https://youtu.be/KDYjblfQbJg
by Kia
Thu Nov 07, 2019 12:31 pm
Forum: Ren'Py Questions and Announcements
Topic: NES-era GUI
Replies: 15
Views: 626

Re: NES-era GUI

I've skipped over all of the responses so forgive me if it's said before.
if you want to achieve the look in the picture you've sent all you have to do is edit your screens.rpy the say and quick menu sections, for the characters, and backgrounds, you can simply show them on custom positions.
by Kia
Fri Nov 01, 2019 2:13 am
Forum: Creative Commons
Topic: 1080p wipes (image dissolve transitions)
Replies: 39
Views: 7817

Re: 1080p wipes (image dissolve transitions)

sure, I'll try to set aside some time to make few more puzzles next week, remind me here in case I forgot. ^^
by Kia
Mon Oct 14, 2019 5:32 pm
Forum: Ren'Py Questions and Announcements
Topic: swap images inside a screen with fade/dissolve
Replies: 6
Views: 331

Re: swap images inside a screen with fade/dissolve

Well, another try inspired by strayerror's post in other thread...;) well, after you suggested showif I did wrote a hack similar to what strayerror wrote, if we look past the fact that to keep the container size constant I had to add a copy of the image at alpha 0.0 underneath and if the images siz...
by Kia
Sun Oct 13, 2019 10:56 am
Forum: Ren'Py Questions and Announcements
Topic: RPG Elements
Replies: 2
Views: 353

Re: RPG Elements

The RPG elements tend to be on the more advance level of coding, you have several paths in front of you: 1- search for code examples in this forum for them, there are several frameworks and examples you can find and adapt to your need. 2- Hire a programmer, you can post a recruitment in this portion...
by Kia
Sat Oct 12, 2019 11:15 am
Forum: Ren'Py Questions and Announcements
Topic: How to name a screen by the content of a variable? [SOLVED]
Replies: 16
Views: 522

Re: How to name a screen by the content of a variable?

By the way, how do you like the ren'py doc? Well, I've learned everything I know from the documentation, since it's maintained by the community it does lack a fair bit when it comes to example codes and explanation, specially with older parts like ui, but till now asking in the forums covered most ...
by Kia
Sat Oct 12, 2019 2:56 am
Forum: Ren'Py Questions and Announcements
Topic: How to name a screen by the content of a variable? [SOLVED]
Replies: 16
Views: 522

Re: How to name a screen by the content of a variable?

This should work, right? I've never tried python for ren'py features before In theory yes, you can use `renpy.define_screen` to create a screen on fly, but then you need to work with ui elements and that's a can of worm I opened once and not touching again, they're finicky, slow and as far as I kno...
by Kia
Fri Oct 11, 2019 2:55 pm
Forum: Ren'Py Questions and Announcements
Topic: swap images inside a screen with fade/dissolve
Replies: 6
Views: 331

Re: swap images inside a screen with fade/dissolve

Try to show images using 'showif' statement it might come in handy if I end up having to use two images to alternate between but it's not exactly what I'm looking for since I can't hardcode hundreds of images into my screen using shoif. like always there are hacky solutions but I'm looking for a mo...
by Kia
Fri Oct 11, 2019 12:20 pm
Forum: Ren'Py Questions and Announcements
Topic: swap images inside a screen with fade/dissolve
Replies: 6
Views: 331

swap images inside a screen with fade/dissolve

I want to add a dissolve from one image to another inside the screen when the variable changes, it should be simple to do but I can't think of any solution for some reason. here's my code: init python: class img_class: def __init__(self, img, duration = 0): self.img = img self.duration = duration de...
by Kia
Fri Oct 11, 2019 12:07 pm
Forum: Ren'Py Questions and Announcements
Topic: How to name a screen by the content of a variable? [SOLVED]
Replies: 16
Views: 522

Re: How to name a screen by the content of a variable?

Why do you want to rename screens in midgame in the first place? his use case might not be that hard to achieve with few screens but I can think of one case, imagine you want to show a small text that fades out every time the player clicks something, naturally you don't know how many screens you wo...
by Kia
Fri Oct 11, 2019 11:42 am
Forum: Ren'Py Questions and Announcements
Topic: How to name a screen by the content of a variable? [SOLVED]
Replies: 16
Views: 522

Re: How to name a screen by the content of a variable?

the screen you are showing the image inside is named: nameScreen when you hide the screen "aname" using `hide screen theNameScreen` it wouldn't have any effect on the "nameScreen" screen. I can only assume that the screen name can't be a variable while creating a new screen since it doesn't accept a...