Search found 1031 matches
- Fri Mar 29, 2024 3:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Using videos as button?
- Replies: 5
- Views: 603
Re: [solved] Using videos as button?
I personally would have just created a frame displaying the video, then placed an invisible button over top of that. With a little tweaking, this is also an option. My test was kind of the same, but for some reason, two videos placed over each other causes some odd behaviors, when it comes to apply...
- Thu Mar 28, 2024 2:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Using videos as button?
- Replies: 5
- Views: 603
Re: Using videos as button?
Thank you Ocelot, it works like a charm. We have `side_mask` that ensures the video and its mask stay in sync, I imagine if we could do another split, we can fit two videos and two masks in the same video file, to use in buttons and such. But there aren't that many developers that are looking for a ...
- Tue Mar 26, 2024 2:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Using videos as button?
- Replies: 5
- Views: 603
[solved] Using videos as button?
I'm trying to use two videos for hover and idle states of a button. The normal route of using them as `background` and `hover_background` will cause them reset when the button is hovered. As a workaround I've tried: screen video_test_screen: default over = 0 add "video_idle" add "vide...
- Sun Feb 04, 2024 3:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved... for now] Problem with ATLs applied to say screen and SideImage
- Replies: 4
- Views: 580
Re: Problem with ATLs applied to say screen and SideImage
I've noticed a similar behavior in some of my older screens too. Looks like interactions trigger some of the animations that didn't trigger in the old versions, I haven't looked into the issue though.
- Tue Oct 03, 2023 2:22 am
- Forum: Creative Commons
- Topic: 1080p wipes (image dissolve transitions)
- Replies: 58
- Views: 34222
Re: 1080p wipes (image dissolve transitions)
To the author... That is pretty much what I do these days. I only give specific permissions, and often to specific people. To be honest, I didn't read the CC license when I said they're CC, because I assumed that means free for commercial and non commercial use. Didn't know somebody will steal my w...
- Tue Sep 19, 2023 1:53 am
- Forum: Creative Commons
- Topic: 1080p wipes (image dissolve transitions)
- Replies: 58
- Views: 34222
Re: 1080p wipes (image dissolve transitions)
Here's some code I whipped up to show what I mean. That's a pretty neat function. I did write some code that allowed me to choose the images and adjust timing, but it was intended to help me with testing rather than being in a finished game. I assumed that the users will choose a handful of images ...
- Mon Jun 26, 2023 2:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]properties 'anchor' and 'align' conflict with each other?
- Replies: 7
- Views: 705
Re: properties 'anchor' and 'align' conflict with each other?
In my opinion, keeping the pixel positioning for pos and percent positioning to align made much more sense, and makes for a code that's easier to read. But I should stop being a perfectionist, these small flaws are everywhere.
Thank you _ticlock_ ^^
Thank you _ticlock_ ^^
- Mon Jun 26, 2023 2:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]properties 'anchor' and 'align' conflict with each other?
- Replies: 7
- Views: 705
Re: properties 'anchor' and 'align' conflict with each other?
I see... I've knew that pos can take floats, but I've always seen it as unnecessary complication. Before, align would set the anchor if not provided otherwise, but now, it's like giving a spoon to kids to eat soup with, but forcing them to switch to knife and fork for those small chunks of potato in...
- Mon Jun 26, 2023 12:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]properties 'anchor' and 'align' conflict with each other?
- Replies: 7
- Views: 705
Re: properties 'anchor' and 'align' conflict with each other?
Align and pos conflicting makes sense, there's never any reason to use them together either, but align and anchor are bread and butter. There are many scenarios that we need to align a specific corner of a displayable to somewhere, and that's impossible without using both of them. Should we report t...
- Sun Jun 25, 2023 1:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]How to identify a renpy.timeout() event
- Replies: 9
- Views: 672
Re: [solved]How to identify a renpy.timeout() event
To be honest, I've been putting off finishing to this one and never got it to work. But it's about time to close the thread and close the browser tab.
Thank you Ocelot, you're always a big help with your insight into the depths that are completely dark to me.
Thank you Ocelot, you're always a big help with your insight into the depths that are completely dark to me.
- Sun Jun 25, 2023 1:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]properties 'anchor' and 'align' conflict with each other?
- Replies: 7
- Views: 705
[solved]properties 'anchor' and 'align' conflict with each other?
I've got properties 'anchor' and 'align' conflict with each other While trying to show image "gui/window_icon.png": align (0.5,0.5) anchor (0.0, 0.0) It really caught me off guard. Did I miss something in the changelog? Is there something new added instead of combining those two?
- Sat Jun 10, 2023 4:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rendering a screen inside a CDD?
- Replies: 1
- Views: 212
Rendering a screen inside a CDD?
I'm wondering if it's possible to render a screen and pass it as image to the transform inside a CDD. Something like: card_render = renpy.get_screen("card_screen", number = "5", name = "slime") t = Transform(card_render, rotate = self.rotation, rotate_pad = False) child...
- Fri May 12, 2023 2:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Predicting the next speaking character using scry/"Character is typing..."
- Replies: 4
- Views: 450
Re: Predicting the next speaking character using scry/"Character is typing..."
The way I've handled it was by introducing an artificial pause, and calling a method in my phone class to mimic a typing animation $ nvl_phone.type("Ririn", [10, 20, 35]) It's tons of lines sprinkled between the dialogue, but you'll have full control over how it looks. Of course you can le...
- Tue May 09, 2023 3:53 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 606319
Re: Ren'Py Gripes
A children_align for screen elements would be nice, specially for boxes and grids. I often put a handful of buttons in a box and wish for an easier way to align them than adding align to each individually or creating a new style for them. By the way, the new changes are awesome, I've read the change...
- Thu Apr 27, 2023 1:51 am
- Forum: Creative Commons
- Topic: 1080p wipes (image dissolve transitions)
- Replies: 58
- Views: 34222
Re: 1080p wipes (image dissolve transitions)
I did ask you politely to remove my images from your pack, your answer was whatever that would benefits you from other people's work. Congratulation, you have technically won, but thanks to you, I'm not creating free stuff anymore. Enjoy your life of leeching from others.