Search found 1004 matches

by Kia
Thu Nov 10, 2022 3:18 am
Forum: Ren'Py Questions and Announcements
Topic: Variable as image size
Replies: 3
Views: 197

Re: Variable as image size

Depends on where you want to use it I guess, if it's a screen, you can easily add zoom transform to it and pass the zoom level as a variable
by Kia
Sat Nov 05, 2022 8:05 pm
Forum: We are a Commercial Project looking for Partners
Topic: SBMS (GxB,BXG,GXG,BxB,18+,Heavy Fantasy,Rpg) (Rev-Share) Looking for a Programmer! RPG Maker MZ!
Replies: 5
Views: 1010

Re: SBMS (GxB,BXG,GXG,BxB,18+,Heavy Fantasy,Rpg) (Rev-Share) Looking for a Programmer! RPG Maker MZ!

You've been looking for an RPGM programmer for a long time, have you considered switching to another engine with more programmers available?
Also, post some images, good art or screenshots persuades people to join.
by Kia
Wed Nov 02, 2022 5:41 am
Forum: Ren'Py Questions and Announcements
Topic: size_group is xsize only?
Replies: 2
Views: 226

Re: size_group is xsize only?

My intention with size_group is saving myself some time calculating the correct ysize when I'm changing the font or something'. It works like a charm in x direction, but not so much in y. The frame thing was just an afterthought suggestion.
by Kia
Wed Nov 02, 2022 4:11 am
Forum: Ren'Py Questions and Announcements
Topic: size_group is xsize only?
Replies: 2
Views: 226

size_group is xsize only?

I've been testing size group and looks like it only matches xsize Screenshot_2.png I wonder if that's the correct behavior? And is it possible to match ysize too? Maybe decide which dimension to match? Also, as a lower priority, empty frames stretch to fill the parent, it would be great if we can de...
by Kia
Wed Nov 02, 2022 3:58 am
Forum: We are a Commercial Project looking for Partners
Topic: [CLOSED] We're looking for one BG artist and one composer / sound designer for two of our upcoming Visual Novels.
Replies: 6
Views: 698

Re: [OPEN] We're looking for one BG artist and one composer / sound designer for two of our upcoming Visual Novels.

You identify these works as AI works, I meant no disrespect, they have all the tell tales of stable diffusion, of course, I'm not against using AI, it's the future of art, or at least part of it, and they requires some knowledge and time to generate. Just saying it would be better if you're honest ...
by Kia
Fri Oct 28, 2022 1:50 pm
Forum: We are a Commercial Project looking for Partners
Topic: [CLOSED] We're looking for one BG artist and one composer / sound designer for two of our upcoming Visual Novels.
Replies: 6
Views: 698

Re: [OPEN] We're looking for one BG artist and one composer / sound designer for two of our upcoming Visual Novels.

isah1221 wrote:
Fri Oct 28, 2022 8:39 am
Hello! I am from China...
May I ask: Which stable diffusion model are you using to generate these backgrounds?
by Kia
Thu Sep 08, 2022 5:35 am
Forum: Ren'Py Questions and Announcements
Topic: Lists to create an inventory with specified slots for different type of equipment.
Replies: 1
Views: 274

Re: Lists to create an inventory with specified slots for different type of equipment.

If you're going for a character equipment page, using a dictionary is your best bet.

Code: Select all

gear = {
	"Head": None,
	"Chest": None,
}
$ gear["Head"] = helmet
by Kia
Thu Sep 08, 2022 5:30 am
Forum: Ren'Py Questions and Announcements
Topic: An odd animation bug on a very specific condition
Replies: 2
Views: 281

Re: An odd animation bug on a very specific condition

Doing further tests, it seems to happen when at least two buttons are in the quick menu. Attaching the menu to the say screen instead of overlay causes a different behavior. (by copying the menu or using: use quick_menu) I guess that's the extend that we can poke at it and see what happens. Maybe To...
by Kia
Wed Sep 07, 2022 11:40 am
Forum: Ren'Py Questions and Announcements
Topic: An odd animation bug on a very specific condition
Replies: 2
Views: 281

An odd animation bug on a very specific condition

I've been messing with images to find the formula for animated `Frame`and I've found a very interesting interaction when it comes to contact with quick menu. https://youtu.be/FWVPrEHg8T4 can I get your opinion on what's going on and if it only happens on my computer please? The code is in the attach...
by Kia
Thu Aug 25, 2022 3:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] trigger vpunch and hpunch from python?
Replies: 15
Views: 697

Re: trigger vpunch and hpunch from python?

m_from_space wrote:
Thu Aug 25, 2022 2:50 pm
Don't call the screen
The issue started because I had to call the screen instead of showing.
Alex wrote:
Thu Aug 25, 2022 1:34 pm
Screens can be shown using transition.
That's the solution I was looking for, thank you.

Thank you everybody, This was quite an interesting exploration, I've learned a new thing from every reply ^^
by Kia
Thu Aug 25, 2022 6:28 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] trigger vpunch and hpunch from python?
Replies: 15
Views: 697

Re: trigger vpunch and hpunch from python?

the screen that calls the function.

Code: Select all

init python:
    def do_a_vpunch():
        renpy.call("do_a_punch")

screen vpunch_test:
    modal True
    button:
        text "Punch"
        action Function(do_a_vpunch)

label do_a_punch:
    with vpunch

label start:
    call screen vpunch_test
by Kia
Thu Aug 25, 2022 3:48 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] trigger vpunch and hpunch from python?
Replies: 15
Views: 697

Re: trigger vpunch and hpunch from python?

I've finally got time to try this issue again.
Thank you m_from_space, it does work, but the issue of hiding the screen for the duration of the punch remains. I think I'll suggest this one as an additional feature that can be added.
by Kia
Thu Aug 11, 2022 11:50 am
Forum: Ren'Py Questions and Announcements
Topic: Viewport cutting around it's children's children.
Replies: 9
Views: 374

Re: Viewport cutting around it's children's children.

m_from_space wrote:
Thu Aug 11, 2022 7:49 am
Well, you should probably create a bug report
will do, just wanted to confirm that it's really a bug before doing so.
m_from_space wrote:
Thu Aug 11, 2022 7:49 am
Congratz on 1000 posts by the way! :)
Thank you ^^
by Kia
Thu Aug 11, 2022 5:42 am
Forum: Ren'Py Questions and Announcements
Topic: Viewport cutting around it's children's children.
Replies: 9
Views: 374

Re: Viewport cutting around it's children's children.

There are several good reasons to arrange elements the way I've done. The one in this case is: It makes positioning elements much easier. You can't really do something like this in any other reasonable way: frame: align .5,.5 xysize 800,600 background "#523" text "something " xanchor 1.0 xoffset -10...
by Kia
Wed Aug 10, 2022 3:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Viewport cutting around it's children's children.
Replies: 9
Views: 374

Re: Viewport cutting around it's children's children.

Nice find, it never crossed my mind to test the other sides.