Search found 591 matches
- Mon Jul 05, 2021 10:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Selective nearest neighbor filtering
- Replies: 2
- Views: 1071
Re: Selective nearest neighbor filtering
This is kind of a hard thing to do. Your best bet would be to leave config.nearest_neighbor as false, and perhaps enable it on a per-layer basis. In 7.4.6, this could be as easy as: camera: nearest True Ah interesting. I will give this some thought... Sounds like a good solution, though!
- Fri Jul 02, 2021 4:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Selective nearest neighbor filtering
- Replies: 2
- Views: 1071
Selective nearest neighbor filtering
Hi all, I have a pixel art VN I am working on, though some parts of the game are not in that same style. Ideally, I would like to use: config.nearest_neighbor = True ...as 90% of the game is pixel art, but the other comic parts look really awful with this filtering. For some comic scenes, I am using...
- Fri May 14, 2021 6:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a button for self-voicing
- Replies: 1
- Views: 848
Creating a button for self-voicing
Hi all, I need to remove the key binding (v) for self voicing, as there's a moment in my game where the player needs to press v for another reason... So instead of removing the accessibility feature, is it possible to create a button in preferences where the player can switch this on if they want? I...
- Fri Mar 26, 2021 5:25 am
- Forum: Development of Ren'Py
- Topic: Steam achievements not working anymore?
- Replies: 3
- Views: 4584
- Thu Mar 25, 2021 7:42 am
- Forum: Development of Ren'Py
- Topic: Steam achievements not working anymore?
- Replies: 3
- Views: 4584
Re: Steam achievements not working anymore?
I tested with builds made on 7.4.1 and 7.3.5. The latter works, so I am using this for now, but it is unfortunate as now 64bit Mac is not supported.
- Thu Mar 25, 2021 6:03 am
- Forum: Development of Ren'Py
- Topic: Steam achievements not working anymore?
- Replies: 3
- Views: 4584
Steam achievements not working anymore?
Hi, I updated Ren'Py to 7.4.4.1439 this week and pushed out an update. I didn't do anything different regarding Steam achievements, but I have received reports that achievements are not working. I thought this could be because I am a Mac user, but I tested the game on a PC with a new Steam account a...
- Thu Mar 25, 2021 5:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Steam Achievement Not Unlocking [SOLVED]
- Replies: 12
- Views: 2482
Re: Steam Achievement Not Unlocking
I would also like to know! I can't get achievements working anymore (mac user)
- Thu Mar 04, 2021 6:42 am
- Forum: Development of Ren'Py
- Topic: [bug] Pixel display on Mac
- Replies: 2
- Views: 4438
- Thu Mar 04, 2021 6:37 am
- Forum: WiP: NaNoRenO
- Topic: ❄️ Will It Snow? ❄️ 【 ɴᴀɴᴏʀᴇɴᴏ ₂₀₂₁ 】
- Replies: 8
- Views: 3849
Re: ❄️ Will It Snow? ❄️ 【 ɴᴀɴᴏʀᴇɴᴏ ₂₀₂₁ 】
Good luck with your project! The logo is adorable <3
- Tue Feb 23, 2021 4:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Adding a style to a text displayable
- Replies: 2
- Views: 334
- Mon Feb 22, 2021 10:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Adding a style to a text displayable
- Replies: 2
- Views: 334
[SOLVED] Adding a style to a text displayable
Hi all, I'm using text displayables as an image, but I want to add a style to the text itself. How do I do this? image loading = Text(_("Loading...")) style "header_text" This doesn't work: File "game/images.rpy", line 348: invalid syntax Text(_("Loading..."))...
- Wed Feb 17, 2021 12:04 pm
- Forum: Development of Ren'Py
- Topic: [bug] Pixel display on Mac
- Replies: 2
- Views: 4438
[bug] Pixel display on Mac
Hi all, I've noticed pixels are displaying oddly on Mac. Anti-aliasing somewhat hides the problem, but using nearest neighbour shows scaling issues: Screenshot 2021-02-17 at 16.39.37.png This pattern should be 2px black and white lines, but you can see some black lines are thicker/ thinner than othe...
- Mon Jan 11, 2021 9:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Say statement in menu stopping choice button hover
- Replies: 4
- Views: 512
Re: Say statement in menu stopping choice button hover
There's no reason that the say statement would affect the choice hovers (it does not in a new project), so you're going to have to do more investigating to figure out what's causing it. Yes, it seems very strange. I still haven't figured it out what's causing it, but I will repost if I find somethi...
- Fri Jan 08, 2021 6:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Say statement in menu stopping choice button hover
- Replies: 4
- Views: 512
- Thu Jan 07, 2021 12:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Say statement in menu stopping choice button hover
- Replies: 4
- Views: 512
Say statement in menu stopping choice button hover
Hi all, I'm having an issue using a say statement in a menu. It causes the choice menu buttons to stop changing on hover. If I remove the say statement, the buttons work as desired. Here's my code: menu: nmenu "Who is that?" # if i remove this, the hover works correctly "I’ve never se...