Search found 508 matches

by Kinmoku
Mon May 25, 2020 9:17 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] NVL menu is showing up for the ADV menu as well?
Replies: 5
Views: 298

Re: NVL menu is showing up for the ADV menu as well?

Thanks both. I think that's what was happening. I now have: define adv_menu = menu define menu = nvl_menu And then use: $ menu = adv_menu menu: "Choice 1": "Choice 1" "Choice 2": "Choice 2" # for adv menu, and... $ menu = nvl_menu menu: "Choice 1": "Choice 1" "Choice 2": "Choice 2" # for nvl menu. S...
by Kinmoku
Fri May 22, 2020 11:24 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] NVL menu is showing up for the ADV menu as well?
Replies: 5
Views: 298

Re: NVL menu is showing up for the ADV menu as well?

I'm not totally sure, but probably you can leave the normal menu behaviour as default, and use the menu argument to determine when a menu is a NVL one or a normal one. # this one should be seen as NVL mode... menu (nvl = True): "Gas is a genius": jump no_way "Gas is stupid": jump more_probably Weir...
by Kinmoku
Tue May 19, 2020 4:32 am
Forum: We are offering Paid Work
Topic: [PAID][CLOSED] Looking for Ren'Py programmer to help me out on small project
Replies: 0
Views: 176

[PAID][CLOSED] Looking for Ren'Py programmer to help me out on small project

Hi all, I'm working on a small project right now which I hope to finish in a month or so. I plan on selling it on Steam and itch.io once it's done, and I'm hoping it will be about 30-60 minutes play time. A little about me: I'm a full-time indie developer who made the game One Night Stand, which is ...
by Kinmoku
Tue May 19, 2020 4:02 am
Forum: Ren'Py Questions and Announcements
Topic: Button which opens up a menu screen
Replies: 2
Views: 217

Re: Button which opens up a menu screen

maybe use the screen write_post directly instead of setting the post messages via variable... screen write_post(items): ## the custom choice screen I want to use here add "images/write_post.png" xpos 454 ypos 190 text _("Write Post") color "#000000" xpos 890 ypos 202 default picked = None if not pi...
by Kinmoku
Mon May 18, 2020 11:12 am
Forum: Ren'Py Questions and Announcements
Topic: Button which opens up a menu screen
Replies: 2
Views: 217

Button which opens up a menu screen

Hi all, I'm trying to create a button which opens up a choice menu screen (It's to comment on a picture in a social media-like interface). I've been reading this post: https://lemmasoft.renai.us/forums/viewtopic.php?t=44767 , though I am unsure how to proceed. The screen which has the button is belo...
by Kinmoku
Mon May 18, 2020 9:34 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] NVL menu is showing up for the ADV menu as well?
Replies: 5
Views: 298

[SOLVED] NVL menu is showing up for the ADV menu as well?

Hi all, I use choice menus in my project from both NVL and ADV modes. However, when I'm in ADV, the NVL menu shows up, with the NVL frame too. My code is below: screen choice(items): style_prefix "choice" vbox: for i in items: textbutton i.caption action i.action screen nvl(dialogue, items=None): fr...
by Kinmoku
Mon May 18, 2020 8:46 am
Forum: Ren'Py Questions and Announcements
Topic: Show say screen above another screen
Replies: 0
Views: 191

Show say screen above another screen

Hi all, I'm having some trouble showing the say screen/ character monologue over the top of some interface screens I've made. My game's story is mainly told through chat logs (think Discord). However, my character has thoughts outside of this setting and for this I want to use the say screen. I've c...
by Kinmoku
Mon May 18, 2020 4:41 am
Forum: Ren'Py Questions and Announcements
Topic: Create a "like" button, which only counts up once
Replies: 4
Views: 291

Re: Create a "like" button, which only counts up once

As suggested, pass other arguments. For example: mychat.add_chat(type="chat_entry", msg="Hello world", nick="darkflamemaster", avatar="dfm chat avatar", likes = 3, liked = False) and this should do the trick: screen chat_picture(pic=None, nick=None, avatar=None, posttime=None, likes = 0, liked = Fa...
by Kinmoku
Fri May 15, 2020 9:21 am
Forum: Ren'Py Questions and Announcements
Topic: Create a "like" button, which only counts up once
Replies: 4
Views: 291

Create a "like" button, which only counts up once

Hi all, I want to create a button which displays at the side of a chat post which acts as a "like" button i.e. it can only be pushed once and adds 1 to the number shown. My code so far... Screens: screen chat_picture(pic=None, nick=None, avatar=None, posttime=None): hbox: spacing 10 if avatar != Non...
by Kinmoku
Tue May 12, 2020 6:08 am
Forum: Ren'Py Questions and Announcements
Topic: FileTakeScreenshot - Showing screenshot back to player
Replies: 18
Views: 567

Re: [SOLVED] FileTakeScreenshot - Showing screenshot back to player

OK, this code should work even if they switch back and forth between window and fullscreen, but try it for yourself. :-) I'm back! I tried it but, whilst it works for displaying, I can't get it to work on capturing the screenshot itself. No matter the size of the window, it always saves out a scree...
by Kinmoku
Tue May 12, 2020 3:44 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Changing a variable in screens.rpy
Replies: 2
Views: 201

Re: Changing a variable in screens.rpy

You want for a picture to appear along the others if a variable is True. Then when you click on the button, the variable turn to False. You must add the action to the button that open the second screen. Don't set it when you show the second screen. imagebutton idle Solid("#0000", xysize=(250, 200))...
by Kinmoku
Mon May 11, 2020 12:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Changing a variable in screens.rpy
Replies: 2
Views: 201

[SOLVED]Changing a variable in screens.rpy

Hi all. I want to have a notification icon appear when there are messages or notifications for the player character to read. These are story based and set manually by me in the script. However, my current code doesn't appear to update my conditional statement. Here's my code in script.rpy: image not...
by Kinmoku
Mon May 11, 2020 4:01 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to change the overall hue of a Ren'Py Game?
Replies: 4
Views: 325

Re: Is it possible to change the overall hue of a Ren'Py Game?

As long as you work with 2 bits (pure BW) like World of Horrors, you can add a layer with a screen and a Solid tint with alpha < than 1. You can so manipulate the tint and the alpha to reach for such effects. I dunno what could happen with a native colored game, probably a mess anyway. Yeah, I thou...
by Kinmoku
Fri May 08, 2020 12:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to change the overall hue of a Ren'Py Game?
Replies: 4
Views: 325

Is it possible to change the overall hue of a Ren'Py Game?

Hi all. I think this was asked a while ago but I can't find the post now. Is it possible to change the overall hue of a Ren'Py Game? Or brightness/ saturation/ other effects? I was inspired by World of Horror's color palette and wondered if something similar could be done in Ren'Py i.e. change the o...
by Kinmoku
Fri May 08, 2020 11:59 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Have NVL mode fit in a box
Replies: 11
Views: 688

Re: Have NVL mode fit in a box

... Try viewport id "vp": #draggable True yinitial 1.0 This might be that game isn't progress 'cause it treats mouse click over the viewport as an attempt to drag it. Yes this works. It means I lose draggable, which is unfortunate, but I'm going for a retro-looking UI anyway, so I'll try adding a s...