Search found 533 matches

by Kinmoku
Mon Jul 12, 2021 9:57 am
Forum: Ren'Py Questions and Announcements
Topic: Input text prompt to fit in xmaximum
Replies: 3
Views: 404

Re: Input text prompt to fit in xmaximum

Ocelot wrote:
Mon Jul 12, 2021 4:10 am
I don't think RenPy has support for individual word wrap.
Ah, that makes sense.
Ocelot wrote:
Mon Jul 12, 2021 4:10 am
You could detect long words in changed function and insert zero-width space symbol to break it up.
I'm not quite sure what you mean.
by Kinmoku
Mon Jul 12, 2021 3:48 am
Forum: Ren'Py Questions and Announcements
Topic: Input text prompt to fit in xmaximum
Replies: 3
Views: 404

Input text prompt to fit in xmaximum

Hi all, I'm stress-testing my game and noticed that, if the player inputs a very long one word into the input prompt, it overflows out of the box (see image). However, the input works as desired when typical text (with spaces) is written, going to multiple lines and fitting within the box. This is k...
by Kinmoku
Mon Jul 05, 2021 10:19 am
Forum: Ren'Py Questions and Announcements
Topic: Selective nearest neighbor filtering
Replies: 2
Views: 872

Re: Selective nearest neighbor filtering

This is kind of a hard thing to do. Your best bet would be to leave config.nearest_neighbor as false, and perhaps enable it on a per-layer basis. In 7.4.6, this could be as easy as: camera: nearest True Ah interesting. I will give this some thought... Sounds like a good solution, though!
by Kinmoku
Fri Jul 02, 2021 4:40 am
Forum: Ren'Py Questions and Announcements
Topic: Selective nearest neighbor filtering
Replies: 2
Views: 872

Selective nearest neighbor filtering

Hi all, I have a pixel art VN I am working on, though some parts of the game are not in that same style. Ideally, I would like to use: config.nearest_neighbor = True ...as 90% of the game is pixel art, but the other comic parts look really awful with this filtering. For some comic scenes, I am using...
by Kinmoku
Fri May 14, 2021 6:22 am
Forum: Ren'Py Questions and Announcements
Topic: Creating a button for self-voicing
Replies: 1
Views: 617

Creating a button for self-voicing

Hi all, I need to remove the key binding (v) for self voicing, as there's a moment in my game where the player needs to press v for another reason... So instead of removing the accessibility feature, is it possible to create a button in preferences where the player can switch this on if they want? I...
by Kinmoku
Fri Mar 26, 2021 5:25 am
Forum: Development of Ren'Py
Topic: Steam achievements not working anymore?
Replies: 3
Views: 1632

Re: Steam achievements not working anymore?

PyTom wrote:
Thu Mar 25, 2021 6:11 pm
That should be working. Can you post the log.txt from the game that's having problems? Do you see the Steam Overlay start up?
Please find it attached.
by Kinmoku
Thu Mar 25, 2021 7:42 am
Forum: Development of Ren'Py
Topic: Steam achievements not working anymore?
Replies: 3
Views: 1632

Re: Steam achievements not working anymore?

I tested with builds made on 7.4.1 and 7.3.5. The latter works, so I am using this for now, but it is unfortunate as now 64bit Mac is not supported.
by Kinmoku
Thu Mar 25, 2021 6:03 am
Forum: Development of Ren'Py
Topic: Steam achievements not working anymore?
Replies: 3
Views: 1632

Steam achievements not working anymore?

Hi, I updated Ren'Py to 7.4.4.1439 this week and pushed out an update. I didn't do anything different regarding Steam achievements, but I have received reports that achievements are not working. I thought this could be because I am a Mac user, but I tested the game on a PC with a new Steam account a...
by Kinmoku
Thu Mar 25, 2021 5:33 am
Forum: Ren'Py Questions and Announcements
Topic: Steam Achievement Not Unlocking
Replies: 12
Views: 1170

Re: Steam Achievement Not Unlocking

I would also like to know! I can't get achievements working anymore :( (mac user)
by Kinmoku
Thu Mar 04, 2021 6:42 am
Forum: Development of Ren'Py
Topic: [bug] Pixel display on Mac
Replies: 2
Views: 1488

Re: [bug] Pixel display on Mac

PyTom wrote:
Fri Feb 26, 2021 7:10 pm
Can you try the nightly? I think it should be fixed there.
Yes, it looks fixed! :D Beautiful! The sprites are looking good now.
by Kinmoku
Thu Mar 04, 2021 6:37 am
Forum: WiP: NaNoRenO
Topic: ❄️ Will It Snow? ❄️ 【 ɴᴀɴᴏʀᴇɴᴏ ₂₀₂₁ 】
Replies: 8
Views: 832

Re: ❄️ Will It Snow? ❄️ 【 ɴᴀɴᴏʀᴇɴᴏ ₂₀₂₁ 】

Good luck with your project! The logo is adorable <3
by Kinmoku
Tue Feb 23, 2021 4:46 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Adding a style to a text displayable
Replies: 2
Views: 213

Re: Adding a style to a text displayable

drKlauz wrote:
Mon Feb 22, 2021 11:30 am
Text("blablabla",style="header_text")
Ahhh thank you so much! :mrgreen:
by Kinmoku
Mon Feb 22, 2021 10:04 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Adding a style to a text displayable
Replies: 2
Views: 213

[SOLVED] Adding a style to a text displayable

Hi all, I'm using text displayables as an image, but I want to add a style to the text itself. How do I do this? image loading = Text(_("Loading...")) style "header_text" This doesn't work: File "game/images.rpy", line 348: invalid syntax Text(_("Loading...")) style "header_text" ^ Ren'Py Version: R...
by Kinmoku
Wed Feb 17, 2021 12:04 pm
Forum: Development of Ren'Py
Topic: [bug] Pixel display on Mac
Replies: 2
Views: 1488

[bug] Pixel display on Mac

Hi all, I've noticed pixels are displaying oddly on Mac. Anti-aliasing somewhat hides the problem, but using nearest neighbour shows scaling issues: Screenshot 2021-02-17 at 16.39.37.png This pattern should be 2px black and white lines, but you can see some black lines are thicker/ thinner than othe...
by Kinmoku
Mon Jan 11, 2021 9:37 am
Forum: Ren'Py Questions and Announcements
Topic: Say statement in menu stopping choice button hover
Replies: 4
Views: 366

Re: Say statement in menu stopping choice button hover

There's no reason that the say statement would affect the choice hovers (it does not in a new project), so you're going to have to do more investigating to figure out what's causing it. Yes, it seems very strange. I still haven't figured it out what's causing it, but I will repost if I find somethi...