Search found 91 matches
- Sun Jan 28, 2018 3:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.14.1 Prereleased
- Replies: 20
- Views: 3733
Re: Ren'Py 6.99.14.1 Prereleased
I've also found that in my CG gallery screen, where up to nine CG imagebuttons added with Gallery.make_button are displayed at once, prediction is failing for the imagemap for the menu on this screen. Changing pages is sometimes noticeably slow, and the images defined in the imagemap are shown as fa...
- Sun Jan 28, 2018 2:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.14.1 Prereleased
- Replies: 20
- Views: 3733
Re: Ren'Py 6.99.14.1 Prereleased
I am having the same issue with a character defined as ConditionSwitch displayables. Due to the large resolution of my project, I use a large amount of im.Composite manipulators, which reduces image file size significantly. The ConditionSwitch selects between two im.Composite s, one with a base body...
- Sat Jan 27, 2018 8:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.14.1 Prereleased
- Replies: 20
- Views: 3733
Re: Ren'Py 6.99.14.1 Prereleased
On a desktop system with an Nvidia GTX 960 video card running Windows 10, I observed no changes in fan speed between each powersave setting.
- Fri Jan 26, 2018 12:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.14.1 Prereleased
- Replies: 20
- Views: 3733
Re: Ren'Py 6.99.1.4.1 Prereleased
The bug I reported regarding VP8 and VP9 video appears to be resolved in the current prerelease. Thank you for your attention on this matter.
- Tue Dec 26, 2017 3:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.14 Prereleased
- Replies: 25
- Views: 4522
Re: Ren'Py 6.99.14 Prereleased
Version 6.99.14.3081 seems to have altered the behavior of the quick menu in regard to priority and the window show and window hide statements. I use a custom quick menu with an imagemap, and in the previous version, when the text window is shown or hidden, the quick menu inherits the show and hide ...
- Mon Oct 30, 2017 12:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: im.Scale (and FactorScale) leave slightly translucent images
- Replies: 5
- Views: 2791
Re: im.Scale (and FactorScale) leave slightly translucent images
The checkered grid beneath partially transparent images appears only when the developer mode is enabled, as when you are running the project from the launcher rather than standalone. When it is run as a built distribution or when the developer mode is disabled, it will be drawn over a black backgrou...
- Mon Oct 30, 2017 12:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to organize 10.000 images in the script.rpy?
- Replies: 7
- Views: 2314
Re: How to organize 10.000 images in the script.rpy?
I use a battery of im.Composite() manipulators to produce variations in facial expressions as a means to reduce image file size. Character images are created in two parts: one of the character's body without any facial features, and many more containing only eyes, mouth, nose, and other such feature...
- Wed Oct 11, 2017 6:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: RenPy 6.99.13 Prereleased
- Replies: 16
- Views: 5754
Re: RenPy 6.99.13 Prereleased
I received an error related to missing files for an imagemap defined with auto file names, but it appears to be improperly formatted in Ren'Py itself. A TypeError is returned rather than a proper error message. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/...
- Tue Aug 08, 2017 9:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Override font colors of menu screen
- Replies: 1
- Views: 353
Re: Override font colors of menu screen
You can add the color property to individual text elements to override those defined in the parent style.
- Sun Aug 06, 2017 8:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Reading Variables in Save Files from Save Screen
- Replies: 3
- Views: 778
Re: Reading Variables in Save Files from Save Screen
Thank you. This was the solution I was seeking.
- Wed Aug 02, 2017 12:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Reading Variables in Save Files from Save Screen
- Replies: 3
- Views: 778
[Solved] Reading Variables in Save Files from Save Screen
I am creating a game that will have an explicit content patch that adds additional scenes. With this patch present, a variable would be written to indicate that the adult version is being used. Would it be possible to store such a value in a save file such that a save screen could read it and create...
- Thu Jun 29, 2017 7:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Formatting File Dates in Translations
- Replies: 5
- Views: 1502
Re: Formatting File Dates in Translations
I've discovered a solution that involves dividing each component of the timestamp into individual strings, translating them, and using string interpolation to create timestamps appropriate for each locale. lstrip("0") is used on the month and day elements. This code is used in screens.rpy ...
- Tue Jun 27, 2017 11:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Formatting File Dates in Translations
- Replies: 5
- Views: 1502
Re: Formatting File Dates in Translations
I examined the format codes first, but no codes are provided that return non-zero-padded numbers. I must strip each component number of leading zeroes individually, but in a way that does not complicate the translation process. I've considered doing so in the file screen itself, using a series of co...
- Tue Jun 27, 2017 1:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Formatting File Dates in Translations
- Replies: 5
- Views: 1502
[Solved] Formatting File Dates in Translations
I am currently preparing Japanese and Chinese translations for a Ren'Py game that did not originally contain translations. One of the components is the formatting of the time and date for save files in the FileTime() function, which currently uses "%b %d %Y, %H:%M". For Japanese, Simplifie...
- Sat Jan 14, 2017 3:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Interactive Director 1.0 Released
- Replies: 18
- Views: 11068
Re: Ren'Py Interactive Director 1.0 Released
I am very interested in this project to aid in porting from other engines, but all of my uses would be for commercial products.