Search found 79 matches

by yon
Thu Mar 03, 2016 6:22 pm
Forum: Works in Progress
Topic: Yudashi Peril [GxG, Romance Game]
Replies: 20
Views: 4716

Re: Yudashi Peril [GxG, Romance Game]

@ EndlessOcean Really sorry for the late reply! At the time I made the game, I hadn't thought about ANYTHING like that, but what you've pointed out is VERY accurate and appropriate for the current plans for the game, in that the current game deals much much more with abuse and trauma, and how it aff...
by yon
Sun Dec 13, 2015 6:03 pm
Forum: Works in Progress
Topic: Yudashi Peril [GxG, Romance Game]
Replies: 20
Views: 4716

Re: Yudashi Peril [GxG, Romance Game]

Oh, and by the way, I still really appreciate all the feedback and the people that played what I put out so far! It means a lot to me. Even if some of the fanbase got a little out of hand over on Tumblr, the fact that people like what I'm making is very wonderful. I wouldn't have kept going if I did...
by yon
Sun Dec 13, 2015 5:42 pm
Forum: Works in Progress
Topic: Yudashi Peril [GxG, Romance Game]
Replies: 20
Views: 4716

Re: Yudashi Peril [GxG, Romance Game]

Hey, wow. It's been a while. This is still happening. It's just that, my dev team fell apart thanks to real life issues (abusive relationship, specifically), and I've been trying to recover for over a year. That, in addition to my last computer crashing and me being currently unable to access all my...
by yon
Sun Dec 14, 2014 2:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Show screen or textbox over an imagemap?
Replies: 3
Views: 759

Re: Show screen or textbox over an imagemap?

Hey, sorry for not getting back on the site for a month. Life happened. I'm going to have to get my brain back in gear before I'm able to test this out fully and analyze how it works (or doesn't work), but if I have any luck that should be by later tonight. If you're wondering how I have my imagemap...
by yon
Sat Nov 15, 2014 4:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Show screen or textbox over an imagemap?
Replies: 3
Views: 759

Show screen or textbox over an imagemap?

I've been messing around with imagemaps a lot in the past few weeks, and I've learned a bit about them. But there's still some things I don't get. Essentially, I'd like to have an imagemap where you can 'investigate' things, without being forced to be taken away from the image. For example, you're i...
by yon
Sat Nov 15, 2014 4:13 pm
Forum: Ren'Py Questions and Announcements
Topic: How to code animated text?
Replies: 13
Views: 1817

Re: How to code animated text?

If you want to have the sentence "typed out" for the player, go into options.rpy and look for this: ## The default text speed in characters per second. 0 is infinite. config.default_text_cps = 0 Now, this makes it so the entire sentence is shown at once. It's fast, but it is somewhat lacking in aest...
by yon
Wed Nov 12, 2014 4:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Persona-style time of day overlay/UI [Solved?]
Replies: 6
Views: 1803

Re: Persona-style time of day overlay/UI?

Milkymalk: I'm not quite sure how to work the sample code you linked to from the old documentation, since it's asking for a .png file and it says something about how a file will be displayed? Would this mean I would have to manually make a picture of each date? Without that, the code doesn't seem to...
by yon
Tue Nov 11, 2014 4:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Persona-style time of day overlay/UI [Solved?]
Replies: 6
Views: 1803

Persona-style time of day overlay/UI [Solved?]

What I'd like to accomplish is something like this: http://lparchive.org/Persona-3/Update%2038/4-Persona3-34-017.jpg Or this: http://lparchive.org/Persona-4/Update%2073/1-P4-00001.jpg So, it has two important elements. 1) What the date is. 2) What time of day this is. My game, since it was influence...
by yon
Tue Nov 11, 2014 4:13 pm
Forum: Ren'Py Questions and Announcements
Topic: HELP!!!! In "Returning to MAin Menu" T^T
Replies: 9
Views: 2355

Re: HELP!!!! In "Returning to MAin Menu" T^T

I've been having this issue a lot lately with my game. I could mess around with it to make it work out in the end, but I didn't know there was an update that took care of this! That's good news.
by yon
Fri Nov 07, 2014 1:49 am
Forum: Ren'Py Questions and Announcements
Topic: Show change in UI meter automatically [Solved]
Replies: 12
Views: 1540

Re: Show change in UI meter automatically [Solved]

It works now! Here's what I do. lovemeter.rpy: init python: ## ------------ Love Points Activation Code------------------- #This controls when the love-points floater appears. show_love_meter = False ## ------------ Love Points Floating Meter -------------------- def stats_overlay(): # --- Love Bar ...
by yon
Thu Nov 06, 2014 11:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Show change in UI meter automatically [Solved]
Replies: 12
Views: 1540

Re: Show change in UI meter automatically?

Ah, thank you to both of you. As I mentioned, it's probably doable with another variable to work off of the affection points. And, actually, if I used a variable like the one you introduced, it would actually reduce the need for several different meters. I'd just have to flip it. Essentially, I'd us...
by yon
Thu Nov 06, 2014 4:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Show change in UI meter automatically [Solved]
Replies: 12
Views: 1540

Re: Show change in UI meter automatically?

Ah, hold on. I don't have a screen in place for showing the bar itself, but rather the alignment of the graphics used in the bar. I DO have a show code, but it's not exactly "show screen X". It's just this: $ show_mi_meter = True which is just a true/false variable, really. If I changed this part to...
by yon
Thu Nov 06, 2014 4:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Show change in UI meter automatically [Solved]
Replies: 12
Views: 1540

Re: Show change in UI meter automatically?

Oh, I see. Is there a way to make the bar expand with a dissolve? I already have a code in place for a bar, so I already have a screen, and a "show meter" code when I need the screen shown. I actually went in and updated my meter code last night. I'll include the code itself and the script, as well ...
by yon
Wed Nov 05, 2014 3:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Show change in UI meter automatically [Solved]
Replies: 12
Views: 1540

Re: Show change in UI meter automatically?

I'm sorry, I don't quite get how that screen will help. Could you explain more specifically?
by yon
Tue Nov 04, 2014 10:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Go back to menu after choosing a choice? [SOLVED]
Replies: 4
Views: 525

Re: Go back to menu after choosing a choice?

Here's what I wound up doing: $ choice01 = False $ choice03 = False label an_end_good_decision: menu: "01" if choice01 == False: $ choice01 = True "Wrong choice" jump an_end_good_decision "02": "Right choice" "03" if choice03 == False: $ choice03 = True "Wrong choice" jump an_end_good_decision This ...