Search found 174 matches

by yon
Sun May 21, 2023 5:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Need help updating .ico icon
Replies: 3
Views: 182

Re: Need help updating .ico icon

Okay, NOW it seems to work.

I restarted my PC, deleted the old zip file, deleted persistent files, forced recompile, refreshed, updated old-game, and built again.

I have no idea which of those steps was the key, but I'm including all of those here just in case.
by yon
Sun May 21, 2023 4:50 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Need help updating .ico icon
Replies: 3
Views: 182

Re: Need help updating .ico icon

Hi PyTom! Sorry to make you help out with this. I moved them to base and tried exporting, but it's still giving me the same default icon, and I'm not sure why. I tried exporting again, making sure I had the dimensions right (256x256) and setting it to 4bpp, 1-bit alpha, 16-slot palette in GIMP. Dele...
by yon
Sun May 21, 2023 4:27 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Need help updating .ico icon
Replies: 3
Views: 182

[Solved] Need help updating .ico icon

This sucks, I released my game two months ago, and only just realized there was an issue because someone shared a screenshot of their desktop, where I noticed that the game still had the default shortcut icon. I didn't realize that there was a problem, because I changed the window_icon.png file in /...
by yon
Sat Apr 08, 2023 1:43 pm
Forum: Completed Games
Topic: Yudashi Peril: Floraison [GXG][Psychological][Drama][Supernatural Mystery][Sci-Fantasy][Mature Themes][Itch.io][Free]
Replies: 1
Views: 2570

Re: Yudashi Peril: Floraison [GXG][Psychological][Drama][Supernatural Mystery][Sci-Fantasy][Mature Themes][Itch.io][Free

Note: As far as I can tell, this game does not have "adult content", in that nothing sexually explicit is shown, nor any extreme gore. The topics are present and alluded to, but not depicted directly. Please let me know if I should move it to the other forum, though.
by yon
Sat Apr 08, 2023 1:42 pm
Forum: Completed Games
Topic: Yudashi Peril: Floraison [GXG][Psychological][Drama][Supernatural Mystery][Sci-Fantasy][Mature Themes][Itch.io][Free]
Replies: 1
Views: 2570

Yudashi Peril: Floraison [GXG][Psychological][Drama][Supernatural Mystery][Sci-Fantasy][Mature Themes][Itch.io][Free]

After nearly 10 years of development, Yudashi Peril: Floraison is ready! Logo Main Screen.png The year is 2013, and Homura Asano is trying to get by as a second year at the prestigious Ainami Academy. Up until the beginning of the second semester, she hasn't had much in the way of friends, hasn't pa...
by yon
Fri Apr 07, 2023 4:36 pm
Forum: Works in Progress
Topic: Yudashi Peril: Floraison [GxG][Drama][Mystery][Romance Game?][Mature Themes][TBD]
Replies: 8
Views: 2757

Re: Yudashi Peril: Floraison [GxG][Drama][Mystery][Romance Game?][Mature Themes][TBD]

I've completed the game as much as I can in terms of code, assets, and script, it has been playtested by several people, and I am preparing to release the game tomorrow.
by yon
Mon Feb 27, 2023 8:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to customize save/load screens (and remove from navigation screen)?
Replies: 10
Views: 509

Re: How to customize save/load screens (and remove from navigation screen)?

Okay, it looks like it works! Here's the code I wound up using: screen save(): tag menu use savescreen(_("SAVE")) screen load(): tag menu use savescreen(_("LOAD")) screen savescreen(title): default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_(&q...
by yon
Mon Feb 27, 2023 5:23 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to customize save/load screens (and remove from navigation screen)?
Replies: 10
Views: 509

Re: How to customize save/load screens (and remove from navigation screen)?

I've been trying to change as little as possible when altering the code, because sometimes it's really hard to tell what affects other elements, and I'm trying not to break things. When I look at the documentation to try to figure out the structure, oftentimes it's not explained in a way that really...
by yon
Mon Feb 27, 2023 3:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to customize save/load screens (and remove from navigation screen)?
Replies: 10
Views: 509

Re: How to customize save/load screens (and remove from navigation screen)?

For extra context, here's a screenshot of what it looks like when I replace game_menu's code with pause_screen's code screenshot0168.png I see that it it does have the "SAVE" text show up, which changes to "LOAD" when I hit the load button, so I guess that's it trying to run the ...
by yon
Mon Feb 27, 2023 3:21 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to customize save/load screens (and remove from navigation screen)?
Replies: 10
Views: 509

Re: How to customize save/load screens (and remove from navigation screen)?

I currently have not touched game_menu() or save() or load() or file_slots() and changed them from their defaults. I made sure to copy-paste the code included for those sections in the Tutorial project back to make sure they were their default forms. Here's what they look like: screen game_menu(titl...
by yon
Mon Feb 27, 2023 1:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to customize save/load screens (and remove from navigation screen)?
Replies: 10
Views: 509

Re: How to customize save/load screens (and remove from navigation screen)?

I tried searching for _game_menu_screen in the code, and got no results, so I wasn't sure if that was still the case or not. Not all the documentation seems to be updated to the current build, so I was kind of confused. I tried to include this in variables.rpy: define game_menu_screen = "pause_...
by yon
Mon Feb 27, 2023 6:44 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to customize save/load screens (and remove from navigation screen)?
Replies: 10
Views: 509

[Solved] How to customize save/load screens (and remove from navigation screen)?

I want to create a pause screen which is not attached to the save/load screens by default. I don't know why this is so difficult, but the current screens.rpy code seems to be different enough from all of the documentation I can find that none of the approaches online work. I rewrote the game_menu sc...
by yon
Sat Feb 25, 2023 4:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to create multiple types of choice button images?
Replies: 4
Views: 438

Re: How to create multiple types of choice button images?

I think I might have found a solution. I tried creating an hbox with negative spacing to conjoin the elements together horizontally. I don't know if this would cause conflicts elsewhere, but it seems to work now? screens.rpy: screen choice(items): style_prefix "choice" vbox: for i in items...
by yon
Sat Feb 25, 2023 4:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to create multiple types of choice button images?
Replies: 4
Views: 438

Re: How to create multiple types of choice button images?

Update: I've found a way to add images to the choice buttons, based on this post: https://www.reddit.com/r/RenPy/comments/tvq82x/comment/i3lhv88/?utm_source=reddit&utm_medium=web2x&context=3 I used this to change the backgrounds of the unavailable options! screens.rpy: screen choice(items): ...
by yon
Sat Feb 25, 2023 2:42 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to create multiple types of choice button images?
Replies: 4
Views: 438

Re: How to create multiple types of choice button images?

Hey again, Ocelot! I'm realizing now that I should probably include the code that I've already got in the game to show you what I've got going on, in case that affects your approach here. screens.rpy: screen choice(items): style_prefix "choice" vbox: for i in items: textbutton i.caption ac...