Search found 92 matches

by csky
Mon May 13, 2019 12:51 am
Forum: I am an Artist
Topic: 2D Hand-drawn digital Quality Backgrounds
Replies: 0
Views: 393

2D Hand-drawn digital Quality Backgrounds

Hi there, I'm once again open for work. I do hand drawn backgrounds. No 3D software or rendering used here. This gives a truly 2D feel which blends wonderfully with 2D sprites. Fully shaded (most examples) and Painted: ~$80pp Cartoonish (eg the school backgrounds, second group of 4 in examples): ~$...
by csky
Thu May 09, 2019 1:42 am
Forum: We are offering Paid Work
Topic: [Closed] [Paid] Dating Sim Need Character Artist
Replies: 10
Views: 749

Re: [Open] [Paid] Dating Sim Need Character Artist

Hi, what kind of dating sim is this? Will the majority of love interest characters be male or female?
by csky
Mon Nov 26, 2018 9:42 pm
Forum: We are offering Paid Work
Topic: LF - Artists for CGs/Sprites/BG (18+/BL) FOUND THANKS
Replies: 5
Views: 510

Re: LF - One artist for CGs/Sprites/BG (18+/BL)

I would like to apply but doing all the art is not feasible for me. I would be happy to do either backgrounds alone or sprites/CGs alone. I will apply if I hear an update of reconsideration.
by csky
Wed Aug 22, 2018 5:44 pm
Forum: We are offering Paid Work
Topic: (CLOSED) Hiring Background Artist for Otome Game - Paid Position
Replies: 6
Views: 697

Re: Hiring Anime Artist(s) for Otome Game - Paid Position

Hi there, not applying to do sprites but I'm interested in background art. You can see my examples on my thread here: https://lemmasoft.renai.us/forums/viewtopic.php?f=62&t=50723 Could you provide some additional information regarding them? (I know this thread is looking for sprites but since you me...
by csky
Thu Jun 28, 2018 11:27 pm
Forum: I am an Artist
Topic: 2D Background Art
Replies: 1
Views: 1039

2D Background Art

I am currently open for commissions. [Updated: 22/8/2018] https://drive.google.com/uc?export=download&id=1b04_zBLVVssFP3JStQ2kFRjFY_gmcJf9 I am an experienced visual novel background artist. My style is characterized by being 2D without the use of 3D scenes. This gives it a particularly unique look...
by csky
Sun May 21, 2017 6:52 pm
Forum: We are offering Paid Work
Topic: Seeking Technical Artist for Effects & Particles
Replies: 3
Views: 600

Re: Seeking Technical Artist for Effects & Particles

Hi could you clarify a little bit. Are you looking for a programmer? Or an artist and someone else will program? Do you also have examples on what kind of effects these are?
by csky
Mon Feb 13, 2017 12:37 am
Forum: Asset Creation: Music, Sound, and Movies
Topic: How do you Collaborate with Musicians?
Replies: 10
Views: 1569

Re: How do you Collaborate with Musicians?

So far, I have this: - Explain the premise of the visual novel (setting, time period, genre, etc). - Describe the feeling you want the listener to be feeling when they hear the song. - List anything you specifically want in the soundtrack (instruments, period style, genre, etc) - If the planned son...
by csky
Tue Jan 31, 2017 6:33 am
Forum: Completed Games
Topic: Nightowl [Ludum Dare 37]
Replies: 6
Views: 2968

Re: Nightowl [Ludum Dare 37]

But who was Nai?
by csky
Sat Jan 28, 2017 10:56 pm
Forum: We are a Free Project looking for Partners
Topic: [Early NaNoRenO Project] Seeking CG/BG artist!
Replies: 1
Views: 542

Re: [Early NaNoRenO Project] Seeking CG/BG artist!

We are still looking for another artist team member. Message me!
by csky
Sun Oct 30, 2016 8:07 pm
Forum: Works in Progress
Topic: The Falconers: Moonlight [Supernatural/Thriller][Commercial]
Replies: 31
Views: 6123

Re: The Falconers: Moonlight [Supernatural/Thriller][Commerc

Woah! A NZ visual novel! I feel excited to see a visual novel from my home. Are you guys a kiwi studio? Would have been keen to hear some traditional Maori sounds in the music, but either way, I don't often buy visual novels because I'm always so busy making them, but I will probably end up buying t...
by csky
Wed Oct 26, 2016 11:18 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How can I add Crit/Miss chance in this code?
Replies: 2
Views: 362

Re: Question: How can I add Crit/Miss chance in this code?

This might work....? I'm not sure... give it a test. You will need to add in the line for however much critical damage a crit does. menu: "MISSILE LAUNCHER" if angel_missile_ammo >= 1: $ angel_missile_ammo -= 1 $ player_damage = renpy.random.randint( current_player["min_missile_damage"], current_pla...
by csky
Wed Oct 26, 2016 6:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple text displayables at once
Replies: 4
Views: 436

Re: Multiple text displayables at once

Thank you for the screen suggestion. Unfortunately it didn't work out because I can't use ATL and transformations on the screens so I can't get them to do the same thing as the text... (if you know how to do this, ie move the screens around the area slowly, fade them in and out, that would also be h...
by csky
Wed Oct 26, 2016 7:25 am
Forum: Ren'Py Questions and Announcements
Topic: Multiple text displayables at once
Replies: 4
Views: 436

Re: Multiple text displayables at once

Use screen? screen my_text: text "{nw=0.75}[word]" at group1pos text "{nw=0.75}[word]" at group2pos ...... label show_text: show screen my_text pause 0.5 hide screen my_text This just made the same thing happen where only the first one displays. Although I can now combine this screen with the show ...
by csky
Wed Oct 26, 2016 5:44 am
Forum: Ren'Py Questions and Announcements
Topic: Indentation with save and load screen
Replies: 2
Views: 322

Re: Indentation with save and load screen

Have you tried getting rid of the indents causing the problem?


Or do the first lines need to be followed by a ":" character?

(Disclaimer: I'm not sure for renpy, but following python logic, that's what I'd assume)
by csky
Wed Oct 26, 2016 2:19 am
Forum: Ren'Py Questions and Announcements
Topic: Multiple text displayables at once
Replies: 4
Views: 436

Multiple text displayables at once

I'm trying to display two instances of the same text on different parts of the screen. I've gotten it to work exactly how I want with a single instance, but whenever I try to display two instances the text is overridden and will only display the second call In the end I want to be able to display 7 ...