Search found 94 matches

by SinSisters
Fri Sep 16, 2022 12:11 pm
Forum: Completed Games
Topic: The Spanish Privateer [Otome] [GxB]
Replies: 0
Views: 704

The Spanish Privateer [Otome] [GxB]

The Spanish Privateer is 17th century pirate otome game, setting you in the shoes of 18-year-old runaway Isabel Carlota de Castilla as she forces her way onto a privateering ship, duels in fights to the death, and outsmarts her foe. All the while, she struggles with being the only woman aboard La A...
by SinSisters
Wed Aug 24, 2022 11:04 am
Forum: Ren'Py Questions and Announcements
Topic: Using Emphasize Audio Channels boosts other SFX channels
Replies: 2
Views: 315

Re: Using Emphasize Audio Channels boosts other SFX channels

Oh, perfect, thank you. That makes a lot more sense. I generally have music + ambiance and then a sound effect, and I like this feature because the sound effect becomes easy to hear without having to blast it out loudly over the music. It'd be nice if the emphasize function returned the volumes to t...
by SinSisters
Tue Aug 23, 2022 8:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Using Emphasize Audio Channels boosts other SFX channels
Replies: 2
Views: 315

Using Emphasize Audio Channels boosts other SFX channels

I have several audio channels set up with sfx as the mixer, wanting to set the "sound" channel to 1.0, "ambiance" to 0.1, etc. etc. The first line in the start script is: $ renpy.music.set_volume(1.0,0,"sound") $ renpy.music.set_volume(1.0,0,"music") $ renpy.music.set_volume(1.0,1,"music1") $ renpy....
by SinSisters
Mon Aug 01, 2022 11:25 am
Forum: We are offering Paid Work
Topic: [OPEN][PAID] Vocalist/Singer + Guitarist for Cover
Replies: 0
Views: 179

[OPEN][PAID] Vocalist/Singer + Guitarist for Cover

We are looking for a young male singer and guitarist/lutist to produce a cover of the Scottish folk song "Henry Martin", as well as a possible cover of Lachrimae pavane by John Dowland. The work will be for our commercial pirate visual novel, The Spanish Privateer . Role: Lark Age: 20 Accent: Scotti...
by SinSisters
Thu Jun 03, 2021 5:01 pm
Forum: We are offering Paid Work
Topic: [PAID][CLOSED] BG / Background Artist
Replies: 1
Views: 1208

Re: [PAID][CLOSED] BG / Background Artist

Thank you to everyone who applied! The position is now closed.
by SinSisters
Tue May 25, 2021 6:46 pm
Forum: We are offering Paid Work
Topic: [PAID][CLOSED] BG / Background Artist
Replies: 1
Views: 1208

[PAID][CLOSED] BG / Background Artist

Hi everyone! We're looking for background artists for our visual novel, The Spanish Privateer . The workload will consist of about 9 indoor backgrounds and around 11 outdoor backgrounds , both with lighting changes for most of the backgrounds. The setting is the early 17th century, so backgrounds wi...
by SinSisters
Mon May 17, 2021 5:30 pm
Forum: Works in Progress
Topic: The Spanish Privateer [GxB][Otome][VN][Demo]
Replies: 14
Views: 5570

Re: The Spanish Privateer [GxB][Otome][VN][Demo]

Ertal77 wrote:
Sat May 15, 2021 2:45 pm
Congrats!! Fully deserved!
Thank you!
by SinSisters
Tue May 11, 2021 11:28 pm
Forum: Works in Progress
Topic: The Spanish Privateer [GxB][Otome][VN][Demo]
Replies: 14
Views: 5570

Re: [Kickstarter Live!] The Spanish Privateer [GxB][Otome][VN][Demo]

Our Kickstarter has been fully funded, and with less than 48 hours to go, we would love to meet our first stretch goal! Thank you to everyone who has shown us support! ♥
by SinSisters
Mon Apr 19, 2021 9:02 am
Forum: Works in Progress
Topic: The Spanish Privateer [GxB][Otome][VN][Demo]
Replies: 14
Views: 5570

Re: [Kickstarter Live!] The Spanish Privateer [GxB][Otome][VN][Demo]

We've hit 90% funded on Kickstarter, so to celebrate, we're holding a giveaway! Follow & RT us on Twitter, or follow & reblog on Tumblr for a chance to win a digital copy of the game upon release, provided we meet our goal!
by SinSisters
Tue Apr 13, 2021 5:48 pm
Forum: Works in Progress
Topic: The Spanish Privateer [GxB][Otome][VN][Demo]
Replies: 14
Views: 5570

Re: [Kickstarter Live!] The Spanish Privateer [GxB][Otome][VN][Demo]

https://64.media.tumblr.com/e163f72c749837f084930a8bae343b25/8ef27bd57cbbdb4f-b2/s540x810/afed65c355d5c2f08dc72713314e88ebfa5802b0.jpg We've relaunched our Kickstarter , with some new assets, new rewards, and a new goal! If you can, we would appreciate any support, through a pledge or a share!
by SinSisters
Mon Mar 22, 2021 8:13 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Rollback Say Window UI Different
Replies: 2
Views: 330

Re: Rollback Say Window UI Different

Brilliant! This is exactly what I needed (works with rollback whew). Whenever I'm coding, I always ask myself "is there an easier/more efficient way to do this"? And without a doubt, the answer is always yes... I just don't always know how! Thank you so much!
by SinSisters
Sun Mar 21, 2021 11:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Rollback Say Window UI Different
Replies: 2
Views: 330

[Solved] Rollback Say Window UI Different

Hi everyone, We have an option in our game to allow players to select a different textbox frame for higher contrast if desired. It's defined in this manner: screen say(who, what): style_prefix "say" window: id "window" if persistent.contrast: $ style.say_window = style.window_contrast else: $ style....
by SinSisters
Sun Mar 21, 2021 11:08 pm
Forum: Completed Games
Topic: Magical Otoge Iris [GxB][Otome]
Replies: 1
Views: 1668

Re: Magical Otoge Iris [GxB][Otome]

Congratulations on the release! I remember Magical Otoge Ciel being one of the early otome games I played, and was delighted when Yvin's route became available after completing the game! I'm looking forward to playing this :D
by SinSisters
Mon Feb 15, 2021 2:17 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Who / Say_label Colour Override
Replies: 6
Views: 463

Re: Who / Say_label Colour Override

Thanks cheonbyeol! Works like a charm :) Will be marking this as solved now.
by SinSisters
Sun Feb 14, 2021 8:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Who / Say_label Colour Override
Replies: 6
Views: 463

Re: Who / Say_label Colour Override

Thanks for the suggestions everyone (and the T/F tip :D) but unfortunately the transform seems to also have no effect (same for color style)... I'm interested in finding out how "who" is defined exactly, as it seems like anything done within the screen properties takes a backseat to the character de...