Search found 97 matches
- Wed Dec 14, 2022 3:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Inline NVL Clear?
- Replies: 2
- Views: 279
Re: Inline NVL Clear?
Thanks for the clarification, I used ZX and split the string with that sequence. Works well!
- Tue Dec 13, 2022 11:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Inline NVL Clear?
- Replies: 2
- Views: 279
[Solved] Inline NVL Clear?
I know that Ren'Py has the monologue mode {clear} tag, but I was wondering if there was something equivalent that could work for a single line. For example, if exstr = "{clear}This is a simple example.{clear}The text is very long." narrator(exstr) With the hope that the output would be the...
- Fri Dec 09, 2022 11:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pip-Boy style GUI customization
- Replies: 0
- Views: 479
Pip-Boy style GUI customization
My goal is to have various screen elements changeable based on RGB sliders (the same way F4 has HUD and Pip-Boy RGB sliders). This requires: Persistent variables/objects of some kind Bar value that changes said persistent variables In the past I've used register_style_preference to switch between th...
- Fri Sep 16, 2022 12:11 pm
- Forum: Completed Games
- Topic: The Spanish Privateer [Otome] [GxB]
- Replies: 0
- Views: 1928
The Spanish Privateer [Otome] [GxB]
The Spanish Privateer is 17th century pirate otome game, setting you in the shoes of 18-year-old runaway Isabel Carlota de Castilla as she forces her way onto a privateering ship, duels in fights to the death, and outsmarts her foe. All the while, she struggles with being the only woman aboard La A...
- Wed Aug 24, 2022 11:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using Emphasize Audio Channels boosts other SFX channels
- Replies: 2
- Views: 402
Re: Using Emphasize Audio Channels boosts other SFX channels
Oh, perfect, thank you. That makes a lot more sense. I generally have music + ambiance and then a sound effect, and I like this feature because the sound effect becomes easy to hear without having to blast it out loudly over the music. It'd be nice if the emphasize function returned the volumes to t...
- Tue Aug 23, 2022 8:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Emphasize Audio Channels boosts other SFX channels
- Replies: 2
- Views: 402
Using Emphasize Audio Channels boosts other SFX channels
I have several audio channels set up with sfx as the mixer, wanting to set the "sound" channel to 1.0, "ambiance" to 0.1, etc. etc. The first line in the start script is: $ renpy.music.set_volume(1.0,0,"sound") $ renpy.music.set_volume(1.0,0,"music") $ renpy.m...
- Mon Aug 01, 2022 11:25 am
- Forum: We are offering Paid Work
- Topic: [OPEN][PAID] Vocalist/Singer + Guitarist for Cover
- Replies: 0
- Views: 564
[OPEN][PAID] Vocalist/Singer + Guitarist for Cover
We are looking for a young male singer and guitarist/lutist to produce a cover of the Scottish folk song "Henry Martin", as well as a possible cover of Lachrimae pavane by John Dowland. The work will be for our commercial pirate visual novel, The Spanish Privateer . Role: Lark Age: 20 Acce...
- Thu Jun 03, 2021 5:01 pm
- Forum: We are offering Paid Work
- Topic: [PAID][CLOSED] BG / Background Artist
- Replies: 1
- Views: 1316
Re: [PAID][CLOSED] BG / Background Artist
Thank you to everyone who applied! The position is now closed.
- Tue May 25, 2021 6:46 pm
- Forum: We are offering Paid Work
- Topic: [PAID][CLOSED] BG / Background Artist
- Replies: 1
- Views: 1316
[PAID][CLOSED] BG / Background Artist
Hi everyone! We're looking for background artists for our visual novel, The Spanish Privateer . The workload will consist of about 9 indoor backgrounds and around 11 outdoor backgrounds , both with lighting changes for most of the backgrounds. The setting is the early 17th century, so backgrounds wi...
- Mon May 17, 2021 5:30 pm
- Forum: Works in Progress
- Topic: The Spanish Privateer [GxB][Otome][VN][Demo]
- Replies: 14
- Views: 7164
- Tue May 11, 2021 11:28 pm
- Forum: Works in Progress
- Topic: The Spanish Privateer [GxB][Otome][VN][Demo]
- Replies: 14
- Views: 7164
Re: [Kickstarter Live!] The Spanish Privateer [GxB][Otome][VN][Demo]
Our Kickstarter has been fully funded, and with less than 48 hours to go, we would love to meet our first stretch goal! Thank you to everyone who has shown us support! ♥
- Mon Apr 19, 2021 9:02 am
- Forum: Works in Progress
- Topic: The Spanish Privateer [GxB][Otome][VN][Demo]
- Replies: 14
- Views: 7164
Re: [Kickstarter Live!] The Spanish Privateer [GxB][Otome][VN][Demo]
We've hit 90% funded on Kickstarter, so to celebrate, we're holding a giveaway! Follow & RT us on Twitter, or follow & reblog on Tumblr for a chance to win a digital copy of the game upon release, provided we meet our goal!
- Tue Apr 13, 2021 5:48 pm
- Forum: Works in Progress
- Topic: The Spanish Privateer [GxB][Otome][VN][Demo]
- Replies: 14
- Views: 7164
Re: [Kickstarter Live!] The Spanish Privateer [GxB][Otome][VN][Demo]
https://64.media.tumblr.com/e163f72c749837f084930a8bae343b25/8ef27bd57cbbdb4f-b2/s540x810/afed65c355d5c2f08dc72713314e88ebfa5802b0.jpg We've relaunched our Kickstarter , with some new assets, new rewards, and a new goal! If you can, we would appreciate any support, through a pledge or a share!
- Mon Mar 22, 2021 8:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Rollback Say Window UI Different
- Replies: 2
- Views: 426
Re: Rollback Say Window UI Different
Brilliant! This is exactly what I needed (works with rollback whew). Whenever I'm coding, I always ask myself "is there an easier/more efficient way to do this"? And without a doubt, the answer is always yes... I just don't always know how! Thank you so much!
- Sun Mar 21, 2021 11:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Rollback Say Window UI Different
- Replies: 2
- Views: 426
[Solved] Rollback Say Window UI Different
Hi everyone, We have an option in our game to allow players to select a different textbox frame for higher contrast if desired. It's defined in this manner: screen say(who, what): style_prefix "say" window: id "window" if persistent.contrast: $ style.say_window = style.window_con...