Search found 18 matches
- Wed Nov 29, 2017 5:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: distribute values randomly renpy
- Replies: 7
- Views: 1116
Re: distribute values randomly renpy
If you need to select N random order elements from a list without altering the original list you will need to basically copy the original (easiest with list comprehension in Ren'py as the Revertible version has no .copy method)... copy_list = [ k for k in original_list ] another example just using ...
- Wed Nov 29, 2017 5:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: distribute values randomly renpy
- Replies: 7
- Views: 1116
Re: distribute values randomly renpy
You're doing redundant steps, you don't need to re-format the strings like that. Somewhere in there the strings become different from what you have in the array, hence the error. You can simply do this: $ arrayTurnos = ["Jhon","Allyson","Angela"] $ randturn = renpy.random.choice(arrayTurnos) $ rand...
- Tue Nov 28, 2017 1:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: distribute values randomly renpy
- Replies: 7
- Views: 1116
distribute values randomly renpy
Hello I want to have a text that show me a diferent list everytime I use a button. I have this code but it doesn't work. It give me an error everytime I use it with "$ arrayTurnos.remove("%(rand1)s")" but also when I remove this it allways give me the same valor at the end, example : "Jhon, Jhon, Jh...
- Sat Jun 24, 2017 4:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to close this windows in script editor (jedit) [solved]
- Replies: 2
- Views: 388
Re: how to close this windows in script editor (jedit)
Not sure which edit program you are using, though would guess it is handled in the [View] menu. Try clicking [View] (5 buttons right of [File]) and see which ones have ticks in the sub-menu You're right I was afraid to touch something and make a mess but I tried and the solution was view-->Splittin...
- Sat Jun 24, 2017 4:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to close this windows in script editor (jedit) [solved]
- Replies: 2
- Views: 388
how to close this windows in script editor (jedit) [solved]
hi I want to close the part it's in the red box
but don't know why...
but don't know why...
- Wed Apr 12, 2017 6:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Go to specific screen and return to normal with btn [solved]
- Replies: 1
- Views: 250
Re: Go to specific screen and return to normal with button
Ok so I find a way to Do this by myself: I can use a screen to call it with a textbutton the instructions like in this example: screen text_box(): vbox: text "The title." null height 20 text "This body text." xpos 0.4 yalign 0.2 screen display_preference(): frame: has vbox textbutton"Display" action...
- Wed Apr 12, 2017 5:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Go to specific screen and return to normal with btn [solved]
- Replies: 1
- Views: 250
Go to specific screen and return to normal with btn [solved]
Hi, I want to go to a specific screen in the game (one with the instructions of the game that the player saw previously) in any moment in the game, so I want to have a button than let the player jump to that part again but also a button to return to the spot he was in the story before going to this ...
- Mon Feb 27, 2017 12:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Two expressions at the same time showing [solved]
- Replies: 2
- Views: 364
Re: Two expressions at the same time showing in the screen
What is wrong with show expression Text(_("Text1"), size=50, yalign=0.05, xalign=0.05, drop_shadow=(2, 2)) as text1 show expression Text(_("Text2"), size=50, yalign=0.25, xalign=0.05, drop_shadow=(2, 2)) as text2 Remember: if you show a displayable with same tag, as the existing one, it will replac...
- Sun Feb 26, 2017 8:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Two expressions at the same time showing [solved]
- Replies: 2
- Views: 364
Two expressions at the same time showing [solved]
Hi, I'm wondering how I can make this twice show expression Text(_("Text1"), size=50, yalign=0.05, xalign=0.05, drop_shadow=(2, 2)) as text and have 2 different expressions showing at the same time in the screen. Thanks for the help. I know how to have multiple texboxes in the screen but I need it t...
- Fri Feb 10, 2017 8:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing textbox appearance at runtime for a scene
- Replies: 3
- Views: 455
Re: Changing textbox appearance at runtime for a scene
I have similar problem here I want to change style.menu_window.xalign in script.rpy f¡le but can't do it. Hope someone give us the solution.
- Fri Feb 03, 2017 11:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: modify textbox size and position on the go
- Replies: 2
- Views: 405
Re: modify textbox size and position on the go
The simplest solution by far is to modify say screen itself. You can condition it as you see fit with simple code that will be in one place. gui. and styles can be very confusing if you're new to the engine. I don't know if I'm getting it. Can you make a short example? By the time I'm using this fo...
- Thu Feb 02, 2017 12:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: modify textbox size and position on the go
- Replies: 2
- Views: 405
modify textbox size and position on the go
Hi, Me again xP I have new problem this time with text box I found a lot of resources about changing the position and the size of textboxes but those tutorials were talking about making custom boxes for characters or customizing the default textbox for all the game. What I need is changing it multip...
- Thu Feb 02, 2017 11:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Define images at once with for statement
- Replies: 3
- Views: 1203
Re: Define images at once with for statement
works perfectly thanks a lot.xela wrote:Forgot to mention that there is image/ folder that does this automatically for you, you can find info about it in the docs. You can just throw images in there and they'll get tagged.
- Thu Feb 02, 2017 10:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Define images at once with for statement
- Replies: 3
- Views: 1203
[solved] Define images at once with for statement
Hello as I made in Unity3D in C# with the for statement I want make the work faster defining or declaring my images in the script. I want to define multiple images by calling all at once because them just change they name in 1 number so I can say that I want to define "Image_n" where n is a number t...
- Thu Oct 30, 2014 5:36 pm
- Forum: We are a Free Project looking for Partners
- Topic: Madness in my Heart; looking for Artist
- Replies: 3
- Views: 1092
Re: Madness in my Heart; looking for Artist
I answered you, although not the style we're looking for, I hope you find one team searching for your styleBroyi wrote:Les mande un mensaje. I sent you a message.
te contesté, aunque no es el estilo que estamos buscando, espero que encuentres un equipo en busca de tu estilo