Search found 84 matches

by Ozitiho
Tue Sep 19, 2017 2:24 pm
Forum: Works in Progress
Topic: Withered Blade [Action/Romance][Demo]
Replies: 0
Views: 467

Withered Blade [Action/Romance][Demo]

https://i.imgur.com/Ahnusmc.png https://i.imgur.com/iPG4ZMP.png A world where people with grave sin in their heart can turn into demons. What would the future of such a world look like? Will demons with their inhumane powers be the future rulers of this world? Is there a way for humanity to stop th...
by Ozitiho
Mon May 01, 2017 5:46 pm
Forum: Demos & Beta Testing
Topic: Withered Blade - Looking for feedback and testers
Replies: 0
Views: 422

Withered Blade - Looking for feedback and testers

http://i.imgur.com/hYClC9u.png I have been working on a game for a couple years and it's finally in a state where it's ready to be reviewed. I'm looking to make a public release soon, but before then I'd like to have some people look at it. After all, so far, only the team has looked at it. The dem...
by Ozitiho
Sat Mar 04, 2017 7:20 am
Forum: Ren'Py Questions and Announcements
Topic: Lock my project
Replies: 5
Views: 580

Re: Lock my project

.rpa is an archive format. Use extracting tools to read. I used the following tool to extract all of Fault Milestone. https://github.com/Shizmob/rpatool Renpy has tools to obscure the source files. However, you'll find that people will find ways to access the source files to all games if they want to.
by Ozitiho
Tue Feb 21, 2017 4:54 pm
Forum: Ren'Py Cookbook
Topic: Automagically recreate project with smaller image sizes
Replies: 8
Views: 1636

Re: Automagically recreate project with smaller image sizes

I never thought about that. I guess anyone thinking of using this script could alternatively look into that.
by Ozitiho
Tue Feb 21, 2017 7:43 am
Forum: Ren'Py Cookbook
Topic: Automagically recreate project with smaller image sizes
Replies: 8
Views: 1636

Re: Automagically recreate project with smaller image sizes

I want my game to support players with any screen resolution. Big and small. I'm aware of the challenges involved with this.

Also: 4k surprisingly does not refer to the height of the resolution. 4k is only 3 times the resolution 720. Isn't that weird?
by Ozitiho
Mon Feb 20, 2017 6:48 pm
Forum: Ren'Py Cookbook
Topic: Automagically recreate project with smaller image sizes
Replies: 8
Views: 1636

Automagically recreate project with smaller image sizes

I exported all of my project assets in 4k resolution, even though my default window size is 720. Ren'Py doesn't agree with this. Don't misunderstand, I'm not admitting my mistake. I haven't yet given up on having 4K assets. But until I find a solution,.. This python script creates a clone of a given...
by Ozitiho
Sun Jan 29, 2017 5:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Sprites look blurry when scaled using im.Scale
Replies: 4
Views: 619

Re: Sprites look blurry when scaled using im.Scale

Yeah, I've heard that it's been a thing since forever... Honestly I'd be fine with exporting lower resolution sprites. Filesize is only a very minor concern compared to fidelity and the resizing proces can be automated. But if I do end up doing that, I'll need to somehow dynamically reload all sprit...
by Ozitiho
Wed Jan 25, 2017 4:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Sprites look blurry when scaled using im.Scale
Replies: 4
Views: 619

Re: Sprites look blurry when scaled using im.Scale

I see. Thanks, good to know. It's strange this isn't documented better in RenPy. There has to be a way to support high resolution sprites though. I've seen VN games that look absolutely beautiful and crisp up to 4k and down to my laptop screen. Fault Milestone, to name one. I believe that one is eve...
by Ozitiho
Tue Jan 24, 2017 3:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Sprites look blurry when scaled using im.Scale
Replies: 4
Views: 619

Sprites look blurry when scaled using im.Scale

So I was very concerned for a while with how to deal with resolutions and all that mess in Ren'Py and was messing around with that. My main concern was (and kinda still is) in what resolution to export my graphics and how to import them into the game. After deliberation I decided to make my sprites ...
by Ozitiho
Tue Jan 24, 2017 2:53 pm
Forum: We are a Commercial Project looking for Partners
Topic: Start up game team *CLOSED*
Replies: 17
Views: 2395

Re: Start up game team *Desperate for writers!*

There is a different section on this forum for this called "Recruitement and Services offered". You might have better luck looking for a writer there. The link is: https://lemmasoft.renai.us/forums/viewforum.php?f=58 Notice the sub-forum "We are a commercial project looking for Partners". Best of lu...
by Ozitiho
Sat Jan 30, 2016 5:37 pm
Forum: Creator Discussion
Topic: Juggling writing along with a fulltime job
Replies: 17
Views: 1517

Re: Juggling writing along with a fulltime job

I'll second Ghost of Crux. Habit works. I have long public transit travel time to work/school and I use that time to work on my script. Even though this is just an hour a day, it helps me be motivated to spend more time on it later as well.
by Ozitiho
Tue Jan 26, 2016 6:39 pm
Forum: Creator Discussion
Topic: Curious how others update their games or..
Replies: 10
Views: 940

Re: Curious how others update their games or..

Hmm, you could release a patch if you really wanted to... It's just that Renpy does some funny stuff with compiling all data. If you wanted to release an update I imagine your updater would have to unpack assets, add/change assets and repack everything in order for it to work... It can't be that har...
by Ozitiho
Sun Jan 24, 2016 7:44 pm
Forum: Creator Discussion
Topic: Unlockable Routes: POV change
Replies: 5
Views: 668

Re: Unlockable Routes: POV change

The VN Katahana is all about this. Sort of. Instead of making choices conventionally, you pick which POV to take at certain points, which gradually changes the path you're on. And different paths are also the same thing happening from a different POV. It's really neat but it made for every path afte...
by Ozitiho
Thu Jan 21, 2016 5:17 pm
Forum: Creator Discussion
Topic: Feedback on music licensing?
Replies: 6
Views: 683

Re: Feedback on music licensing?

I'm guessing no one's responding because no one really knows. So here's my educated guess based on experience outside this forum. Usually when there's music for a game, it's tailored to that game specifically. Which is to say, the artist doesn't intend to sell it to anyone but you. You can probably ...
by Ozitiho
Thu Jan 21, 2016 4:38 pm
Forum: Asset Creation: Writing
Topic: How do you Start out as a VN Writer/Programmer?
Replies: 8
Views: 1971

Re: How do you Start out as a VN Writer/Programmer?

Here's some advice from a guy who did start out on a huge project with no prior Ren'Py experience. Don't start out on a huge project with no prior Ren'Py experience. UNLESS YOU REALLY WANT TO. I've been working on this behemoth for 4 years now and frankly it's not going particularly well. It's horri...